Gaze-Contingent Adaptation of VR Stereo Parameters for Cybersickness Prevention

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Gaze-Contingent Adaptation of VR Stereo Parameters for Cybersickness Prevention | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Research Article Gaze-Contingent Adaptation of VR Stereo Parameters for Cybersickness Prevention Berkay Terzioglu, Ufuk Celikcan, Tolga Kurtulus Capin This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-4282631/v1 This work is licensed under a CC BY 4.0 License Status: Published Journal Publication published 10 Jun, 2024 Read the published version in The Visual Computer → Version 1 posted 7 You are reading this latest preprint version Abstract Extended exposure to virtual reality displays has been linked to the emergence of cybersickness, characterized by symptoms such as nausea, dizziness, fatigue, and disruptions in eye movements. The main objective of our study is to examine the effects of real-time fine-tuning of stereo parameters and blurriness in virtual reality on the discomfort level of users who are experiencing motion sickness triggered by the display. Our hypothesis proposes that by dynamically correcting the rendering settings, the symptoms of motion sickness can be relieved and the overall VR user experience can be improved. Our methodology commences with a prediction model for the comfort level of the viewer based on their gaze parameters, such as pupil diameter, blink count, gaze position, and fixation duration. We then propose a method to dynamically adapt the stereoscopic rendering parameters by considering the predicted comfort level of the viewer. Virtual Reality Eye Tracking Cybersickness Stereo Parameters Gaze-Contingent Rendering Full Text Additional Declarations No competing interests reported. Cite Share Download PDF Status: Published Journal Publication published 10 Jun, 2024 Read the published version in The Visual Computer → Version 1 posted Editorial decision: Revision requested 13 May, 2024 Reviews received at journal 03 May, 2024 Reviewers agreed at journal 26 Apr, 2024 Reviewers invited by journal 24 Apr, 2024 Editor assigned by journal 20 Apr, 2024 Submission checks completed at journal 20 Apr, 2024 First submitted to journal 17 Apr, 2024 You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. As a division of Research Square Company, we’re committed to making research communication faster, fairer, and more useful. We do this by developing innovative software and high quality services for the global research community. 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