Abstract
Teaching the complex interactions between hosts and pathogens is a fundamental yet educationally challenging aspect of life science and healthcare education. The intricate mechanisms of the immune system can pose significant barriers to students’ understanding of infectious disease diagnosis and treatment. To address this, we used a web-based digital whiteboard platform to design a card-based competitive game called Micro-Immune Battles, aimed at more actively engaging students with microbiology and immunology to better develop their knowledge and underlying concepts. The game facilitates learning through a series of infectious disease scenarios, providing student teams with "immune system response cards" that represent various immune elements. Working in teams, learners must construct sequential card cascades that correctly correspond to the specified pathogen in the scenario. This reinforces the temporal progression of immune responses, whilst encouraging the application of theoretical knowledge to practical cases. Scoring is determined by the accuracy and speed of card placements, incentivising rapid yet correct synthesis of knowledge. Points are deducted for incorrect placements, introducing an element of calculated risk-taking and critical reasoning. Analysis showed statistically significant improvements in microbiology and immunology knowledge after playing the game.
Full text
3,413 characters
· extracted from
oa-pdf
· click to expand
Review Tool reports
UNDERSTANDING AND CONTEXTUALIZING THE REPORTS
Readers of these automated manuscript Review Tool reports are encouraged to use them to support them in performing their
own assessment and ‘health check’ on a preprint prior to it completing peer review.
However, these should only be used as a guide, read within the overall context of the article itself, and should never replace
full peer review. Please ensure you read the article fully alongside these and familiarize yourself with the tools and how they
work, using the links provided below.
These reports are published under the terms of the Creative Commons Attribution License
ITHENTICATE® REPORT
iThenticate® (https://www.ithenticate.com) checks the submitted article against an extensive database of articles from the
internet and scholarly publications and highlights where similar sentences or phrases have been used previously, including in
the author’s own published work. Each individual match is given a percentage score based on how much it overlaps with the
previously existing work, and an overall similarity score is given. The report generated from this are included here for
transparency and can be cited independently using the DOI below.
• FAQs: https://www.ithenticate.com/products/faqs
• Help pages: https://help.turnitin.com/ithenticate/ithenticate-user/ithenticate-user.htm#TheSimilarityReport
How to cite the iThenticate report for this article:
Dillon MJ, Edwards J, Hughes A, Stephenson HN. iThenticate report for: Beyond Lectures: Leveraging Competition, Peer
Discussion, and Real-World Scenarios in a Digital Card Game to Enhance Learning of Microbiology and Immunology
Concepts. Access Microbiology. 2024. https://doi.org/10.1099/acmi.0.000900.v1.1
ACMI-S-24-00226.pdf
By Michael Dillon
WORD COUNT 4412 TIME SUBMITTED 06-AUG-2024 01:01PM
PAPER ID 110907705
1
1
1
2
7
1
1
9
1
1
1
5
1 0
1 1
1 2
1 6
1
1
1
1
5
8
1 5
1 3
1 4
3
3
4
4
4
6
1 7
12%
SIMILARITY INDEX
1
2
3
4
5
6
7
8
ACMI-S-24-00226.pdf
ORIGINALITY REPORT
PRIMARY SOURCES
microbiologysociety.org
Internet
researchportal.plymouth.ac.uk
Internet
bmjopen.bmj.com
Internet
discovery.dundee.ac.uk
Internet
staging-mededu.jmir.org
Internet
Muhammad Muhsin Fathuddin, Helen Ileigo
Inabo. "In Vitro Screening for Antitrypanosomal
Potentials of Punica granatum L. Leaves Crude Extracts",
Microbiology Society, 2024
Crossref Posted Content
pearl.plymouth.ac.uk
Internet
"Abstracts", The Clinical Teacher, 2020
Crossref
203 words — 5%
51 words — 1%
47 words — 1%
18 words — < 1%
17 words — < 1%
14 words — < 1%
13 words — < 1%
12 words — < 1%
9
10
11
12
13
14
15
16
17
EXCLUDE QUOTES OFF EXCLUDE SOURCES OFF
Nicolas Pineros, Katie Tenaillon, Julie Marin,
Vincent Berry et al. "Using gamification to
improve engagement and learning outcomes in medical
microbiology: the case study of “BacteriaGame”", FEMS
Microbiology Letters, 2023
Crossref
in.jooble.org
Internet
www.sgul.ac.uk
Internet
www.mdpi.com
Internet
games.jmir.org
Internet
ifnmujournal.com
Internet
mhlw-grants.niph.go.jp
Internet
Khaled Ouanes. "Transforming Medical and Health
sciences Education with gamification", IntechOpen,
2024
Crossref
cgspace.cgiar.org
Internet
10 words — < 1%
10 words — < 1%
10 words — < 1%
9 words — < 1%
8 words — < 1%
8 words — < 1%
8 words — < 1%
7 words — < 1%
7 words — < 1%
EXCLUDE BIBLIOGRAPHY ON EXCLUDE MATCHES OFF
Text is read by the "Ask this paper" AI Q&A widget below.
Extraction quality varies by source — PMC NXML preserves structure
cleanly, OA-HTML may include some navigation residue, and OA-PDF can
have broken hyphenation. The publisher copy
(via DOI)
is the canonical version.