Storyboarding in extended reality: a comparison between two tabletop solutions | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Research Article Storyboarding in extended reality: a comparison between two tabletop solutions Federico Manuri, Francesco De Pace, Valentina Carrescia, Sara Piumatti, and 1 more This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-4807470/v1 This work is licensed under a CC BY 4.0 License Status: Posted Version 1 posted You are reading this latest preprint version Abstract Storyboards are one of the most effective methods to pre-visualize a story: a sequence of illustrations or pictures portraying settings, characters, actions, and events. This graphical representation is a sort of roadmap that guides users throughout the story. The storyboarding process is a key step for both movie and videogame productions, allowing creators to visualize the scenes and find potential problems before they occur. Whereas storyboards are usually drawn or sketched in 2D, recent technological advances allow storytellers to cope with 3D characters and scenes. A 3D approach overcomes 2D methodologies as the storytellers can achieve a better understanding of spaces, objects, lights, and camera movements. Moreover, extended reality (XR) technologies can enhance these benefits by adding a feeling of immersion otherwise not achievable. This manuscript investigates and compares two XR-based storyboarding solutions, which share a common graphical user interface. The proposed system has been tested involving both domain experts and students in a tabletop scale scenario. Experimental results clearly indicate that the virtual reality-based solution outperforms the augmented reality one from the usability point of view; moreover, a lower workload is experienced when an input interface based on physical controllers is available. Storyboarding Virtual Reality Augmented Reality User Study Full Text Additional Declarations No competing interests reported. Supplementary Files supplementarymaterial.zip Cite Share Download PDF Status: Posted Version 1 posted You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. As a division of Research Square Company, we’re committed to making research communication faster, fairer, and more useful. We do this by developing innovative software and high quality services for the global research community. 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