Mono2VR: Exploring Immersive Experiences of Monocular Videos | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Research Article Mono2VR: Exploring Immersive Experiences of Monocular Videos Anthony Dickson, Wei Hong Lo, Felix Schrimper, Alistair Knott, and 2 more This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-7302128/v1 This work is licensed under a CC BY 4.0 License Status: Posted Version 1 posted You are reading this latest preprint version Abstract Despite the growing popularity of VR headsets, most personal videos remain limited to flat 2D displays and lack the depth and motion cues needed for immersive playback. Converting monocular videos into 3D experiences suitable for VR remains a challenge due to the complexity and computational demands of existing solutions. We present Mono2VR, an approach that transforms standard monocular videos into immersive 3D content for VR headsets, with minimal processing time and modest hardware requirements. Unlike recent high-fidelity methods that are impractical for longer videos or real-time use, Mono2VR runs on consumer hardware in minutes per second of video. Our pipeline estimates camera parameters and depth maps to reconstruct both dynamic foreground and static background elements. The resulting 3D videos support stereoscopic playback and head-motion parallax, enhancing immersion. We evaluated Mono2VR both technically and in a user study, where participants rated our output on par with ground truth 3D content. These results highlight Mono2VR’s potential to make immersive video experiences accessible to a broad audience. VR Immersive Experience View Synthesis Full Text Additional Declarations No competing interests reported. Supplementary Files Mono2VR.mp4 mono2vr.gif SpringerVRVRVideos.pdf Cite Share Download PDF Status: Posted Version 1 posted You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. As a division of Research Square Company, we’re committed to making research communication faster, fairer, and more useful. We do this by developing innovative software and high quality services for the global research community. Our growing team is made up of researchers and industry professionals working together to solve the most critical problems facing scientific publishing. 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