Abstract
O
bjects in real-world scenes are often poorly or partially visible, for example because they are
occluded or appear in the periphery. An additional challenge of real-world vision is that it is
dynamic, causing the appearance of objects (e.g., their size and orientation) to change as we
move. Importantly, however, these changes are predictable from the 3D structure of the
surrounding scene. In two fMRI studies, we find that visual cortex dynamically updates object
representations using this predictive contextual information. Firstly, visual cortical
representations of objects were enhanced when they rotated congruently (versus
incongruently) with the surrounding scene. Secondly, the inferred orientation of the object
could be decoded from visual cortex activity even when the object was fully occluded. These
findings indicate that predictive processes in visual cortex follow the geometric structure of the
environment, providing a mechanism to support object perception in dynamic natural vision.
Introduction
Real-world vision is inherently inferential (1–3). For example, when part of a scene is occluded,
we use contextual information to infer the occluded parts (4). Recent research has shown that
such perceptual inferences activate regions of visual cortex that are also activated during
stimulus-driven perception. For example, neuroimaging studies in humans (5–7), and
electrophysiological recordings in non-human primates (8) and rodents (9), revealed that
patterns of neural activity in early visual cortex (EVC) contained information about occluded
parts of scenes. Similarly, neuroimaging studies showed that scene context modulated late
visual cortex (LVC) representations of degraded and poorly visible objects, such that these
representations became more similar to the representations of fully visible objects (10, 11).
These studies show that perceptual inferences based on (static) scene context do not only
affect higher-level decisional stages (12) but also modulate and activate visual cortex
representations, thereby shaping our perceptual experience (13, 14).
Perceptual inferences in the real world, however, are not only based on static context.
As we move, our view of a scene - and the objects within that scene - changes. These changes
depend on geometric constraints such as the way a 3D rotation results in a 2D image change on
the retina. Importantly, inanimate objects (e.g., a bed) usually remain stable relative to the
scene background (e.g., a room). This allows for predicting the appearance of objects from new
viewpoints based solely on viewing the scene background. In a recent behavioral study, we
found that temporarily occluded objects placed in scenes were indeed automatically mentally
rotated together with the changing viewpoint of the surrounding scene (15). Specifically,
participants performed better on a challenging change discrimination task on the visual object,
when the object re-appeared in an orientation that was consistent with the (now rotated)
Background
scene. Because the amount of scene rotation was unpredictable in that study, the
new viewpoint of the object could only be inferred from the new viewpoint of the scene, and
not through continuous mental rotation of the object alone. This finding provides evidence that
predictions of 3D object rotations can occur automatically, as a product of contextual
information (in a subsequent study, we found this to occur for translation as well as rotation
(16)). To our knowledge, it is unknown whether such dynamic context predictions modulate
and/or activate visual cortex activity in the way that static context predictions do. Are visual
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object representations (i.e., predictions about the 2D appearan ce of an object) dynamically
updated to account for changes in scene viewpoint? If so, this would entail that changes in the
3D scene context are used to generate predictions about the (novel) appearance of an object
within that scene, potentially supporting object perception in dynamic, 3D, real-world
environments.
Here, we used fMRI to address this question. In Experiment 1, we tested for modulatory
effects of dynamic context predictions in visual cortex. Specifically, we hypothesized that visual
cortex representations are enhanced when objects re-appear in a viewpoint that is congruent
rather than incongruent with the (new) scene viewpoint. Note that we adopt an operational
definition of “object representations”, referring specifically to the proximal shape of an object’s
projection on the retina — “wide” versus “narrow” — as decoded via multivariate pattern
analysis. In Experiment 2, we went one step further and tested whether dynamic context
predictions of object appearance not only modulate but also directly activate visual cortex. That
is, we tested whether information about the new object orientation (derived from the scene
viewpoint) would be present in visual cortex, even when the object itself is still occluded and
thus fully invisible. If so, this would provide an important generalization of studies investigating
static context predictions (5, 6, 8) or predictions involving highly simplified stimuli (17, 18) to
the complexity of real-world environments.
In both fMRI studies, we focused on two regions of interest (ROIs) within the visual
cortex: early visual cortex (EVC; Brodmann areas 17 and 18), given its known role in the
completion of partially visible scenes (5, 6, 8), and late visual cortex (LVC; Brodmann areas 19
and 37), which has been implicated in context-driven inference of object properties (10, 11, 19).
In Experiment 1, we decoded, from activity patterns in these two ROIs, the proximal (i.e., 2D)
shape of objects that, after an occlusion period, reappeared oriented congruently or
incongruently with the rotation of the surrounding scene (Figure 1A). Critically, the initial
viewpoint and amount of rotation were chosen such that objects could reappear either in a
‘wide’ or ‘narrow’ projection on the 2D image plane (e.g., a bed viewed from the side, versus
the tail end). We found that representations of congruent objects, relative to incongruent
objects, were enhanced in EVC, as demonstrated by better discriminability of multivariate
activity patterns (i.e., ‘wide’ versus ‘narrow’ decoding). This enhancement was accompanied by
an overall lower activation at the whole-brain level, in line with effects of other forms of
expectations in visual cortex (20, 21). In Experiment 2, we directly decoded the proximal shape
of these same objects, but now during the period of occlusion (while no object was visible on
the screen), to determine whether object representations were updated coherently with the
rotation of the scene context. Here, we found that proximal object shape could be reliably
decoded in LVC, providing evidence for purely top-down driven activity reflecting the predicted
object orientation, solely derived from the new scene viewpoint.
Together, these results indicate that scene completion in human visual cortex
generalizes to the prediction of object appearance across viewpoint changes in 3D scenes,
providing a potential mechanism for efficiently processing partially visible scenes in dynamic
real-world environments.
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Figure 1. Ex perimental design of Experiment 1. (A) Outline of the experimental design. The stimuli were images of
rooms containing a central object, which could be shown at one of two possible orthogonal orientations (labeled A
and B) relative to the room. The room could undergo two different total amounts of rotation – small (30°) and large
(90°). After the room’s rotation, the object could be either in a Congruent view (with the same orientation relative
B
A
CONGRUENT (75%) INCONGRUENT (25%)
A
B
Object Orientation: Scene Rotation: Congruency:
B90°
B30°
A30°
A90°
B90°
B30°
A30°
A90°
SMALL
(30°)
LARGE
(90°)
SMALL
(30°)
LARGE
(90°)
Small rotation (30°)
Large rotation (90°)
0°
15°
20°
25°
30°
0°
15°/20°/…/60°
90°
B
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to the room as at the beginning of the trial) or in an Incongru ent view (with the other possible orientation – B if the
initial orientation was A or vice versa). (B) Examples of the full rotation sequence for a small and large rotation. The
rotation was shown in discrete steps, and the object was fully occluded after the first two rotation steps until the
whole rotation was complete. The intermediate scene orientations (including the last visible object orientation and
the occluded orientations) were fixed (15°-20°-25°) for the 30° rotation trials, and randomly sampled from the set
{15°, 20°, 25°, 30°, …, 55°, 60°} for the 90° rotation trials, always shown in increasing order.
Figure 2. Trial sequence and behavioral results of Experiment 1. (A) Temporal outline of a trial. After the rotation
was complete, the occluder would disappear, revealing the object in either the Congruent or Incongruent view. The
object would be briefly flashed (50 ms) twice, in two slightly different orientations. Participants had to determine
whether the second orientation was clockwise or counterclockwise relative to the first. This task was fully
orthogonal to the congruency of the object’s orientation, thus allowing us to test whether participants would
automatically predict the orientation of the object from the (current) viewpoint on the surrounding scene. (B) Mean
(and SEM) accuracy on the behavioral task for Congruent and Incongruent trials (left) and distribution of
differences in accuracy (Congruent minus Incongruent) across participants. Participants were more accurate when
the object’s final view was Congruent. ** P < 0.01
Results
Experimental design
In both fMRI experiments, participants viewed realistic indoor scenes (rooms) featuring a
central object (a bed or couch) oriented in one of two possible angles relative to the scene
(Figure 1A). On each trial, the scene would start rotating around the vertical axis in discrete
snapshots, causing a change in scene viewpoint (Figure 1B). During the first two snapshots the
object was fully visible, so that participants could learn how the object was positioned within
the room. During the subsequent three snapshots the object was occluded, so that participants
would only see the rotating room. In the last snapshot, which occurred on every trial of
Experiment 1, the occluder was removed, so that the object became visible again (Figure 2A).
Critically, the object reappeared in an orientation that was either congruent or incongruent
with its original positioning within the room (Figure 1A). The total amount of rotation (from
initial to final viewpoint) was either 30˚ or 90˚, with each rotation amount occurring on half of
the trials within each condition. The amount of rotation on a given trial remained unknown
before the object was occluded. Therefore, the new orientation of the object could only be
inferred from the new orientation of the room. Importantly, the exact same stimuli (initial and
final viewpoints) were used for trials with congruently and incongruently rotated objects. Thus,
500-1500 ms
2000 ms
500 ms
500 ms
500 ms
1000-1500 ms
50 ms
50 ms
100 ms
CW/CCW?
A
** **
B
Hit Rate
Δ Hit Rate
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whether an object was rotated congruently or incongruently co uld only be inferred through
dynamic updating of the object orientation, based on the changing viewpoint on the scene.
Another key aspect of the design is that the two initial object orientations and the two
scene rotation angles were chosen to result in two categorically distinct proximal object shapes
in the final snapshot: either a wide or a narrow shape (i.e., the object evoked a wide or narrow
projection on the 2D image plane). This was done to maximize the power of the multivariate
decoding analyses, discriminating between patterns of activity evoked by wide versus narrow
shapes.
Enhanced representations of congruently rotated objects in EVC
In Experiment 1 (N = 35), the occluder was removed during the final scene viewpoint, so that
the object reappeared. On 75% of trials, the object reappeared in an orientation that was
Congruent with the rotation of the surrounding scene, while on the remaining 25% it was
Incongruent (Figure 1A). Importantly, the same physical stimuli counted as Congruent or
Incongruent depending only on the trial context, avoiding any stimulus-related confounds. We
compared participants’ performance in an orthogonal perceptual task (see Materials and
Methods
and Figure 2), as well as BOLD activity patterns in our two ROIs, evoked by Congruent
and Incongruent reappearing objects.
Behaviorally, participants were more accurate on Congruent than Incongruent trials
(mean hit rate: 0.64 vs. 0.60, t34 = 2.99, p = 0.005, d = 0.67, CI = [0.01, 0.06], Figure 2B). This
indicates that the rotation of the scene influenced participants’ perceptual processing of the
objects.
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Fi
gure 3. Results of Experiment 1. (A) The cross-decoding scheme used in Experiment 1. Linear classifiers were
trained to distinguish wide and narrow object views from cortical responses obtained in separate training runs. The
stimuli in these runs were the final views shown in the main task runs, but presented without any preceding
rotation sequence. To ensure that decoding was driven by the object’s proximal shape, and not by covarying
Train T est
VS.
B30°
A30°
VS.
WIDE
NARROW
B90°
VS.
A90°
WIDE
NARROW
VS.
A
B
LVCn.s.
EVC
*
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features such as the overall orientation of the scene, separate classifiers were trained to distinguish wide and
narrow views with different background orientations (30° and 90°). These were then tested on the (wide versus
narrow) object views shown at the end of rotation sequences in the main task runs. Classifier information was then
averaged across backgrounds, and compared between Congruent and Incongruent trials. (B) Multivariate decoding
Results
of Experiment 1: as the number of voxels to be selected in each ROI (based on the functional localizer) was
arbitrary, we varied this number between 100 and 6000 in steps of 100 voxels, creating 60 sub-ROIs with an
increasingly liberal inclusion criterion. Classifier information was then averaged across sub-ROIs, and the difference
between Congruent and Incongruent was computed for each participant and each hemisphere. This difference is
shown on the left side: classifier information was significantly higher for Congruent than Incongruent object views
in EVC, indicating that more information about the proximal object shape was present in this ROI. On the other
hand, this difference was not found in LVC. The right side shows that these results were consistent across numbers
of included voxels, averaged across participants and hemispheres (shaded regions denote SEM across participants).
Asterisks denote significance of the difference between Congruent and Incongruent classifier information after
applying TFCE (see Materials and methods for details). * P < 0.05
To examine the information about Congruent and Incongruent objects in visual cortex,
we trained linear classifiers to distinguish the object’s proximal shape (wide versus narrow
projection) from BOLD activation patterns. These classifiers were trained on separate training
runs, in which all possible final object and scene orientation combinations were shown without
the preceding rotation sequence (Figure 3A). The purpose of these training runs was to
estimate benchmark visual cortical responses to wide versus narrow object orientations,
regardless of their contextual (in)congruency. Overall, the proximal shape of the objects could
be decoded reliably above chance in both EVC (mean classifier information 0.28, t34 = 13.85, P <
0.001, d = 2.39, CI = [0.24, 0.32]) and LVC (mean classifier information 0.11, t34 = 11.86, P <
0.001, d = 2.00, CI = [0.14, 0.20]). Thus, information about the object’s appearance was present
throughout the visual cortex. Decoding accuracy was significantly higher in EVC than LVC (t34 =
7.11, P < 0.001, d = 1.02, CI = [0.08, 0.14]), likely due to the stronger sensitivity of earlier visual
areas to changes in an object’s appearance, such as across viewpoints (22).
Turning to our central analysis, we found that the shape of Congruent objects could be cross-
decoded better than the shape of Incongruent objects in EVC, and this was consistent across a
large range of voxel inclusion thresholds (Figure 3B, Congruent vs. Incongruent means across
voxel numbers: 0.31 vs. 0.25, t34 = 2.38, P = 0.023, d = 0.44, CI = [0.01, 0.11]). This result was
consistent in both directions of decoding (classifiers trained on training runs and tested on main
task runs, or vice versa, Figure S7), and when using classification accuracy instead of classifier
information (Figure S4). It was also consistent when only including the subset of trials in which
the last visible object orientation was perfectly matched across small and large scene rotations
(Figure S2). This indicates that the enhancement of object representations was driven by the
scene context, and not by differences in the visible object orientations before occlusion (see
Materials and methods
for more details on this control analysis). On the other hand, no
difference in cross-decoding performance between Congruent and Incongruent objects was
found in LVC (Figure 3B, Congruent vs. Incongruent means across voxel numbers: 0.17 vs. 0.18,
t34 = -0.37, P = 0.71, d = 0.06, CI = [-0.04, 0.03]). To confirm that the difference between
Congruent and Incongruent cross-decoding was stronger in EVC, we ran a within-subject
ANOVA with congruency (Congruent, Incongruent) and ROI (EVC, LVC) as factors. This analysis
revealed a significant interaction between congruency and ROI (F1,34 = 12.18, P = 0.0014, η2p =
0.26). Congruency with the scene’s rotation, then, enhances the information present in visual
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Fi
gure 4. Results of the univariate contrast between Incongruent and Congruent trials. Several clusters responded
more strongly to Incongruent trials, while none responded more to Congruent ones. This result suggests that
incongruently oriented objects elicited a ‘surprise’ response.
cortex about the object’s proximal shape, and this effect appears to be specific to early stages
of visual processing.
Incongruent objects elicited a larger univariate response
We next investigated whether the observed enhancement in multivariate decoding was
accompanied by an overall higher univariate response. If participants were actively anticipating
the appearance of an object that matched their scene-driven expectations, it is possible that
attention to Congruent objects would lead to a larger univariate response (23–25) . For
example, a larger response would be expected if participants were actively maintaining the
Congruent object in working memory (25) or if attention was captured by the Congruent object
(23, 24, 26). A higher signal-to-noise ratio in conditions with overall higher response amplitudes
could then underlie the better multivariate decoding in the Congruent condition. Alternatively,
the enhancement of object information in EVC could have occurred in the absence of a higher
univariate response, or even with a lower response. This would be more consistent with
expectations resulting in a more efficient neural code (20, 21).
In EVC, which showed enhanced decoding for congruent object information, we did not
observe any difference in univariate response, independently of the number of voxels included
in the analysis (Figure S3): Congruent vs. Incongruent means across voxel numbers -1.98 vs. -
1.90, t34 = -1.05, P = 0.302, d = 0.04, CI = [-0.22, 0.07]. In fact, the mean activation on Congruent
trials was numerically lower. This result indicates that the enhanced multivariate decoding we
observed in EVC does not result from an overall larger univariate response.
INCONGRUENT
CONGRUENT
>
5.1
3.3
4.2
t score
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We next ran a whole-brain univariate contrast, to determine wheth er any clusters in the
brain display a significantly higher response to either Congruent or Incongruent objects. There
were no clusters responding more to Congruent than Incongruent objects. Conversely, several
clusters responded more to Incongruent than Congruent objects (Figure 4, Table S1). The most
prominent clusters were found in the precuneus, angular gyrus and inferior parietal lobe, areas
associated with attentional reorienting and cognitive control. Together, these results indicate
that the congruency of objects with the rotation of the scene evoked an overall smaller, not
larger, univariate response. This finding is consistent with the idea of congruent object
representations being represented more efficiently in the visual cortex (20, 21). Moreover, it
reinforces the conclusion of our recent behavioral work (15), that scene-driven object
predictions are generated automatically rather than as a product of active and voluntary mental
operations.
Multivariate enhancement co-varied with activation in higher-level visual cortex
The contextual enhancement observed in EVC required the integration of information across
large regions of the visual field. Moreover, it was based on high-level scene information. For
these reasons, it most likely involved computations occurring in higher-level visual or
associative areas. The previously reported enhanced decoding of degraded objects embedded
in scenes, for example, is driven by feedback from scene-selective cortex (10, 27, 14). To reveal
which brain regions were involved in the enhancement we observed, we ran an information-
activation coupling analysis (28). This analysis determines whether the univariate activation of
particular voxels co-varies, across timepoints after stimulus onset, with the accuracy of
multivariate decoding in a seed region, in our case EVC. In particular, we tested whether this
coupling was stronger in the Congruent than the Incongruent condition (see Materials and
Methods
for details). Locations in the brain that are more strongly coupled with the decoding
accuracy in the seed region on Congruent than Incongruent trials are likely to be involved in the
enhancement of Congruent object representations.
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Figure 5 . Information-activation coupling analysis. (A) Illustration of the information-activation coupling analysis.
Given a seed timecourse of multivariate classifier information in an ROI (in our case, EVC) after stimulus onset, and
a target timecourse of univariate activation for each voxel in the brain, the per-voxel correlation with the seed
timecourse is computed across the whole brain. These correlations are then compared between the Congruent and
Incongruent conditions, to reveal voxels that are more strongly coupled with multivariate information in EVC in the
Congruent condition. (B) Results of the one-sided univariate contrast between the correlation maps for Congruent
and Incongruent trials. Several clusters were found that were significantly more coupled on Congruent than
Incongruent trials, corresponding to higher-level visual cortex, parietal, premotor and inferior frontal cortex (see
text for details).
We contrasted the coupling for Congruent and Incongruent conditions across the whole
brain, as we did not have strong prior hypotheses about which regions might be the source of
dynamic scene-driven predictions. This analysis revealed several clusters showing greater
coupling for Congruent than Incongruent objects (Figure 5 and Table S2). We used the
Neurosynth platform (29) to search for the terms most strongly associated with the peak
coordinates of these clusters, based on meta-analysis maps. This search (see Table S3) revealed
that two of the clusters were associated with visual motion and motion-sensitive area V5/MT
(most associated terms: “visual motion”, “v5”, “motion”, “mt”) as well as with object processing
(“fusiform”, “objects”, “object”). Other clusters were most strongly associated with the inferior
frontal gyrus and premotor cortex (“inferior frontal”, “premotor”, “imitation”, “handed”), as
well as with parietal cortex and spatial cognition (“spatial”, “parietal occipital”, “visuo”,
“navigation”). These results suggest that the object predictions we observed involved the
interaction between EVC and higher-level visual areas related to motion and object processing,
as well as the inferior frontal gyrus, premotor and parietal cortices, which were previously
implicated in coordinate transformations and mental rotation (30, 31).
Seed timecourse
(classifier information)
T
arget timecourses
(activation)
A
4.6
3.1
t score
B
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Fi
gure 6. Results of Experiment 2. (A) Multivariate cross-decoding scheme used in Experiment 2. Linear classifiers
were trained to distinguish wide and narrow object views from BOLD activity in training runs. In these runs, objects
were shown without any background. Object views were grouped in the ‘wide’ and ‘narrow’ categories based on
B
A
B30°
NARROW
VS.
VS.
A90°
Train T est
B90°
A30°
WIDE
EVC
LVC
n.s.
**
VS.
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their proximal shape, independently of their orientation relative to the scene and the viewer. Thus, the ‘wide’
category included both A30° and B90°, and the ‘narrow’ category included both B30° and A90°. The classifiers thus
trained were then tested on the final period of trials in the main task runs, in which the scene had completed its
rotation, and the object was still occluded. The goal was to determine whether an expectation of the occluded
object’s rotated view was present in visual cortex despite the object not being visible. (B) Results of the multivariate
decoding analysis of Experiment 2. Varying the number of voxels included in the analysis, we found that the
expected proximal object shape could be reliably decoded above chance in visual cortex. In particular, classifier
information was positive regardless of the number of included voxels in LVC, although the difference between LVC
and EVC was not significant, indicating that information about object shape was present throughout visual cortex
(see text for details). Left: distribution of classifier information, averaged across voxel numbers, for each participant
and hemisphere. Right: classifier information, averaged across hemispheres, for each number of included voxels.
Shaded regions indicate SEM across participants, and asterisks indicate significance after TFCE. * P < 0.05, ** P <
0.01
Scene rotation updated object representations in the absence of visual input
Experiment 1 showed that scene-driven predictions about occluded objects enhance visual
cortical object representations. This may indicate that a representation of the predicted object
shape is pre-activated in visual cortex, based on changes in scene viewpoint. Alternatively, it
may reflect a reactive signal that distinguishes ‘congruent’ from ‘incongruent’ scenes (i.e.,
devoid of any visual content) and modulates visual cortex activity. Previous work has found that
expectations based on environmental regularities, beyond modulating visually evoked activity,
can also drive the inference of occluded parts of visual scenes (5, 6, 8), and elicit visual
predictions in the absence of sensory input (17, 18). In Experiment 2 (N = 30), we therefore set
out to directly investigate whether changes in scene viewpoint pre-emptively evoke a visual
representation of the predicted object, while the object was fully invisible (i.e., during
occlusion). The experimental design was largely consistent with that of Experiment 1, except
that in Experiment 2, the central object remained occluded until the end of the trial. This made
it possible to directly examine the internal representation of the object. Moreover, in this
experiment participants did not have to actively perform a visual discrimination task on the
object, providing a strong test for the automaticity of scene-driven object updating. To ensure
that they still paid attention to the stimulus sequence, the object reappeared on 12.5% of trials.
When the object did reappear, it was always oriented congruently. At the end of each run,
participants had to report the number of reappearances within the run. The data from these
catch trials was excluded from all subsequent analyses.
As in Experiment 1, we trained linear classifiers on separ ate runs to discriminate the
proximal shape of objects (wide or narrow, Figure 6A). In this case, the classifiers were trained
on BOLD responses to visually presented objects without any background, and tested on BOLD
responses to scenes with occluded objects, thus cross-decoding from visually evoked to purely
top-down responses. We analyzed the same ROIs as in Experiment 1, EVC and LVC, again testing
for robustness across varying numbers of included voxels.
We found that the object’s proximal shape could be decoded above chance in visual
cortex, consistently across a wide range of voxel numbers (Figure 6B). In LVC, decoding was
reliably above chance (mean classifier information across sub-ROIs: 0.061 ± 0.002 SEM, t29 =
2.96, P = 0.006, d = 0.54, CI = [0.02, 0.1]). This result was consistent without any participant
exclusions, despite noisier data (Figure S6), when using classification accuracy instead of
classifier information as a measure of decoding (Figure S4), and across both decoding directions
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(Fi gure S7). On the other hand, decoding was not significantly above chance in EVC: mean
classifier information across sub-ROIs was 0.064 ± 0.004 SEM, t29 = 1.72, P = 0.095, d = 0.31, CI =
[-0.01, 0.14]. However, a paired t-test comparing classifier information across the two ROIs
revealed no significant difference between them (t29 = 0.12, P = 0.902, d = 0.02, CI = [-0.06,
0.07]), suggesting that information about the occluded object’s orientation was not strongly
confined to any specific region. This result shows that viewpoint changes in a scene can elicit
expectations of object appearance in visual cortex, even when the objects are fully invisible.
Discussion
Vision in complex real-world environments often requires inferring the properties of
temporarily invisible objects (32). The ability of the human visual cortex to predict incomplete
visual scenes has been studied extensively (5, 6, 33), but it is still an open question how this
ability can generalize to predictions based on complex regularities of the environment, such as
its 3D geometry. Here, in two neuroimaging studies, we show that activity patterns in visual
cortex reflect predictions of the appearance of an occluded object across viewpoint changes in
a 3D scene.
In Experiment 1, we found that the proximal shape of objects (a wide versus narrow
projection on the 2D image plane) in a rotating scene was decoded better when the objects
emerged from occlusion in an orientation that was congruent with the new scene viewpoint,
compared to incongruent objects. This multivariate enhancement was accompanied by an
overall reduced amount of (i.e., univariate) brain activation, consistent with an effect of
expectation on visual representations (20, 21). Interestingly, in Experiment 2, we found that
these predictions of object appearance from scene viewpoint could elicit visual representations
in the absence of visual input. We found that the proximal shape of the rotated object (i.e., a
wide versus narrow projection) could be decoded from visual cortex activity, even when the
object remained fully occluded. These results show that temporarily invisible objects can evoke
a visual representation, as informed by the surrounding (visible) scene context. To do so, the
visual cortex capitalizes on the predictable way in which objects in the real world rotate
coherently with the surrounding scene. Such seamless integration of visible and invisible
information can be extremely useful in tracking objects across periods of invisibility, as is often
required in daily life (32).
Across our two experiments, as well as in previous behavioral studies (15, 16), we found
multiple converging lines of evidence suggesting that scene-driven predictions occur
automatically: (1) They can affect behavioral performance in an orthogonal task (Experiment 1,
and previous behavioral studies (15, 16)), and can be reliably decoded in the absence of any
explicit task (Experiment 2). Thus, they do not seem to be driven by task requirements. (2) In
Experiment 1, we found that incongruent objects elicited a larger univariate response than
congruent ones. If participants were actively maintaining an attentional template of the
predicted object, we would expect objects matching this template to be boosted, evoking a
higher response (23, 24, 26, 25). (3) In two previous behavioral studies (15, 16) with large
participant samples (N = 152, 151) we found that the effect of scene-driven expectations on
task accuracy was entirely uncorrelated with participants’ responses in a questionnaire
assessing their behavioral strategy. This provides further evidence that these expectations were
not driven by an explicit, voluntary strategy. Relatedly, the effect of scene-driven expectations
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was mo re likely to be driven by real-world structural regularities rather than by short-term
regularities extracted during the experiment. While in Experiment 1 congruent object
orientations were shown on a majority of trials, thus conflating their real-world congruency
with their short-term frequency, in previous behavioral studies (15, 16) we found that short-
term frequency was not necessary for congruency effects on task performance. Even when the
congruent object view was shown on a minority of trials, participants’ predictions still followed
real-world (i.e., scene-congruent) expectations. Moreover, in Experiment 2, in which the
congruent object orientation was only shown on a small minority of trials (remaining under
occlusion on the majority of trials), the predicted orientation could still be decoded above
chance, providing further evidence for the automatic and long-term nature of these scene-
driven expectations. Overall, the automaticity of these effects and their dependence on real-
world regularities, rather than short-term contingencies, supports their potential relevance to
real-world predictive vision.
In Experiment 1, the modulatory effect of scene-object congruency on orientation
decoding was specific to EVC, suggesting that expectations modulated relatively low-level visual
representations. Possible features driving this effect include the differences in retinal size,
stimulated area, or edge orientations between wide and narrow views of the objects. The present
experiment was not designed to distinguish between the roles of various low-leve l features,
however, leaving this question open for future investigation. Conversely , in Experiment 2,
orientation decoding of the occluded object was significant only in LVC. This discrepancy across
experiments may reflect that purely top-down generated object predictions are represented
relatively more coarsely, providing a ‘scaffold’ to modulate more fine-grained, stimulus-evoked
responses in EVC through feedback projections. This interpretation is in line with the results of
the coupling analysis of Experiment 1, showing that univariate activity in occipitotemporal cortex
(in the proximity of motion- and object-selective regions) was more strongly coupled with
congruent than incongruent orientation decoding in EVC. This dissociation has been observed in
previous studies as well: EVC has been implicated in a wide variety of cognitive, but visually-
based, processes, including mental imagery (34), working memory (35), mental rotation (36, 37),
tracking of occluded objects (38), and intuitive physics (39, 40). All these cognitive operations
share a fundamentally spatial nature: they require maintaining or manipulating visual
information at a specific location in (retinotopic) space. On the other hand, very similar processes
that are less spatially specific seem to involve LVC instead. For example, mental imagery only
involves EVC when the location and scale of the stimulus to be imagined is clearly specified, and
it involves LVC otherwise (34). Similarly, the scene-driven modulation of a visible object’s
perceived size in the Ponzo illusion (41, 42) occurs in EVC (43, 44), while the size of an object’s
search template, a top-down signal without a specific position in the scene, is observed in LVC
(19). Consistently with these prior findings, in our study, the difference in tasks between
Experiments 1 and 2 potentially also contributed to the discrepancy in the involved processing
regions. The task of Experiment 1 involved a precise perceptual comparison of two subtly
different stimuli, which likely requires the fine-grained spatial resolution of EVC. Experiment 2,
on the other hand, featured a much less visually precise task (detecting the reappearance of an
object from occlusion), which may not require the fine-grained precision or retinotopic
organization typical of EVC.
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The present work focuses on investigating the co ntent of expectations based on scene
context: a prediction of the object’s proximal shape. Future work should investigate the format
of the representations that make these expectations possible. One possibility is that the scene
is represented as a structural description in allocentric 3D coordinates (45–47), and then
translated back to retinotopic coordinates, leading to the egocentric 2D shape predictions we
observed in our study. This kind of explicit coordinate transformation has been proposed to
underlie spatial navigation and mental imagery (48, 49). Alternatively, predictions might be
represented exclusively in terms of egocentric views, with no involvement of explicit 3D
descriptions. Human behavior in spatial navigation tasks, for example, is consistent with scene
representations in terms of 2D views (50–52). Moreover, recent work has shown that objects’
proximal shape is represented explicitly in several tasks that involve 3D structure, such as
mental rotation (53, 54) or searching for objects at different depths in a scene (19, 55). Future
studies could shed light on the representations underlying scene-driven predictions, for
example by investigating how these predictions are affected by 3D features (such as the angle
of rotation) and 2D features (such as egocentric motion patterns), as done in recent work on
mental rotation (53).
Regardless of whether the representations that participants relied on in our study are
based on egocentric views or 3D structure, our results suggest that humans can represent
scene-object relations in a sufficiently rich manner to support predictions across changes in
viewpoint. This extends a long line of empirical and theoretical work investigating how the
internal representation of objects reflects their properties in the external world (56–58). This
includes the ability to mentally rotate objects (59) or to simulate their physical dynamics (60). It
is possible that these internal representations also incorporate models of how objects interact
with their context, including (but not limited to) how objects rotate concurrently with the
surrounding scene. One way to efficiently process these kinds of spatial relations in complex
scenes is to represent them in a hierarchical manner, linking scenes to the objects they contain,
and linking objects to their parts. These kinds of hierarchical representations are extensively
used in computer graphics and game engines (61, 62), and artificial intelligence research has
addressed the problem of how they can be extracted from unstructured visual input (63–68).
Some evidence exists that humans process scenes hierarchically (69–71), suggesting that a
similar representation might underlie the present results. Alternatively, the link between scenes
and objects might be represented in a ‘flat’, non-hierarchical manner, similar to relations
between objects (72) or social interactions between agents (73). To adjudicate between these
two alternatives, future studies could test whether the effect of scene rotation on object
representations are asymmetric – scenes can rotate objects, but not vice versa, arguing for
hierarchical representations, or symmetric, arguing for flat representations.
In conclusion, the current findings show that the visual cortex generates visual
predictions derived from the 3D structure of scenes. These findings suggest that previously
reported mechanisms for perceptual predictions (e.g., of partially occluded 2D images)
generalize to structured and dynamic real-world environments.
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Mat erials and m ethods
Participants
Participants were recruited through the Radboud University participant pool (SONA systems)
and received a monetary reimbursement for their participation. They provided informed
consent before the experimental session. The study was conducted in accordance with the
institutional guidelines of the local ethical committee (CMO region Arnhem-Nijmegen, The
Netherlands, Protocol CMO2014/288). For both studies, we aimed to collect a pre-determined
sample size of 34, in order to achieve 80% power for detecting a medium-sized (d > 0.5) within-
subject effect using a two-tailed one-sample or paired t-test. In Experiment 1, a total of 35
participants took part in the study (21 females, mean age = 24.1, SD = 4.4). In Experiment 2, a
total of 34 participants took part, of which 4 were excluded due to not paying sufficient
attention to the stimulus sequences, as measured through our simple task of counting object
reappearances. Specifically, at the end of each main task run, participants were asked to report
how many times the object had reappeared after the occlusion period. The Pearson’s
correlation, across runs, between the true and reported number of object reappearances was
used as a measure of each participant’s accuracy. Specifically, participants were excluded when
their average correlation was more than 2 inter-quartile ranges away from the first quartile.
The final sample size was then 30 participants (16 females, mean age = 25.2, SD = 8.5). These
participants’ responses were positively correlated with the true values (mean r = 0.89,
minimum = 0.39), with a majority (25/30) having correlations higher than 0.80, as shown in
Figure S5.
Apparatus
Participants viewed the stimuli through a mirror mounted on the head coil of the scanner. In
Experiment 1, stimuli were presented on a 32-inch BOLDscreen monitor (Cambridge Research)
with 1920 x 1080 px resolution and 120 Hz refresh rate. The total viewing distance (eyes from
mirror + mirror from screen) was 1206 mm. In Experiment 2, stimuli were presented on an EIKI
LC-XL100 projector with 1024 x 768 px resolution and 60 Hz refresh rate, back-projected onto a
projection screen (Macada DAP diffuse KBA) attached to the back of the scanner bore. The total
viewing distance was 1440 mm. In both experiments, stimuli were presented using
Psychtoolbox (74) in MATLAB R2017b. Participants provided responses on a HHSC-2x4-C button
box.
Stimuli
In both experiments, the stimuli for the main task and classifier training runs were 20 different
indoor scenes (Figure S1) modeled in Blender 2.80 and rendered using the Cycles rendering
engine for realistic lighting. The scenes all had the same layout (floor, two walls at a right angle
and a main object in the center), but contained various additional objects, adjacent to the walls,
and different textures on the walls and floors, to increase their perceptual variability. The
central object was a couch for half of the scenes, and a bed for the other half. The retinal size of
the central objects was approximately the same across scenes. For each scene, a range of
viewpoints was rendered, by rotating the entire scene around the vertical axis (out of the image
plane) between 0° and 90°, in steps of 5°. A subset of these viewpoints was presented on each
trial: the trial always started with the 0° viewpoint, and ended either with 30° or 90°. The three
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intermediate viewpoints were chosen in the following way: for 30° rotation trials, a fixed
sequence (15°, 20°, 25°) of intermediate viewpoints was shown. For 90° rotation trials, three
intermediate viewpoints were randomly sampled (without replacement) from the set {15°, 20°,
25°, …, 55°, 60°}, and shown in increasing order. The object was occluded after the first
intermediate viewpoint. In Experiment 1, this meant that the last visible object viewpoint could
differ between 30° and 90° rotation trials. This did not substantially affect the results, since
consistent findings were obtained when using a sub-selection of trials in which the last visible
object viewpoint was perfectly matched between rotation conditions (Figure S2). Moreover, in
Experiment 2 the last visible object viewpoint was fixed at 10° for both rotation conditions, thus
avoiding any potential influence of the last visible object orientation on the decoding of the
expected object orientations.
In all scenes, the two walls were oriented such that the scene was fully visible from all
the viewpoints. The scenes were presented at the center of the screen with a size of 20.53 x
11.64 degrees of visual angle (dva), surrounded by a gray background. The occluder was a gray
rectangle (same color as the background) which had the height and width of the largest
possible view of the object in that particular scene (average size: 5.50 x 2.86 dva), plus a margin
(horizontal: 1.08 dva, vertical: 0.43 dva) to ensure the object was fully covered and its shadow
was not visible, which would have provided a cue to its orientation. The fixation dot (radius: 0.1
dva, shown at the center of the central object, 3.24 dva below the center of the screen) was
always visible on top of the images.
In Experiment 1, the stimuli for the classifier training runs were the final views of the
objects shown in the Main Task runs, with the scene background (Figure 3A). In Experiment 2,
they were the same objects but without the scene background (Figure 6A). The size of the
stimuli was the same as in the Main Task runs.
General procedure
In Experiment 1, before the fMRI scanning session, participants performed a short practice
session (40 trials, around 10 minutes duration) to familiarize themselves with the main task of
the experiment. During this session, they received feedback on every trial, and they saw their
overall accuracy at the end of the session as well. After the practice, they were also instructed
about the other tasks they would have to perform in the scanner (one-back task in the Classifier
training and Functional Localizer runs). During the five-minute anatomical scan, they practiced
the main task again, also with trial-by-trial feedback. In total, participants were in the scanner
for 12 functional runs (~75 minutes). Each functional run began and ended with 15 seconds of
fixation.
In Experiment 2, given the less challenging task, there was no practice session. Before
entering the scanner, participants were instructed about the main task they were going to
perform and were shown example stimuli. They were also told that on some runs they would
have to detect repeated images (one-back task in the Classifier training and Functional Localizer
runs). During the five-minute anatomical scan, they practiced the main task, receiving feedback.
Participants were in the scanner for a total of 13 functional runs (~70 minutes). One participant
included in the final sample (and one excluded participant) only completed 7 main task runs
instead of 8.
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Procedure: ma in task runs
In Experiment 1, participants completed 7 runs of the main task, each consisting of 48 trials
(336 trials in total). Within each run, 36 trials (75%) featured the Congruent object orientation
at the end of the stimulus sequence and the remaining 12 (25%) the Incongruent orientation.
We chose to present Congruent orientations on a majority of trials because our previous
behavioral work (15) revealed that the behavioral accuracy difference between conditions was
highest with this design (although the effect remained present even when the Incongruent
trials outnumbered the Congruent trials). By choosing the design in which the effect was
strongest, we maximized the power for uncovering the neural correlates of this behavioral
effect. Both Congruent and Incongruent trials were equally divided among the 4 possible initial
orientation/amount of rotation combinations (A30°, A90°, B30°, B90°).
Crucially, the behavioral task that participants had to perform was fully orthogonal to
the congruency manipulation: they did not have to explicitly judge whether the object
remained in the same orientation relative to the beginning of the trial, or to explicitly predict its
upcoming view after the occlusion period. Participants were told that their task pertains
exclusively to the final viewpoint, but were nonetheless instructed to remain attentive during
the whole stimulus sequence. Each trial (Figure 2A) began with a fixation dot for 500 ms,
followed by the initial view of the scene for 2000 ms. The scene then started rotating, in 3
intermediate views, each shown for 500 ms. The object was fully occluded starting from the
second of these intermediate views. The final view of the scene, with the object still occluded,
was displayed for a randomly jittered time between 1500 and 2000 ms. The object then
reappeared and was briefly flashed twice (with the scene background always present) for 50 ms
each, with a 100 ms inter-stimulus interval in between. We refer to these two brief
presentations of the object as the probes. On a given trial, the second probe was rotated
clockwise or counterclockwise, with equal probability, relative to the first, and participants’ task
was to indicate ‘clockwise’ or ‘counterclockwise’ using the index or middle finger of their right
hand, respectively. Participants had a maximum of 1500 ms to respond, after which the
experiment would skip to the next trial and the current trial would be counted as missed. The
duration of the initial fixation period for the following trial was adjusted to compensate for
participants’ response time on the current trial, to ensure that the overall duration of each run
was constant. The first probe’s orientation was randomly sampled from a normal distribution
centered around the Congruent or Incongruent orientation (depending on the current trial’s
condition), with a standard deviation of 1°, to add a small amount of jitter, and then rounded to
the nearest integer. The second probe was rotated, clockwise or counterclockwise, relative to
the first by an angle that was titrated using a 2-down 1-up staircase, to keep the task difficulty
constant across participants. To ensure that the visual stimuli in Congruent and Incongruent
trials did not differ, and thus avoid any stimulus-related confounds, a single staircase was used
across both Congruency conditions, allowing for accuracy differences between conditions.
Unlike in the practice session, participants did not receive feedback on every trial, to avoid any
possible effects on the fMRI response of differing feedback between Congruent and
Incongruent conditions. Instead, their overall accuracy within a run was displayed at the end of
the run.
In Experiment 2, participants completed 8 runs of the main task (40 trials each) for a
total of 320 trials. The stimulus sequence and durations were the same as in Experiment 1. The
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main difference was that on a majority of trials, the central obj ect was not shown again after
the occlusion period. It was shown only on 40/320 trials (12.5%), randomly spread across the 8
runs (between 2 and 10 per run). On these trials, the occluder disappeared, revealing the object
in the final orientation (there was no congruency manipulation in this experiment) for 200 ms.
To encourage participants to pay attention to the stimulus sequence, at the end of each run
they were asked to report on how many trials the object reappeared. An adjustable number
(initially set to 0) was shown on screen and participants could increase it using their middle
finger or decrease it using their index finger. To confirm their estimate, they used their ring
finger. They were then shown both their estimate and the correct number as feedback.
Procedure: classifier training runs
The purpose of the classifier training runs was to estimate benchmark response patterns to the
central objects used in our main task, without the context of the whole rotation sequence. In
both experiments, participants completed 3 training runs.
In Experiment 1, the images displayed in the training runs were the final frames of the
sequences shown in the main task. They were presented in mini-blocks corresponding to the 4
possible object orientation/scene rotation combinations (A30°, A90°, B30°, B90° – see Figure
3A). Each mini-block consisted of 18 images (different scene exemplars, all in the same
orientation/rotation combination), with each image presented for 350 ms and followed by a
400 ms blank interval (each mini-block lasted 13.5 s in total). After a series of 4 mini-blocks (54
s), a longer blank interval was shown for 6.75 s. Participants’ task was to press any button
whenever the exact same image was repeated twice in a row (one-back task). Each run included
20 mini-blocks (divided into 5 blocks).
In Experiment 2, the objects in the training runs were shown without any scene
Background
(Figure 6A). Aside from the absence of a background, the position and size of the
stimuli was the same as in the main task runs. Different object exemplars were grouped in mini-
blocks by their proximal shape, such that a given mini-block contained exclusively wide or
exclusively narrow objects, including different initial orientation and rotation combinations
(wide mini-blocks included A30° and B90°, narrow mini-blocks B30° and A90°). Each mini-block
consisted of 9 images (6.75 s in total), each image being shown for 350 ms and followed by a
400 ms blank interval. After a series of 8 mini-blocks (54 s), a longer blank interval was shown
for 6.75 s. Participants performed the same one-back task as in Experiment 1.
Procedure: functional localizer runs
In both experiments, participants completed 2 runs of a functional localizer scan used for ROI
voxel selection. The stimuli used in the functional localizer runs in both experiments were the
same as those in a well-established functional localization study (75). They included images
from 4 stimulus categories (objects, scrambled objects, faces and scenes) shown in separate
mini-blocks, each lasting 15 s and comprising 20 unique images. Each image was shown for 450
ms and followed by a 300 ms blank. Each localizer run included 16 mini-blocks (divided into 4
blocks, each containing all 4 stimulus categories in varying order). Participants performed the
same one-back task as in the classifier training runs. Stimuli were shown with a size of 12 x 12
dva, against a uniform gray background.
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Acq uisition and preprocessing of fMRI data
In Experiment 1, fMRI data were collected on a 3T MAGNETOM Skyra MR scanner (Siemens AG,
Healthcare Sector, Erlangen, Germany) using a 32-channel head coil. Functional data was
acquired using a T2*-weighted gradient EPI sequence, with 6x multiband acceleration factor (TR
1s, TE 35.2 ms, flip angle 60°, 2x2x2 mm isotropic voxels, 66 slices). For the main task runs,
404 images were acquired per run, 333 and 318 images for the classifier training and functional
localizer runs, respectively.
In Experiment 2, fMRI data were collected on a 3T MAGNETOM PrismaFit MR scanner
(Siemens AG, Healthcare Sector, Erlangen, Germany) using a 32-channel head coil. Functional
data was acquired using a T2*-weighted gradient echo EPI sequence, with 6x multiband
acceleration factor (TR 1s, TE 34 ms, flip angle 60°, 2x2x2 mm isotropic voxels, 66 slices). For the
main task runs, 315 images per run were acquired, and 333 and 318 images for the classifier
training and functional localizer runs, respectively.
In both experiments, at the start of the scanning session, a high-resolution T1-weighted
anatomical scan was acquired using an MPRAGE sequence (TR 2.3 s, TE 3.03 ms, flip angle 8°,
1x1x1 mm isotropic voxels, 192 sagittal slices, FOV 256 mm). The data was preprocessed using
SPM12 (76) functions through the Nipype 1.11.0 (77) interface in Python. The functional
volumes were fieldmap-corrected, spatially realigned, co-registered with the anatomical image,
normalized to MNI 152 space using the template provided in SPM, and smoothed with a 3x3x3
mm FWHM Gaussian filter.
General Linear Model (GLM) estimation
The responses evoked by each of the stimulus types relevant to our analyses were modelled
using general linear models (GLMs) in SPM12 (76), through the Nipype 1.11.0 (77) interface. In
both experiments and in all GLM analyses, time series were convolved with the canonical
hemodynamic response function (HRF) provided in SPM12.
In Experiment 1, in the main task, the onsets of the final object views were modelled as
impulse functions, as they were very rapid visual events. We included regressors for each
combination of object orientation and final scene rotation (A30°, A90°, B30°, B90°), separately
for the Congruent and Incongruent trials. Since the Congruent condition included 3 times as
many trials as the Incongruent condition, estimating beta weights using all trials would have led
to a higher signal-to-noise ratio, and consequently a spuriously higher decoding accuracy. To
correct this imbalance, we randomly split the 36 Congruent trials within each run into 3 subsets
of 12 trials each (thereby matching the number of Incongruent trials). The random splits were
determined using a specified seed (different for each subject and run) for reproducibility. Each
of the splits was modelled as a separate condition in the GLM, and all subsequent analyses
were performed separately on each split, and then averaged. In the classifier training runs,
individual mini-blocks were modeled as boxcars. As in the main task runs, we included
regressors for each object orientation/scene rotation combination, yielding one beta weight
map per condition, per mini-block, per run. For the univariate analysis, we modelled the onsets
of the final object views as impulse functions. We only included regressors for the two
congruency conditions, Congruent and Incongruent, obtaining two beta weight maps per run.
In Experiment 2, in both the main task and classifier training runs, we only included
regressors for the two proximal object shapes (Wide and Narrow), rather than the four
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separate orientation/rotation combinations. The reason for this w as that the objects in the
training runs were presented without any background, removing the need to match images by
Background
in the GLM and MVPA analyses (Figure 6A, also see Multivariate pattern analysis).
In the training run mini-blocks, objects were also grouped by their proximal shape regardless of
the specific orientation-rotation combination. In the main task runs, the entire period from the
onset of the final scene view to its offset was modeled as a boxcar, as we assumed a prediction
of the object in its updated orientation would be present throughout this period. Trials in which
the object reappeared after the occlusion period were excluded from the analysis. We
estimated one beta weight map per run per condition (Wide and Narrow). In the classifier
training runs, each mini-block was modeled as a boxcar. We estimated one beta weight map
per mini-block, per run, per condition.
In the functional localizer runs of both experiments, mini -blocks belonging to the 4
stimulus categories (objects, scrambled objects, faces and scenes) were modeled as boxcars,
yielding one beta weight map per condition per run.
All GLMs included 6 motion parameters and one run-based regressor as nuisance
regressors. As participants were performing a one-back task in the classifier training and
localizer runs, these runs included an additional nuisance regressor synchronized to
participants’ button presses (modeled as impulse functions).
Regions of interest definition
To select voxels for inclusion in our visual cortex ROIs (in both experiments), we used subject-
level t-contrast maps estimated using data from the functional localizers, contrasting stimuli
(both objects and scrambled objects) against the fixation baseline. These maps were
intersected with an anatomical mask corresponding to Brodmann areas 17 and 18
(corresponding to areas V1 and V2 (78)) for EVC, and Brodmann areas 19 and 37 for LVC (79).
BA19 includes the lateral occipital gyrus and the superior occipital gyrus, while BA37
corresponds to the occipitotemporal cortex and includes the posterior fusiform gyrus and the
posterior inferior temporal gyrus. The LVC ROI includes high-level visual regions such as the
object-selective LO (lateral occipital) and pFs (posterior fusiform gyrus), as well as the motion-
selective hMT+. Each participant’s map, in each hemisphere, was then thresholded to only
include the top N most responsive voxels in the stimulus vs. baseline contrast, as measured by
the t-statistic. The number of selected voxels (N) ranged from 100 to 6000 in steps of 100,
creating 60 sub-ROIs per each ROI and hemisphere, with an increasingly liberal voxel inclusion
criterion.
Multivariate pattern analysis
Our cross-decoding analysis consisted of training linear classifiers on benchmark responses
(beta weights) to objects devoid of any context (sequence), obtained from the classifier training
runs, and testing them on responses to objects appearing at the end of the rotation sequence
in Experiment 1 (Figure 3A), and on responses to scenes with fully occluded objects in
Experiment 2 (Figure 6A).
In Experiment 1, in order to decode the stimulus feature of interest – proximal object
shape (wide vs. narrow), we separately trained classifiers to discriminate between the A and B
object orientations embedded in scenes rotated by 30 or 90 degrees (Figure 3A), which
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23
corresponds to discriminating conditions A30° and B30°, an d A90° and B90°, in such a way as to
classify the object’s shape against a matched background. The accuracies of classifiers trained
on the two backgrounds were then averaged. The 3 splits of Congruent trials (see GLM
estimation) were also decoded separately, and accuracy was then averaged across them.
Importantly, the labels of the beta weights corresponding to Incongruent trials in the main task
runs corresponded to the object orientation that was actually presented on the screen, not the
one expected given the context, as our goal was to assess how the same visual stimuli are
processed differently depending on the context.
In Experiment 2, as objects were displayed without any background in the classifier
training runs, we did not need to implement the background-matched decoding. Additionally,
different views that resulted in the same proximal shape were grouped together in the same
mini-blocks of the classifier training runs (e.g. A30° and B90° were grouped together as Wide).
Classifiers were trained to discriminate between Wide and Narrow objects, and tested on
responses to the final views of the scene in the main task runs, where the object was occluded.
As the object only reappeared on a small minority of trials, which were excluded from further
analyses, these response patterns solely reflected participants’ expectations about the proximal
shape of the occluded object.
Besides training on the classifier training runs and testing on main task runs, decoding
was also done in the opposite direction (training on main task runs, and testing on classifier
training runs) and decoding performance was averaged across directions. This was done
because factors unrelated to the task or stimulus, such as different signal-to-noise ratios, can
lead to asymmetries between cross-decoding directions (80). While our results were consistent
in the two decoding directions, they indeed showed different noise levels (Figure S7). For all
analyses reported in the main text, we thus averaged across directions to obtain a more robust
estimate of the stimulus-related information present in multivariate activation patterns. The
training and testing datasets were z-scored before decoding.
Multivariate pattern analysis (MVPA) was conducted using linear support vector
machines (SVMs) implemented in Scikit-learn (81). As a measure of decoding performance, and
thus information content in a given brain region, we used the continuous distance from the
SVM’s hyperplane (i.e., distance to boundary) rather than discrete classification accuracy.
Continuous measures of the distance between brain activation patterns have been found to be
more reliable than discrete ones, likely due to the lossy compression inherent in binary
classification outcomes (82). Specifically, we used the following continuous measure of
decoding performance (which we call classifier information):
Classifier Information = 1
𝑛 2 𝑑!
"
!#$
𝑙!
Wh
ere di’s are the z-scored (across test samples) distances from the hyperplane, li’s are the true
labels (either -1 or 1) for each sample, and n is the number of samples in the test set.
Intuitively, this measure corresponds to the average match between each distance from bound
and the corresponding ground-truth label, i.e. the degree to which the distance is positive when
the target is positive, and negative when the target is negative. This measure is greater than
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24
zero when classification is above chance. The purpose of z-scoring the distances is to remove
potential differences between SVMs trained and tested on different data, such as different
hemispheres or decoding directions. If the signal-to-noise ratio is higher when training on main
task runs, for example, distances in this condition will be higher overall, leading to a
disproportionate contribution of this condition when averaging across conditions. Similarly,
averaging distances across test samples, rather than summing them, allows us to directly
compare classification performance in different conditions, which might have different
numbers of samples, and average across them. Specifically, it is necessary for averaging across
decoding directions. Classifier information was computed for each sub-ROI within EVC and LVC,
in each hemisphere, and each subject. It is important to note that this measure is closely linked
to classification accuracy, and all our results were consistent, albeit noisier, when using
classification accuracy instead of classifier information (Figure S4).
Significance testing
To statistically test differences in classifier information between conditions (Experiment 1) and
absolute amounts of classifier information (Experiment 2), we used two approaches. (1) To
avoid making assumptions regarding the appropriate numbers of voxels to include in the
analysis for each ROI, we averaged classifier information across numbers of included voxels
(sub-ROIs) for each subject and ROI. In Experiment 1, this summary measure was compared
between the Congruent and Incongruent conditions with a two-sided paired-sample t-test. In
Experiment 2, it was compared against zero with a two-sided one-sample t-test. These
statistical tests, as well as the test on behavioral accuracy differences in Experiment 1, were run
using Pingouin (83). (2) To assess the robustness of (differences in) classifier information across
numbers of selected voxels, we used threshold-free cluster enhancement (TFCE) (84). TFCE
boosts the magnitude of a statistic based on its extent across neighboring samples (in this case,
sub-ROIs with similar numbers of voxels), reflecting the assumption that any signal in the data
should be smooth across consecutive datapoints. This measure is then compared with a null
distribution generated by randomly shifting the signs of each participant’s 1D map (classifier
information across sub-ROIs). This null distribution has the same variance and autocorrelation
as the original signal. The shuffling procedure was performed 10,000 times. A z-score then
expresses how likely each observed TFCE values is, given the TFCE values in the 10,000
permuted (null) data sets, thus implicitly correcting for multiple comparisons. TFCE was
computed using the MNE toolbox (85).
Univariate analysis
In Experiment 1, we used a univariate analysis to estimate differences in the overall response
elicited by Congruent and Incongruent trials. This was done within the main visual ROIs, as well
as across the whole brain. For the within-ROI analysis in visual cortex, we used the same sub-
ROIs as in the multivariate analysis, to directly compare the amount of information with the
level of activation in the same voxels. We averaged the beta weights across voxels within each
sub-ROI (number of selected voxels), separately in EVC and LVC, resulting in one mean beta per
condition (Congruent and Incongruent) and participant for each sub-ROI. The averages across
sub-ROIs in the Congruent and Incongruent conditions were then compared using a two-sided
paired t-test. For the whole-brain analysis, we ran a second-level contrast (one sample two-
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25
sided t- test against zero across participants) with a = 0.001 (False Positive Rate corrected), and
a cluster threshold of 10 voxels, using the threshold_stats_img function in Nilearn(86).
Information-activation coupling analysis
The goal of the information-activation coupling analysis was to reveal regions of the brain in
which univariate activation was more strongly correlated with the presence of multivariate
information in EVC in Congruent than Incongruent trials. To compute the average timecourses
of each voxel in the brain for each condition of interest, we used GLMs with a finite impulse
response (FIR) basis function (87). We thus obtained, for each condition and run, the BOLD
response for 10 time bins (one second each) after stimulus onset (final object appearance). To
extract multivariate decoding timeseries, the BOLD activation patterns of EVC in each time bin
were fed to an SVM classifier trained to distinguish wide vs. narrow mini-blocks in the training
runs. The decoding procedure was the same as in the main multivariate analysis of Experiment
1. This yielded a classifier information score for each time bin for the Congruent and
Incongruent conditions. We computed the Pearson’s correlation of these multivariate decoding
time series with the time-resolved activation (averaged across runs) in each voxel of the brain,
for Congruent and Incongruent conditions. This resulted in two whole-brain maps of
correlations for each subject, for the Congruent and Incongruent conditions. To assess
robustness to voxel inclusion (for the multivariate decoding in EVC), the whole analysis was
repeated for different numbers of included voxels (based on activation in the stimulus vs.
baseline contrast, across both hemispheres): 500, 600, 700, 800, 900, and 1000 voxels. The
resulting whole-brain maps were averaged. The maps for the Congruent and Incongruent
conditions were then compared using a paired-samples t-test, to find voxels that were
significantly more correlated with multivariate classification in the Congruent than the
Incongruent condition. As we were exclusively interested in clusters that showed more coupling
for Congruent than Incongruent trials, we ran a one-sided test. Apart from this, we used the
same Nilearn function and parameters as in the univariate analysis of Experiment 1 (see
Univariate analysis).
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26
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Acknowledgements
We thank Paul Gaalman for MRI scanning assistance.
Funding: This work was supported by the European Research Council (ERC) under the
European Union’s Horizon 2020 research and innovation program (grant agreement no.
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31
725970) and the NWO Talent Programme 2023 with Project No. VI.C.231.057, financed by the
Dutch Research Council (NWO), both awarded to M.V. Peelen, and by the NWO 2019 Veni
Grant VI.Veni.191G.085 awarded to S. Gayet.
Author contributions:
Conceptualization: GA, SG, MVP
Methodology: GA, SG, MVP
Software: GA
Formal Analysis: GA
Investigation: GA, SG
Resources: GA
Data curation: GA
Writing—original draft: GA
Writing—review & editing: GA, SG, MVP
Visualization: GA
Supervision: SG, MVP
Funding Acquisition: MVP
Competing interests: The authors declare they have no competing interests.
Data and materials availability: The preprocessed fMRI data and beta weights used in all
the analyses, the behavioral data, visual stimuli, and the experiment presentation and data
analysis code is publicly available at the following link:
https://doi.org/10.34973/30xv-q1 44.
The analysis code is also available at the following repositor y:
https://github.com/GAldegheri/dyncontext.
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Figure S1. The 20 scene exemplars used in the study.
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*
Figure S2. (T op) Distribution of the last visible object orientations, before appearance of the occluder, in the
large (i.e., 90°) rotation trials of Experiment 1. In the small (i.e., 30°) rotation trials, this last visible object
orientation was always 15°. Thus, in around 30% of the large rotation trials, the last visible orientation of the
object was the same as in the small rotation trials, in which case it was impossible to predict the total scene
rotation based on this last visible orientation alone. (Bottom) To ensure that the predictive value of the last
visible object orientation did not substantially impact the results of Experiment 1, we re-ran the classification
analysis of Experiment 1 on EVC, including only the subset of large rotation trials in which the last visible
orientation was 15°, thus ensuring that it was perfectly matched (across all trials) with the small rotation
condition (for which the last visible orientation was always 15°). As the number of large trials with a last visible
orientation of 15° varied randomly from run to run, we had to ensure that the number of trials was balanced
between the congruent and incongruent conditions. We thus selected, per each run, the condition (between
A90° and B90°, congruent/incongruent) with the smallest number of trials and randomly subsampled trials in
the other conditions to match this number. This led to the exclusion of a considerable number of trials. For
brevity, this analysis was only run in one decoding direction (training to main task runs), and only selecting
subsets of up to 3000 voxels. Despite the substantial reduction in statistical power resulting from the lower
number of included trials, this reanalysis of the results of Experiment 1 in EVC replicated the original analysis
reported in the main manuscript. * p < 0.05
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Figure S 3 . Univariate activation (mean beta value) in EVC for the difference between Congruent and
Incongruent trials (left panel) and for Congruent and Incongruent trials separately, across numbers of included
voxels (right panel). Univariate activation did not differ in EVC between Congruent and Incongruent trials (and
was numerically even higher for Incongruent than Congruent trials), indicating that the increased decodability
of object information in Congruent trials did not derive from an increase in overall activation. See Figure 3B in
the main text for the corresponding multivariate results.
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EVC
LVC
**
n.s.*
n.s.
Classification Accuracy (a.u.)
Classification Accuracy (a.u.)
Classification Accuracy (a.u.)
Classification Accuracy (a.u.)
Δ Classification Accuracy (a.u.)
Classification Accuracy (a.u.)
Δ Classification Accuracy (a.u.)
Classification Accuracy (a.u.)
Figure S 4 . Multivariate decoding results of Experiment 1 (left) and Experiment 2 (right) when using
classification accuracy as a measure of information rather than classifier information. See Figures 3B & 6B in
the main text for the corresponding plots using classifier information.
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Figure S 5 . Accuracy in the simple recall task of Experiment 2 for each participant, measured as the Pearson’s
correlation between participants’ estimates and the true number of object reappearances. Points highlighted
in red indicates outliers (participants who were more than two inter-quartile ranges away from the first
quartile), which were excluded from the analysis. The boxplot indicates first, second (median) and third
quartile, and the whiskers are drawn until the farthest point within two inter-quartile ranges from the first
quartile, or the minimum among the included participants.
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EVC
LVC
n.s.
**
Figure S 6 . Results of Experiment 2 without any participant exclusion s. See Figure 6B in the main text for the
corresponding results with participant exclusions.
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**
***
*
Exp. 1 - EVC - Train Main Task Exp. 2 - LVC - Train Main Task
Exp. 1 - EVC - Main Task Train Exp. 2 - LVC - Main Task Train
Figure S7. Res ults for EVC in Experiment 1, and LVC in Experiment 2, separated by decoding direction. The
Results
do not differ in the two directions, although the noise levels are different.
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Cluster ID X Y Z Peak Stat Cluster Size (mm3)
1 -6. 0 -68. 0 56.0 5.064 768
1a -10. 0 -62. 0 52.0 4.354
1b -6. 0 -68. 0 62.0 3.949
1c -14. 0 -66. 0 62.0 3.601
2 36.0 -72. 0 42.0 4.804 1392
2a 34.0 -56. 0 50.0 4.189
2b 40.0 -64. 0 40.0 4.092
2c 34.0 -58. 0 42.0 3.987
3 -24. 0 -66. 0 44.0 4.767 816
4 8.0 -70. 0 54.0 4.728 840
4a 22.0 -66. 0 54.0 4.136
5 -22. 0 -40. 0 -8. 0 4.590 96
6 28.0 -56. 0 36.0 4.388 80
7 16.0 -80. 0 -32. 0 4.231 88
8 -26. 0 -6. 0 52.0 4.207 104
9 26.0 -4. 0 50.0 4.185 640
9a 26.0 6.0 60.0 4.003
9b 22.0 12.0 54.0 3.819
10 -26. 0 8.0 58.0 4.164 144
11 -34. 0 -54. 0 46.0 4.147 184
12 -4. 0 -78. 0 -24. 0 4.132 88
13 -30. 0 -76. 0 32.0 4.076 192
14 -56. 0 -54. 0 0.0 4.042 120
15 -26. 0 -60. 0 54.0 4.025 216
16 20.0 -56. 0 24.0 4.001 120
17 -38. 0 -44. 0 50.0 3.941 440
17a -40. 0 -36. 0 48.0 3.932
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18 38.0 10.0 34.0 3.841 120
19 60.0 -50. 0 12.0 3.792 192
Table S1. Cl usters showing a significantly stronger response for Incongruent relative to Congruent trials in
Experiment 1. No clusters were found that showed a significantly stronger response to Congruent than to
Incongruent trials.
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Cluster ID X Y Z Peak Stat Cluster Size (mm3)
1 40.0 -64. 0 -4. 0 4.559 96
2 50.0 12.0 14.0 4.077 128
3 36.0 -72. 0 28.0 4.050 96
4 48.0 -58. 0 10.0 3.934 128
5 -44. 0 -68. 0 6.0 3.842 168
6 54.0 -64. 0 -2. 0 3.734 136
7 50.0 -72. 0 2.0 3.698 80
8 4.0 4.0 56.0 3.607 80
9 46.0 -78. 0 2.0 3.551 80
Table S2. Cl usters showing a significantly higher correlation on Congruent vs. Incongruent trials with
multivariate decoding time courses in EVC (information -activation coupling analysis) in Experiment 1. This
analysis revealed clusters in bilateral higher-level visual cortex, and in parietal, premotor and inferior frontal
cortex, that were implicated in the enhancement of object information in EVC.
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