A Look to Model of Society and Teams Development based on Initial Formation, Primary, Adaptable, Information, and Creative Society Patterns
preprint
OA: closed
Abstract
There are different Maturity, Motivation, and Development models. The models can be applied to the development of organizations, businesses, information technology infrastructure, human resources, and so on. This paper discusses society patterns that can be used in modeling society and team development. The model discussed has many advantages over existing ones. It assumes the Age of Creativity and the Creative Society Pattern as the upmost level of development. The patterns are juxtaposed with the 16 levels Simple Learning Motivation Hierarchy Model that allow modeling of dynamic processes with Expansion and Totality as the upmost levels. This approach eliminates the limitations of existing models and allows detailed modeling and planning. Explanation of the future development of humanity (up to the Age of Creativity) is one of the advantages of the model. The paper contains the description of the main peculiarities of society patterns and creates a basis for practical implementation of the model for society and team development. Organizations and teams can benefit from this model through its implementation in consulting and coaching processes. The model can be used in regional/organizational development and investment planning.
My notes (saved in your browser only)
Citation neighborhood (no data yet)
We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.
Source provenance
- europepmc
- last seen: 2026-05-19T01:45:01.086888+00:00