Ultrasound-based wearable for older chronic back pain patients: A requirement analysis of a user interface for biofeedback

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Abstract Purpose This study explores how older adults with chronic back pain (CBP) evaluate different user interface (UI) designs and gamification elements for an ultrasound-based wearable providing real-time biofeedback during segmental stabilization exercises (SSE). The aim is to identify design preferences and motivational factors to enhance usability, engagement, and adherence in this specific population. Methods We conducted a mixed-methods study with 15 older adults (aged ≥ 65) experiencing CBP. Participants interacted with three UI mockups (simple, anatomical, and playful) via a Wizard-of-Oz simulation and evaluated additional motivational elements (e.g., points, badges, progress charts). Semi-structured interviews and the Technology Usage Inventory (TUI) subscales were used to assess usability, acceptance, and intention to use. Results Participants preferred the simple and anatomical UI designs, citing clarity, professionalism, and ease of interpretation. The playful design was viewed as less appropriate due to perceived infantilization. Game elements such as progress tracking, points, and levels were positively received, while competitive features like leaderboards were viewed critically. Most participants expressed interest in integrating pain education, favoring multimedia formats. Conclusion Digital health tools for older adults must prioritize intuitive, medically reliable interfaces and allow personalization of motivational and educational components. The findings highlight the need for age-appropriate UI design and suggest that well-balanced gamification and educational features can enhance acceptance and long-term use of rehabilitation technologies for chronic pain management.
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Ultrasound-based wearable for older chronic back pain patients: A requirement analysis of a user interface for biofeedback | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Research Article Ultrasound-based wearable for older chronic back pain patients: A requirement analysis of a user interface for biofeedback Luis Perotti, Oskar Stamm, Susan Vorwerg-Gall, Lisa Mesletzky, and 6 more This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-6881003/v1 This work is licensed under a CC BY 4.0 License Status: Posted Version 1 posted You are reading this latest preprint version Abstract Purpose This study explores how older adults with chronic back pain (CBP) evaluate different user interface (UI) designs and gamification elements for an ultrasound-based wearable providing real-time biofeedback during segmental stabilization exercises (SSE). The aim is to identify design preferences and motivational factors to enhance usability, engagement, and adherence in this specific population. Methods We conducted a mixed-methods study with 15 older adults (aged ≥ 65) experiencing CBP. Participants interacted with three UI mockups (simple, anatomical, and playful) via a Wizard-of-Oz simulation and evaluated additional motivational elements (e.g., points, badges, progress charts). Semi-structured interviews and the Technology Usage Inventory (TUI) subscales were used to assess usability, acceptance, and intention to use. Results Participants preferred the simple and anatomical UI designs, citing clarity, professionalism, and ease of interpretation. The playful design was viewed as less appropriate due to perceived infantilization. Game elements such as progress tracking, points, and levels were positively received, while competitive features like leaderboards were viewed critically. Most participants expressed interest in integrating pain education, favoring multimedia formats. Conclusion Digital health tools for older adults must prioritize intuitive, medically reliable interfaces and allow personalization of motivational and educational components. The findings highlight the need for age-appropriate UI design and suggest that well-balanced gamification and educational features can enhance acceptance and long-term use of rehabilitation technologies for chronic pain management. Chronic low back pain Older adults Ultrasound biofeedback User interface design Gamification in rehabilitation Figures Figure 1 Figure 2 Figure 3 1. Introduction Chronic back pain represents one of the most prevalent health conditions in Germany, with 61.3% of people reporting back pain within the last twelve months. The condition is particularly common among older adults, with 33.9% of women and 25.9% of men suffering from chronic back pain (defined as pain lasting longer than three months). This condition significantly reduces quality of life in elderly populations and generates substantial healthcare costs due to treatments and work absenteeism [ 1 ]. Segmental stabilization exercises (SSE) are a widely used physiotherapeutic approach for treating chronic back pain. These exercises, also termed core, spinal, or trunk stability exercises, aim to improve active core stability by targeting deep muscles including the m. transversus abdominis (deepest abdominal muscle), mm. multifidii (small back muscles connecting individual vertebrae), diaphragm, and pelvic floor muscles [ 2 ]. Patients with chronic back pain typically have reduced local stability and strength of these deep muscles, with atrophy, earlier fatigue, and delayed contraction of the transversus abdominis muscle [ 3 ]. Through SSE, patients learn to control these deep core muscles to reduce back pain by creating a muscular "corset" that supports the spine and protects joints from compressive forces [ 4 ]. A common SSE technique is the abdominal drawing-in maneuver, which allows for isolated contraction of the transverse abdominal muscle (TrA) [ 5 ]. This exercise is initially challenging because the superficial and deep muscles are usually exercised simultaneously, yet only minimal contraction of deep muscles is required for optimal stabilization. The effectiveness of SSE for chronic back pain is well-established. Coulumbe et al. [ 6 ] demonstrated in their meta-analysis that core stability exercises are more effective in reducing pain and improving functional status compared to conventional physical therapy in patients with chronic low back pain. However, performing SSE correctly remains challenging for both physiotherapists and patients, as it requires significant concentration and body awareness to achieve the right level of contraction in deep muscles without activating superficial muscles [ 7 ]. Learning proper SSE techniques poses a significant challenge due to the nature of deep muscle contractions, which do not produce visible movements but are crucial for restoring spinal stability at the segmental level. Effective training necessitates precise feedback on the function of these deep muscles, particularly during the initial learning phases. Traditional feedback methods often involve physical therapists palpating or tapping over patients' abdominal muscles and providing sensory and verbal cues. Alternatively, patients may attempt to palpate their own abdominal muscles during exercises. However, these methods are subjective and may not reliably indicate accurate deep muscle activation. In a study by Valentín-Mazarracín et al. [ 8 ], the reliability and concurrent validity of manual palpation during the abdominal drawing-in maneuver were examined. The results showed good to excellent intra- and inter-rater reliability of palpation, as well as acceptable concurrent validity when compared with rehabilitative ultrasound imaging in identifying preferred activation of the deep abdominal muscles, particularly the transversus abdominis. These findings support the use of palpation in clinical practice, although it remains subjective and may not offer the same level of accuracy as imaging-based techniques. Rehabilitative ultrasound imaging (RUSI) has emerged as a valuable biofeedback tool to improve motor performance and learning of trunk muscles in individuals with low back pain. Ultrasound feedback has been shown to effectively facilitate activation of the transversus abdominis during an abdominal drawing-in maneuver and the lumbar multifidus during isometric contraction [ 9 ]. Lin et al. [ 10 ] found that the thickness of deep abdominal muscles increased when performing stabilization exercises with ultrasound guidance. Real-time ultrasound feedback can significantly reduce the number of trials needed to learn proper muscle activation techniques [ 11 ]. However, several practical constraints impede widespread implementation. Ultrasound images of deep abdominal and back muscles are notoriously difficult to interpret, requiring experienced and highly specialized professionals for safe interpretation and to avoid low intra-observer reliability [ 7 ]. Furthermore, only practitioners with specialized training can effectively analyze ultrasound images of deep core muscles, limiting accessibility [ 12 ]. Traditional ultrasound systems are costly, bulky, and cumbersome, making them impractical for routine use in most physical therapy or home settings. These limitations highlight the need for more accessible and user-friendly approaches to ultrasound biofeedback. As noted by Stamm and Perotti [ 12 ], there is currently no wearable wireless device for physical therapy that transmits real-time ultrasound images of deep muscles to monitor stabilization exercises. The need for a smaller, portable ultrasound device that can be deployed quickly and inexpensively has been identified, consisting of a wireless transducer and mobile terminal that presents biofeedback in an easily understandable manner. A previous study by Perotti et al. [ 7 ] investigated the needs and attitudes of older chronic back pain patients toward the ULTRAWEAR system—a mobile ultrasound system providing deep learning-based biofeedback on SSE execution. This research explored pain management behavior, experience with SSE, and requirements for the ULTRAWEAR system among 15 older adults with chronic back pain. The study found that patients demonstrated high willingness to use such a wearable ultrasound system both in physiotherapeutic practices and at home. Participants particularly valued the potential for automated detection and evaluation of muscle contraction states, which they perceived as a major advantage over traditional subjective feedback methods like palpation [ 7 ]. This previous work established that the system in development was perceived as a helpful solution to support learning about SSE. The researchers observed that the experts they interviewed desired a user interface (UI) that would be "playful and entertaining" to motivate and engage patients. However, some experts preferred a simple visualization based on common medical technology, while others suggested a design that could schematically illustrate the anatomical structure of the ultrasound image. What remained missing from this initial investigation was the perspective of patients with chronic back pain regarding these different visualization approaches. Designing effective UI for older adults requires special consideration of age-related changes in visual perception, cognitive processing, and motor skills [ 13 ]. When designing feedback visualizations for physiotherapeutic applications, it is crucial to balance simplicity with informational content to ensure both ease of use and effectiveness [ 14 ]. Gamification can be defined as the use of game elements for the enhancement of user experience and engagement in contexts that are not games in themself, has emerged as a promising approach to increase motivation and adherence in health applications [ 15 ]. In the health context, gamification can motivate older people to use apps and help them achieve their health objectives [ 16 ]. Research on game element preferences in older adults shows mixed results. Koivisto & Malik [ 16 ] found in their review of gamification for older adults a variety of game elements, with the most common being: 1) adaptive or increasing difficulty based on player progress, 2) social elements, 3) scores and points, 4) clear goals, and 5) progress indicators. Similarly, Sardi et al. [ 17 ] identified feedback, progression, rewards, and social interaction enhancement as the most relevant game elements for e-Health applications. When designing gamified applications for older adults, it is essential to account for their specific needs and preferences. Koivisto and Malik [ 16 ] highlighted that older users often benefit from game elements that are intuitive, easy to understand, and tied to meaningful outcomes. Commonly effective elements include clear goals, adaptive difficulty, progress indicators, and social interaction features. Due to limited prior experience with digital games, game mechanics should be presented in a familiar and accessible manner to promote long-term engagement and support positive health-related behavior. Kappen et al. [ 18 ] conducted an eight-week study examining how gamified applications can promote physical activity in adults aged 50 and above. Through thematic analysis of participant feedback, the study identified several motivational features that supported engagement: activity tracking for self-monitoring, goal-setting via simple challenges, reward mechanisms like badges, and clear feedback on progress. These features were found to enhance motivation and were interpreted within the framework of self-determination theory, highlighting the importance of autonomy, competence, and relatedness. While not formal design principles, these themes offer practical insights into effective gamification for older adults. In addition to exercise feedback, pain education is an important component of comprehensive chronic back pain treatment. Pain Neuroscience Education (PNE) can improve knowledge and behavior of patients, thereby reducing pain intensity. Louw et al. [ 19 ] found strong evidence that pain education can change pain intensity, pain knowledge, disability, and pain behaviors in patients with musculoskeletal pain. PNE aims to reduce pain and maladaptive behaviors by explaining to patients the underlying cognitive and biological principles of their pain experience. This often involves using pain analogies, educating patients about misconceptions about pain pathogenesis, and guiding them to make lifestyle and exercise changes. Misinterpreting pain on movement as harm leads to avoidance of movement; PNE works to change this perspective to the idea that pain serves as an alarm to protect the body [ 20 ]. The integration of pain education with exercise programs has shown promising results. However, as Airaksinen et al. [ 21 ] noted, chronic low back pain is unlikely to be effectively treated with a single intervention due to its multidimensional nature. Combined approaches that encourage activity, active self-management, and reduction of worry appear most effective. For older adults specifically, individualized education paired with appropriate exercises can provide a more comprehensive approach to pain management, addressing both the physical and psychological aspects of chronic pain. Despite extensive research on chronic back pain treatment, ultrasound biofeedback, and gamification in health applications, several gaps remain in the literature. First, while ultrasound biofeedback has shown promise for improving SSE performance, existing systems are not optimized for user-friendly applications, particularly for older adults. Second, most gamification research focuses on younger populations, with limited understanding of how older adults perceive and respond to different game elements in health contexts. Third, although Perotti et al. [ 7 ] established the general acceptance of the ULTRAWEAR system, specific UI design preferences for visualizing ultrasound feedback in combination with pain education have not been investigated. The current study addresses these gaps by examining which UI designs older adults with chronic back pain prefer for receiving ultrasound-based exercise feedback, which game elements they find most motivating, and whether they perceive value in integrating pain education into the application. 2. Materials and Methods 2.1. Study Design The study employed an exploratory qualitative design, complemented by quantitative assessments to collect sociodemographic data from the participants with chronic back pain (CBP) and to assess the intention to use the different UI. Structured guided interviews were conducted to obtain insights into the evaluation of each UI version. In this reporting we are adhering to the Consolidated Criteria for Reporting Qualitative Research (COREQ). Data analysis was performed using systematic qualitative content analysis, following the approach by Mayring [ 22 ]. Ethical approval was obtained from the Ethics Committee of Charité – Universitätsmedizin Berlin (approval number EA4/182/21). Additionally, the trial was registered in the German Clinical Trials Register (DRKS-ID: DRKS00026684; UTN: U1111-1271-0066). 2.2. Study Procedure Participants with chronic back pain were recruited via email through the internal database of the Geriatrics Research Group at Charité – Universitätsmedizin Berlin. For participation in this study participants needed to be at least 65 years old, have experienced CBP for over six months, and be independently mobile. Exclusion criteria included cognitive impairments, sensory or motor deficits, inability to perform exercises while lying on the back, or severe spinal conditions such as tumors or fibromyalgia. Eligibility was determined through a telephone screening. Prior to data collection, a pilot test was conducted with a 65-year-old woman without CBP to evaluate the clarity and feasibility of study materials and procedures. Based on her feedback, adjustments were made to the interview structure, including the reordering and removal of specific questions to improve coherence. The study took place between November and December 2021 in the facility of the Geriatrics Research Group. We utilized consecutive sampling. Older adults with chronic back pain were first contacted through email, followed by a telephone screening. Out of 67 potential participants initially reached via email, 22 were screened over the phone. Among these, 22 older adults expressed interest and seven ultimately chose not to participate. Three of them declined without providing a reason, while another two were unable to attend due to falls that prevented travel to the study center. One individual did not show up for their scheduled appointment, and another canceled because of illness. Recruitment was concluded after 15 interviews when initial theoretical saturation was achieved, as no new themes or codes emerged, indicating code saturation. Each session lasted up to two hours. Three interviewers conducted the sessions: one male interviewer with expertise in public health as a member of the research group (I1), another male member of the research group with a physiotherapy background (I2) and a female working student specializing in human factors and design thinking (I3). Each interview involved both an interviewer and a second person taking notes to ensure accuracy in data collection. For obtaining informed consent, the on-site study appointment included a detailed explanation of the study’s purpose, emphasizing the exploration of their expectations and preferences for a wearable system designed to provide real-time feedback on stabilization exercises via ultrasound. The use of AI to support the interpretation of the ultrasound images for both the patient and the physiotherapist was explained. The participants were informed about data confidentiality, pseudonymization procedures, and the recording process, with audio recordings deleted after transcription. Written informed consent was obtained from all participants, along with additional consent for the use of images and audio recordings. Following consent, participants completed baseline questionnaires, including demographic data and the Technology Usage Inventory (TUI) subscales on curiosity and anxiety. To ensure a shared understanding of stabilization exercises, a physiotherapist guided participants through two exercises: (1) an abdominal drawing-in maneuver to activate the transverse abdominis muscle, performed through controlled breathing and self-palpation, and (2) the same maneuver with alternating leg lifts. Verbal instructions and hands-on feedback helped participants recognize correct muscle engagement. Participants were then introduced to a potential ultrasound-based feedback system using a mockup device. Employing a Wizard-of-Oz method, a study staff member demonstrated the system by holding a non-functional transducer over their abdomen while a pre-recorded ultrasound video was displayed on a tablet. The anatomical structures were explained, and participants were encouraged to consider the potential benefits of real-time muscle visualization. Subsequently, a video demonstration of the prototype application was shown, followed by an evaluation of three different interface designs for training feedback (Fig. 1 ). Participants provided feedback on each version, assessing aspects such as visual clarity, intuitiveness, and motivational impact. The qualitative semi-structured interview then focused on their overall impressions of the system, preferred interface elements, and additional design considerations for usability and engagement. To conclude, participants completed post-experiment TUI subscales measuring usability, skepticism, and intention to use the system. Additionally, they discussed potential enhancements, including alternative feedback modalities such as auditory cues, and their preferences for supplementary pain education content within the app. 2.3. Materials 2.3.1 Technology Usage Inventory (TUI) The Technology Usage Inventory (TUI) was used to evaluate participants' acceptance and intentions towards the ULTRAWEAR system [ 23 ]. This validated instrument demonstrates strong reliability (Cronbach's alpha ranging from 0.70 to 0.89) and consists of 30 items spread across nine distinct scales. These scales assess both pre-usage factors, such as curiosity and anxiety, and post-usage dimensions, including perceived interest, ease of use, usefulness, skepticism, accessibility, and intention to use. The pre-usage scales examine participants' curiosity to explore new technologies and their anxiety about making mistakes or feeling overwhelmed, while post-usage scales focus on perceived utility, ease of interaction, and trust in the technology. The immersion scale was excluded in this study since our system does not incorporate immersive virtual environments. The intention to use (ITU) subscale utilizes a visual analog scale, where 0 represents “I agree” and 100 indicates “I do not agree.” The three items from this scale generate a score ranging from 0 to 300, with higher scores reflecting a stronger intention to use the technology. Participants filled out the questionnaire by indicating their level of agreement with a series of statements, with responses generally given on a seven-point Likert scale. For scoring a sum score is used. The original authors conducted a principal component analysis on an elderly subgroup, reporting moderate sampling adequacy (KMO = .67) and significant results from Bartlett's test ( χ² (276) = 865.95; p < .001), confirming sufficient inter-item correlations. The internal consistency of the full TUI questionnaire was assessed across different age groups, with Cronbach's alpha ranging from 0.66 to 0.89, demonstrating good reliability for the construct overall. We applied this assessment for the overall system and additionally for the three mockups used in this study. Here we assessed only the usability and intention to use subscales to assess these aspects separately for each mockup. 2.3.2 Questionnaire for sociodemographic characteristics A profile questionnaire was used to gather demographic information and to assess variables such as back pain location, pain intensity, quality of life impairment, and general attitude towards technology using the Affinity for Technology Interaction Scale [ 24 ]. This questionnaire provided relevant contextual data for participants, but additional questions outside the scope of the study were also included. 2.3.3 UI Mockups and Design Prototypes To illustrate the app’s potential UI, a clickable mockup was created based on the findings of Stamm and Perotti [ 12 ], incorporating a simple, anatomical, and playful design. The mockup was developed by a partner specializing in UI design and was reviewed by experts in the development of user-friendly technology for older adults. A video was created to demonstrate the app's features (Fig. 2 ). The video journey includes an overview of the app’s educational content, feedback designs, game elements, and the diary feature. The mockup incorporated three distinct feedback designs to simulate the ultrasound system: a simple, anatomical, and playful design. Simple Design ( Fig. 2 A ) : This feedback system uses a clockwise-filling circle to represent deep muscle tension. The color of the circle shifts from blue (low tension) to green (optimal tension). Anatomical Design ( Fig. 2 B ) : This design uses a visualization of muscles, where superficial muscles (rose) and deep muscles (red) move to indicate changes in muscle tension. Optimal tension is reached when the muscles move into the green area. Playful Design ( Fig. 2 C ) : In this design, a balloon rises as muscle tension increases, reaching an optimal tension level when it crosses the green section of the scale. Each feedback design provides the instruction “Hold the tension for 30 seconds” once optimal tension is achieved. In addition, several game elements, including points, badges, levels, and a leaderboard, were integrated to increase motivation for exercise. Participants’ preferences regarding these game elements were assessed during the study. 2.4 Additional Motivational Game Elements Based on existing literature, common gamification elements such as points, badges, and levels were included to enhance motivation [ 25 ]. A chart was developed to track users' progress across practice sessions, offering visual feedback on their performance. The game elements and progress chart were iteratively refined based on a pretest and further design development. While social interaction features were considered to enhance motivation, feedback from pretest interviews indicated that participants were not interested in sharing results with others. Therefore, the final system incorporated points, badges, levels, a leaderboard, and a progress chart, which were presented to participants through printed and laminated materials (Fig. 3 ). 2.5. Data Collection and Analysis All interviews were audio-recorded with participant consent and transcribed using f4transkript (dr. dresing & pehl GmbH, Marburg) following standardized transcription guidelines. A structured content analysis was conducted using Atlas.ti 8 (ATLAS.ti Scientific Software Development GmbH, Berlin, Germany), applying a combination of deductive and inductive coding approaches. Initially, a preliminary coding scheme was developed based on theoretical considerations and the interview guide. Subsequently, two researchers (I1 and I2) independently coded pilot interviews, refining the categorization system through an iterative review process. A final coding framework was then established, consisting of 22 codes organized into six overarching thematic categories. In total, 608 statements were coded across the 15 interviews. To assess coding reliability, Krippendorff’s cu-alpha was calculated for both individual semantic domains and the dataset as a whole. In accordance with established standards, values exceeding α = 0.800 were considered reliable, while those between 0.667 and 0.800 were interpreted with caution. Any data with reliability below α = 0.667 was excluded from further statistical analysis. Quantitative data analysis was performed using IBM SPSS Statistics 27 (IBM Corp., Armonk, NY, USA). Descriptive statistics were used to summarize participant characteristics, including age, pain severity, and quality-of-life impact. Categorical variables such as gender, back pain classification, pain location, and technology usage frequency were analyzed using relative distributions. Due to the sample size and non-normal distribution of data, standard deviations were omitted in favor of median and range reporting. To assess perceptions of the app design, participants completed the Technology Usage Inventory (TUI), excluding the immersion scale. Individual item scores were summed within each scale, with negatively coded items reversed. The resulting scale scores were then averaged, facilitating comparisons with reference data from a previous validation study involving older adults (65+) (Kothgassner et al., 2013). To examine preferences for the three feedback designs (simple, anatomical, and playful), Friedman tests were conducted for the intention to use and ease of use scales. Given the ordinal nature of the data and the within-subject design, this non-parametric test was deemed appropriate. Post hoc pairwise comparisons were performed to determine significant differences between the design variants, and effect sizes were calculated to assess the strength of these differences. 3. Results 3.1 Research Participant Characteristics 15 older adults meeting the inclusion criteria participated in this study (Table 1). Detailed sample characteristics are presented in Table 1. The group included more women (53.3%) than men (46.7%). The average age for all participants was 75.67 years. All participants experienced low back pain in the lumbar spine, with the majority also reporting pain in additional areas. 3.2 Intercoder Reliability For analysis of the intercoder reliability between the two coders were summarized the various codes used for analysis into three code groups. The following table (Table 2) lists these code groups used in the analysis of the qualitative interviews including the calculated Krippendorff’s cu-α [41,42]. As seen in the table, the calculated intercoder reliability was above 0.800 in most code groups and even above 0.900 in one code group. In the two code groups “Prior experience with SSE” and “Usefulness and usage scenario of the future system”, the value was below 0.800 but above the threshold of 0.667. This could have been due to the very broad category in the code group “Usefulness and usage scenario of the future system” and the low number of citations in the code group “Prior experience with SSE” . Table 2. Code groups used for the analysis and calculated intercoder reliability. Code Group Calculated Krippendorff’s cu-α Semantic domain „UI evaluation “ 0.80 Codes: General evaluation of the UI Positive evaluation UI 1 Irritations UI 1 Improvement ideas UI 1 Positive evaluation UI 2 Irritations UI 2 Improvement ideas UI 2 Positive evaluation UI 3 Irritations UI 3 Improvement ideas UI 3 Preferred UI Additional acoustic feedback ● Additional visual feedback Semantic domain „UI elements for training motivation “ 0.97 Codes: Motivational element - points Motivational element - medals Motivational element - leaderboard Motivational element - statistics Motivational element - levels ● Motivational element - preference Semantic domain „Psychoeducation “ 0.84 Codes: Psychoeducation - general attitude Psychoeducation - format ● Psychoeducation - content 3.3 Feedback on the Design and Comprehensibility The feedback on the system’s design and its comprehensibility was largely positive, with several participants highlighting the clear structure and ease of navigation. Seven participants emphasized that the system's interface was intuitively organized, making it easy to use (“ Well, first of all, it was really very pleasant. I didn't feel overwhelmed at all. Sometimes you get programs where you think, oh my goodness, how am I supposed to figure this out? It had a playful approach, which, from my perspective, was very good—it wasn't harsh but introduced things slowly. Somehow, I feel like I understood what it was supposed to be. It wasn't one of those things where you're left wondering, 'What is this supposed to be?' It was somehow understandable. ” P05). The color scheme was also praised for being visually appealing and conducive to navigation. In particular, three participants noted that the system was well-suited for older users, citing its user-friendly menu navigation and clear presentation of content. However, some critical points were raised. Two participants mentioned that the font size was too small, especially for older users, and expressed a need for clearer text formatting to enhance legibility ( "It is quite strenuous. My eyes aren't the best anyway. But you are targeting older people, after all." P16). One participant remarked that the text was hard to read, particularly for those with impaired vision. Four participants also pointed out that the system tended to present too much information at once, which could potentially overwhelm users ( "As I said, the information at the beginning is simply too much." P06). These findings suggest that while the system's overall design was seen as approachable, a focus on clearer text formatting and reducing the information load could improve usability. Participants found the system's design playful and cute, noting that it felt engaging without being overwhelming ( "It's cute how you've designed it—playful." P03). Nonetheless, some felt that a stronger emphasis on essential elements and better prioritization of options could enhance its overall comprehensibility. One user suggested that, while the system was effective, certain features felt somewhat complex and difficult to understand without more in-depth explanations ( "I assume that the relevant people have put thought into what is feasible and what it should achieve. I can imagine that. But, well, for me, it’s still a bit over my head at the moment." P02). 3.4 Feedback on the Simple Design The evaluation of the first mockup (“Simple Design”) revealed a mix of positive and critical feedback. Several participants appreciated the clear layout and intuitive interpretation of the interface, with two individuals specifically praising the logical structure that allowed them to complete tasks with minimal guidance. However, seven participants misunderstood the interpretation of the circle, mistakenly associating it with the time of contraction rather than the optimal achievable contraction ( “Well, I understand that as the duration of the process.” P11). Three participants highlighted a lack of sufficient labeling or visual cues, creating difficulties in understanding certain functionalities (“What does it look like if I don’t do the exercise correctly? Does it not continue, or does it turn red? What currently looks so successful up there—green. Suppose I don’t do it right.” P16). Interactivity was another area that received mixed feedback. Two participants noted that some interactive elements responded slower than expected, diminishing user satisfaction ( “Yes. It’s getting slow now.” P15). Additionally, one participant suggested the addition of a step-by-step tutorial to guide first-time users more effectively ( “But you need to have it properly explained.” P13). These responses indicate that while the design of the first mockup was functional, further adjustments in labeling, interactivity, and guidance could enhance the overall user experience. 3.5 Feedback on the Anatomical Design The “Anatomical Design” was generally viewed more positively then the first mockup, but some areas for enhancement remained. Seven of the participants identified the red structures as muscles moving during the exercise while the other participants expressed irritation about this visualization. Four participants noted that the interface was more intuitive, with its design and smoother interactions aligning better with user expectations ( “Yes, in detail, it’s better than the first one. It’s a bit more visualized, whether you’re in the green zone, whether you’re doing it right.” P09). Three participants appreciated the clearer visual design, particularly the improved organization of information and the use of better labels as well as the visualization of each muscle ( “Hm, maybe it’s better than the first one because with the other one, it was the color that changed slowly, but here you can really see exactly how it slowly moves into the green and how far into the green, meaning how well you are doing it.” P09). However, a few participants still experienced difficulties with complex features that lacked adequate explanations ( “You certainly need the explanation. But now that I’ve seen it, I can immediately categorize it.” P12). Two users suggested adding tooltips or brief pop-up explanations to clarify the purpose of more advanced features. Furthermore, three participants expressed a desire for greater customization options, such as the ability to adjust font sizes or color schemes to suit their personal preferences. Overall, the “Anatomical Design” was regarded positively in terms of responsiveness and visual clarity, but the need for more explanations was identified as an area for improvement. 3.6 Feedback on the Playful Design The “Playful Design” was seen as an improvement to the first two mockups in terms of clarity and simplicity. Five participants praised the interface for being more engaging, fun, and straightforward, noting that the streamlined design helped reduce confusion compared to previous versions ( “I mean, it certainly looks very funny, I would say. It’s not quite as technical. How should I put it (laughs)? It’s a bit simpler, I’d say, maybe easier to understand.” P02). Two participants specifically liked the inclusion of the balloon as a visual guide for the exercise, which contributed to a more engaging and understandable experience, describing it as cute and funny ( “Well, such a balloon, something a bit cute.” P03). Despite these positive aspects, nine of the participants described the interface as inappropriate for senior users, stating it would be better suited for children (“Well, I would just bluntly say that for young people—I mean children—this thing might be the nicest.” P05). Three participants noted that elements such as button placement and color schemes varied between screens, disrupting the flow of the user experience ( “It confuses me because it says 140 up there, and I can't make sense of that.” P16). 3.7 User Preferences for Feedback Designs Participants expressed differing opinions on the three feedback designs. Many liked the simple design for its clarity and ease of use, describing it as the most intuitive and straightforward option ( “I think this is the best.” P08, “This is the most clear.” P18). Others preferred the anatomical design, seeing it as the most informative and medically relevant ( “I think the anatomical one is the best.” P11, “I would prefer the anatomical one.” – P12). The gamified design received mixed feedback—some found it engaging, while others considered it too playful for a medical setting ( “This is all too childish for me.” – P16, “I don’t like the playful approach.” P11). Several participants found it difficult to choose a clear favorite, as they saw all designs serving a similar purpose (“Basically, it all comes down to the same thing.” – P02). Some valued the ability to switch between designs depending on their mood or needs ( “Depending on how you feel at the moment.” P05). Overall, preferences varied, with many emphasizing the importance of customization to accommodate individual user needs. 3.8.1 Motivational Elements – Points The participants provided varied feedback on the Points feature. Seven participants appreciated the feature, describing it as motivating and helpful in tracking their progress. The sense of accomplishment associated with earning points encouraged ongoing engagement with the system ( “It would satisfy me somehow if I got points.” P04). However, one participant mentioned that the Points feature would resonate best with users if it were based on qualitative feedback on exercise performance ( “So that means it gives me my exercises, and if they are good, I get many points; if they are bad, I get few points, to put it simply.” P05). Two participants pointed out that the criteria for awarding points were unclear, which reduced the perceived fairness and value of the system. To improve the system, participants suggested making the point-awarding criteria more transparent and offering goals to reach measured by points ( “And then maybe there could be a target, like reaching ten points in a week. That wouldn’t be bad.” P05). 3.8.2 Motivational Elements – Medals The Medals feature garnered a range of responses. Four participants found the medals to be a valuable addition, offering recognition for reaching milestones and fostering a sense of achievement ( “Yes, somehow an incentive, getting confirmation that you did well, is always a good thing.” P18). Some also appreciated the playful and engaging aspect that the medals brought to the system. However, three participants expressed concerns that the feature might seem superficial or unnecessary, particularly for those not interested in gamified elements ( “Well, either the device is fun, and I notice the success. Fun is relative, but if I notice the success, then I’ll continue using it.” P13). One participant suggested offering more personalized rewards, such as custom medals or certificates, to make the feature more appealing. 3.8.3 Motivational Elements – Leaderboard The leaderboard feature received mixed feedback from participants. Four respondents appreciated it as a motivating element but noted that direct competition with other users was not necessary. They preferred comparing their exercise results with their own previous sessions ( “I liked that you compete with yourself. You can also see progress.” P08). However, concerns were raised about its potential negative impact. Three participants mentioned that the leaderboard might discourage users who are not performing as well and therefore might not serve as a good motivational tool for older adults ( “I think that might work for younger people. But I believe older individuals don’t need that anymore.” P04). To balance competition with inclusivity, it was recommended to implement alternative ranking systems, such as focusing on personal progress tracking rather than direct comparisons with others. 3.8.4 Motivational Elements – Levels The levels system was generally perceived as a positive motivational tool. Four participants highlighted its ability to provide a clear sense of progression, reinforcing their achievements and allowing them to assess their improvement over time. They noted that reaching new levels offered a tangible goal, which contributed to sustained engagement (“ The levels are similar to many computer games, where you reach a new level.” P15). Two respondents suggested that progression should be tied to points earned through good exercise performance. Additionally, one participant proposed using descriptive names such as “beginner” and “expert” instead of numerical levels (P04). While the level system was considered beneficial in a clinical setting with a physiotherapist, it was seen as less necessary for home use ( “Well, for professional use, for the physiotherapist, it might be quite interesting. But for me as a patient and for at home, I wouldn’t necessarily need it.” P17). Another participant recommended aligning the levels with the difficulty or pacing of exercises to match individual preferences or experience ( “But you could also introduce different exercises that are more challenging.” P08). 3.8.5 Motivational Elements – Statistics The statistics feature was generally well-received, with fourteen participants highlighting its value in providing detailed insights and a simple overview of their progress. One participant emphasized that the statistics would be a good way to receive longitudinal feedback on exercise performance ( “You had that statistic at the end. I would be interested in that. But afterwards, not in parallel.” P03). These insights were seen as empowering and motivating, particularly when represented visually through charts or graphs. The absence of gamified elements was especially described as appropriate ( “Yes, for example, that is also a good thing. In my opinion, this is no longer playful or gimmicky; it feels more serious.” P05). One participant suggested offering a simplified view of key metrics, such as a monthly summary, for users who prefer a more basic overview. 3.9.1 Suggestions for Additional System Feedback – Visual Most participants praised the use of additional visual feedback as an effective and intuitive method for conveying system responses. Only one participant considered additional visual feedback unnecessary. Six respondents specifically noted that clear visual cues, such as color-coded notifications, progress bars, and animations, helped reduce cognitive load and facilitated understanding of the system's status or required actions. Four participants suggested displaying the actual ultrasound image of the muscles between exercises to enhance comprehension of anatomical structures, emphasizing the need for thorough instruction beforehand ( “And here, with ultrasound, you first need a trained eye. You certainly need an explanation. But now that I’ve seen it, I can immediately understand it. So I think both are important, at least that's what I would say.” P12). Additionally, it was mentioned that incorporating instructional videos could support the use of the system in home settings ( “Yes, as a video, perhaps showing someone demonstrating it. And you would need to follow along within a certain time frame.” P12). Another participant suggested that additional visual support could introduce an element of fun to the training, proposing that humorous elements could also be integrated ( “A joke is always good, laughing, lightening things up a bit.” P08). 3.9.2 Suggestions for Additional System Feedback – Acoustic Participants had mixed reactions to the possibility to add additional acoustic feedback options to the system. Three respondents found it useful for confirming the start or end of one exercise or drawing attention to important notifications. It was mentioned that acoustic information would be especially helpful when users lying on their back would be unable to look at the screen ( “That would certainly be a nice feature if it were not only visual but also audible. So that you can see that you don't always have to stare at it. When I tense this, I have to keep looking.” P15). Several participants specifically preferred spoken instructions over simple sounds, as they felt a voice gave the impression of personal guidance and support ( “I prefer speech. Think of people my age, 76, 80, 85; they would also prefer speech.” P10). An acoustic signal via speech was also considered as helpful when providing instructions on exercise execution ( “Maybe the lady could say something, either you see it, but she could also say, for example, Contract now,' 'Hold for 30 seconds.' And then I can see whether I decrease during those 30 seconds or not, so it would be useful to say something because I don’t always have to look here. That would be stressful.” P12). Two participants mentioned that frequent or loud audio signals could become distracting, particularly during prolonged usage. One participant suggested that auditory alerts should be reserved for critical moments, such as signaling incorrect exercise execution or urgent updates, rather than routine confirmations. The type and quality of sound feedback were also discussed. Participants expressed a preference for low, harmonic tones rather than high-pitched signals, which they found unpleasant or disruptive. Additionally, they suggested varying the pitch or intensity of the tones based on muscle tension, providing dynamic feedback that adapts to user performance ( “Rising tones, something like the beginning, and then it would get higher or louder, or something like that.” P15). Some users also highlighted the importance of sound feedback for scenarios where the screen isn’t visible, such as exercising in the dark ( “You are not a patient, as a subject or as a perceiver, and much could be done through sound. It could be used in the dark, perhaps, or while lying down after getting up or first thing in the morning. And again at night before going to bed, much could be done with sound, I think.” P11). 3.10 Psychoeducation The possibility to incorporate informational material on pain and pain management into the system was generally well received, with 10 participants finding it a helpful addition. They emphasized that the materials should be useful, clear and informative and could help inexperienced users ( “For me specifically, where I am a bit of a layperson in this regard, it would be quite useful.” P02). Participants particularly appreciated content on anatomy, muscle structure, and pain management, as well as practical information on treatment options, everyday tips, and additional exercises ( “Yes, for example, dealing with pain and how back pain arises, that would be good to be able to retrieve; that wouldn’t be bad.” P05). Several users also suggested periodic updates on new medical research and new types of exercises and evolving best practices for pain management ( “Well, if scientifically and medically new exercises were included. Where you could say, it has now been shown to be very helpful. Then you could expand it with these exercises.” P09). Five respondents found psychoeducation as unnecessary within the system, since they would get the information needed by the therapist. A recurring suggestion was to present information in different formats based on complexity. Basic topics could be provided as text with images, while more complex subjects (e.g., advanced pain mechanisms) would be better suited for video explanations ( “So, if you make a video, you could also nicely overlay it with a graphic, that wouldn’t be a problem today. If you only do text, yes, not everyone just reads text. With video, you have both image and text. The learning effect is also greater, normally. There are others who learn better through text, so why not both? The effort is minimal.” P10). Three participants expressed that passive learning through long text sections was less effective than interactive learning elements, such as step-by-step tutorials or scenario-based guidance. Accessibility was another key consideration. Two participants stressed the need to provide content in multiple formats, including text, audio, and video, to accommodate different learning styles and sensory impairments. One participant specifically recommended the inclusion of subtitles in all video materials to ensure comprehension for users with hearing difficulties. Finally, one participant suggested integrating psychoeducation in the form of an always available portal, allowing users to access only needed information at will “Portals, you can always check in because they are constantly updated. You’re the one who has already experienced a lot, done a lot, seen a lot. When you check in on such a portal, if something new appears, is it something for me? Can I take something from it? I find that useful.” P06). 3.11 Results of the Technology Usage Inventory The results of the Technology Usage Inventory provide a comprehensive overview of participants' acceptance and intended adoption of the ULTRAWEAR system. The sample exhibited moderate levels of curiosity ( M =18.13, SD =4.87) and relatively low anxiety ( M =12.67, SD =6.69) regarding new technologies, indicating a generally favorable predisposition prior to system interaction. Post-usage evaluations revealed a balanced degree of interest ( M =17.40, SD =7.91) and a positive perception of ease of use ( M =17.93, SD =3.22). The high mean score for perceived usefulness ( M =22.67, SD =3.89) underscores the strong functional value attributed to the system by participants. Moreover, skepticism toward the technology was notably low ( M =5.27, SD =2.09), suggesting robust trust in the system’s reliability and performance. The accessibility score ( M =14.20, SD =3.78) indicates moderate perceptions of the system’s ease of access and usability. The intention to use the score was high ( M =260.67, SD =29.10) on a scale ranging from 0 to 300, demonstrating a pronounced willingness among participants to potentially integrate the ULTRAWEAR system into regular use. These findings suggest strong acceptance and potential for successful implementation of the technology within the target population, with particular strengths in perceived usefulness and intention to use. 3.12 Comparison of the ease of use and intention to use between the three mockup designs User friendliness did not differ between the different UI versions (Table 3). However, significant differences in the intention to use subscales ( χ 2 (2)=8.40, p =.015) were present. Kendall's W was 0.28, indicating a medium effect size. Subsequently, the Wilcoxon rank sum test was conducted for paired samples to analyze the differences in the ITU subscale between the three mockups. Here, only the differences between the playful mockup and the anatomical mockup ( Z =-2.05, p =.041) and between the playful mockup and the simple mockup ( Z =-2.95, p =.003) were significant, while the values for the playful design were lower in each case. The effect sizes in both comparisons were a large effect (playful/anatomical: r =-0.53; playful/simple: r =-0.76). Table 3 TUI subscale comparison between UI versions TUI Scale Simple Design Anatomical Design Playful Design M [ SD ] M [ SD ] M [ SD ] Ease of use 13.40 [2.87] 14.47 [0.83] 13.93 [1.75] Intention to use 209.00 [90.56] 245.87 [40.66] 144.80 [101.42] 4. Discussion This study demonstrated that the ULTRAWEAR system and the different UI versions were generally well-received. Participants favored the simple and anatomical designs for receiving feedback on deep muscle activation during exercise. Additionally, game elements such as progress tracking through charts and points were perceived as potentially enhancing motivation, suggesting they could be beneficial for older adults with chronic back pain. Integrating a level system to track progress may further encourage sustained use. There is also evidence that incorporating pain education would be well received by patients and could support patient engagement and promote physical activity. When comparing the three feedback designs, older adults with chronic low back pain most frequently mentioned the simple and anatomical UI as the preferred method of receiving exercise feedback using the ultrasound-based wearable. A significant difference was observed in the intention to use ratings, with the simple and anatomical designs preferred over the gamified version. This suggests that a highly playful design may not align with the preferences of older adults with back pain. One potential reason could be that overly colorful and childlike aesthetics may feel inappropriate in a medical or rehabilitation context, as patients might perceive such designs as lacking seriousness. The concept of infantilization—where older adults are treated in a childlike manner—is often viewed as disrespectful and can lead to resistance [ 26 ]. Supporting this, participants appreciated the simple design for its professional appearance, while the anatomical design was valued for providing additional insights into muscle activity. All three feedback designs were considered easy to understand, with the simple version rated as the most intuitive, followed by the anatomical and gamified designs. However, the scale representation in the simple and anatomical designs was found to be unclear, while fewer participants reported issues with the playful design. This could be attributed to the order in which the designs were presented, as familiarity with the interface might have improved comprehension. Importantly, no significant differences in ease of use were found among the feedback designs, indicating that design preferences were likely influenced by other factors rather than usability alone. In the literature, factors such as icon size, density of information and color contrast are seen as UI elements influencing usability for older adults [ 27 , 28 ]. Additionally, participants expressed a strong desire for audio feedback, supporting the idea that combining visual and auditory cues could improve user experience. According to Wickens’ [ 29 ] multiple resources theory, dual-task performance—such as monitoring feedback while engaging in muscle activation—benefits from distributing cognitive load across different sensory modalities. This aligns with common physiotherapy practices, where verbal feedback is used to guide muscle activation [ 30 , 31 ]. Overall, the app was rated highly in terms of usability and acceptance. The intention to use the system was high, suggesting strong user interest in the ultrasound-based wearable. While many older adults perceive new technology as beneficial for health purposes, this positive attitude is often linked to a perceived usefulness and ease of use of the technology [ 32 – 35 ]. Participants found the app well-structured, easy to understand, and visually appealing. The accessibility of the system was rated slightly above average, though some uncertainty remained regarding the cost of hardware for personal or clinical use. This might be even more prominent in future applications when the price for the wearable may be foreseeable and the application in home-settings might be feasible. The older adults who participated in this study may have had a generally positive attitude towards technology (as indicated in the Affinity for Technology Interaction score). Prior research has identified two primary personas among older adults using gamified health apps—those hesitant toward technology and those more accepting [ 36 ]. The current findings suggest that app appearance can influence engagement, supporting the idea that customization and adaptation of design elements could improve adoption among diverse user groups. Game elements that motivated participants most were charts, followed by points and levels. Progress tracking is a well-established motivator in gamified health applications, especially for older users [ 16 , 37 ]. While points are commonly used in gamified apps, leaderboards and badges were less favored [ 25 ]. This may be because leaderboards often encourage direct competition, which older users do not find appealing, which was also evident in our study. Prior research suggests that older adults over 75 prefer collaborative rather than competitive game elements, aligning with findings that leaderboards and badges in this study were less favored [ 38 ]. Furthermore, participants generally criticized a too gamified UI, consistent with Tizuka et al.'s [ 36 ] recommendation to avoid overwhelming older users with excessive gamification which can even. Beyond visualized game elements, participants identified additional motivational factors, with achievement emerging as the strongest. This aligns with the idea that individuals with chronic pain may be particularly driven by the goal of improving mobility and reducing discomfort. Social interaction, whether with peers or physiotherapists, was also highlighted as an important motivator. Prior studies emphasize the role of social engagement in increasing adherence to health apps [ 16 ]. Other motivating factors included clear goal setting, reminders, and exercise variety, all of which are commonly recommended in gamified health interventions [ 39 , 40 ]. Finally, participants expressed interest in receiving pain education within the app, though they did not consider it a necessity. Previous research suggests that combining pain education with physical activity can lead to long-term improvements in pain intensity, disability, and overall quality of life [ 41 ]. While prior studies have tested various pain education models, findings remain mixed. Ryan et al. [ 42 ] found that pain education alone reduced chronic low back pain more effectively than when combined with stabilization exercises, whereas Frost et al. [ 43 ] reported the opposite effect when using a different educational approach. Given that participants in the present study preferred pain education as a complement to stabilization exercises, an app-based education module could focus on key topics such as anatomy, pain mechanisms, and posture correction. However, the limited number of studies specifically addressing pain education for older adults with back pain highlights the need for further research in this area [ 44 ]. 4.1 Strength and Limitations A key strength of our study is its mixed-methods approach, which combines qualitative insights with quantitative baseline assessments to provide a comprehensive evaluation of the ultrasound-based wearable system for older adults with chronic back pain. The use of structured guided interviews, systematic qualitative content analysis, and validated measurement tools, such as the Technology Usage Inventory (TUI), enhances the reliability and depth of the findings. Additionally, the inclusion of a diverse range of feedback designs and motivational game elements allowed for a nuanced understanding of user preferences. The study also benefits from a rigorous recruitment and screening process, ensuring that participants met well-defined inclusion criteria, and from adherence to established reporting guidelines (COREQ). However, several limitations should be noted. The sample size was relatively small (n = 15) and limited to older adults with a generally positive attitude toward technology, which may limit the generalizability of the findings to a broader population. Additionally, the Wizard-of-Oz methodology, while useful for early-stage user testing, does not fully replicate real-world system functionality, potentially influencing participant perceptions. The study was also conducted in a controlled environment rather than home settings, which may not fully capture real-life usability challenges. Lastly, while initial theoretical saturation was achieved, further research with larger and more diverse samples is needed to validate the effectiveness and long-term acceptance of the proposed system. 4.2 Conclusion This study provides evidence that older adults with chronic back pain are receptive to an ultrasound-based wearable app, with strong preference for simple and anatomical feedback designs. Key motivating game elements include charts, points, and levels, while overly playful or competitive features may be less effective. Additionally, auditory feedback and optional pain education could enhance engagement. While these findings are promising, further studies are needed to validate the effectiveness of these design choices in larger and more diverse populations. 4.3 Practical Implications The results of this study highlight several practical implications for the development of digital health applications. First, system design should prioritize clarity and ease of use, ensuring that navigation and interface elements are intuitive, especially for older users. Second, feedback mechanisms should be customizable to accommodate individual preferences regarding visual and acoustic cues. This could enhance user comfort while maintaining the effectiveness of real-time feedback. Third, gamification features should be carefully implemented, with an emphasis on personalization. Providing users with the option to enable or disable gamification elements based on their preferences may improve overall acceptance and motivation. Lastly, psychoeducational content should be interactive and accessible, incorporating multiple formats such as text, audio, and video to cater to different learning preferences. Declarations Author Contributions Conceptualization, L.P. and O.S.; methodology, L.P. and O.S.; validation, L.P., O.S. and L.M.; formal analysis, L.P., and O.S.; investigation, L.P., O.S. and L.M.; resources, L.P., O.S., M.F., S.S.-L., N.L. and U.M.-W.; data curation, L.P., L.M. and O.S.; writing—original draft preparation, L.P., S.V., D.F., S.D. and O.S.; writing—review and editing, L.P., O.S., S.V., D.F., S.D., S.S.-L., N.L. M.F. and U.M.-W.; visualization, L.P. and O.S.; supervision, S.S.-L., N.L., U.M.-W.; project administration, L.P., M.F. and O.S.; funding acquisition, M.F. and U.M.-W. All authors have read and agreed to the published version of the manuscript. Funding The ULTRAWEAR project and this study were funded by the German Aerospace Center (German: Deutsches Zentrum für Luft-und Raumfahrt e. V.) with the grant number 01EC1906C. The Open Access Publication Fund of Charité–Universitätsmedizin Berlin funded the APC for this publication. Institutional Review Board Statement The Ethics Committee of the Charité–Universitätsmedizin Berlin (EA4/182/21) approved this study, which was conducted in accordance with the Declaration of Helsinki. Informed Consent Statement We obtained written informed consent from all subjects involved in the study. We also obtained separate written consent for the publication of photographic images by the study participants. Data Availability Statement The dataset underlying this study is available upon request from the corresponding author. Acknowledgments The authors thank the participants for their support in the study. We would also like to thank the agency FUSE GmbH for providing the UI used in this study. Competing interests The authors declare no conflict of interest. References Von Der Lippe, E., Krause, L., Prost, M., Wengler, A., Leddin, J., Müller, A., Zeisler, M.-L., Anton, A., Rommel, A.: BURDEN 2020 Study Group Prävalenz von Rücken- und Nackenschmerzen in Deutschland. 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Healthcare. 9 (2021). 10.3390/healthcare9010023 Tizuka, M.M., Clua, E.W.G., De Castro Salgado, L.C., Investigating, M.: -Health Gamification Rewards Elements for Adults 50+. In Proceedings of the 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH); IEEE: Vancouver, BC, Canada, August ; pp. 1–8. (2020) Liu, Y., Alexandrova, T., Nakajima, T., Gamifying Intelligent, E.: 2011 ACM Multimedia Conference, MM’11 and Co-Located Workshops - Workshop on Ubiquitous Meta User Interfaces, Ubi-MUI’11. MM11 - Proc. 2011 ACM Multimed. Conf. Co-Located Workshop - Ubi-MUI 2011 Workshop Ubi-MUI11 7–12, (2011). 10.1145/2072652.2072655 Altmeyer, M., Lessel, P., Krüger, A.: Investigating Gamification for Seniors Aged 75+. In Proceedings of the Proceedings of the 2018 Designing Interactive Systems Conference; Association for Computing Machinery: New York, NY, USA, June 8 ; pp. 453–458. (2018) Cechetti, N.P., Bellei, E.A., Biduski, D., Rodriguez, J.P.M., Roman, M.K., De Marchi, A.C.B.: Developing and Implementing a Gamification Method to Improve User Engagement: A Case Study with an m-Health Application for Hypertension Monitoring. Telemat Inf. 41 , 126–138 (2019). 10.1016/j.tele.2019.04.007 Kappen, D.L., Mirza-Babaei, P., Nacke, L.E.: Gamification through the Application of Motivational Affordances for Physical Activity Technology. In Proceedings of the Proceedings of the Annual Symposium on Computer-Human Interaction in Play; ACM: Amsterdam The Netherlands, October 15 ; pp. 5–18. (2017) Galán-Martín, M.A., Montero-Cuadrado, F., Lluch-Girbes, E., Coca-López, M.C., Mayo-Iscar, A., Cuesta-Vargas, A.: Pain Neuroscience Education and Physical Exercise for Patients with Chronic Spinal Pain in Primary Healthcare: A Randomised Trial Protocol. BMC Musculoskelet. Disord. 20 , 505 (2019). 10.1186/s12891-019-2889-1 Ryan, C.G., Gray, H.G., Newton, M., Granat, M.H.: Pain Biology Education and Exercise Classes Compared to Pain Biology Education Alone for Individuals with Chronic Low Back Pain: A Pilot Randomised Controlled Trial. Man. Ther. 15 , 382–387 (2010). 10.1016/j.math.2010.03.003 Frost, H., Moffett, J.A.K., Moser, J.S., Fairbank, J.C.T.: Randomised Controlled Trial for Evaluation of Fitness Programme for Patients with Chronic Low Back Pain. BMJ. 310 , 151–154 (1995). 10.1136/bmj.310.6973.151 Zahari, Z., Ishak, A., Justine, M.: The Effectiveness of Patient Education in Improving Pain, Disability and Quality of Life among Older People with Low Back Pain: A Systematic Review. J. Back Musculoskelet. Rehabil. 33 , 245–254 (2020). 10.3233/BMR-181305 Additional Declarations No competing interests reported. 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Also discoverable on Platform About Our Team In Review Editorial Policies Advisory Board Help Center Resources Author Services Accessibility API Access RSS feed Manage Cookie Preferences © Research Square 2026 | ISSN 2693-5015 (online) Privacy Policy Terms of Service Do Not Sell My Personal Information {"props":{"pageProps":{"initialData":{"identity":"rs-6881003","acceptedTermsAndConditions":true,"allowDirectSubmit":true,"archivedVersions":[],"articleType":"Research Article","associatedPublications":[],"authors":[{"id":486974422,"identity":"a38df4ef-c0e2-4ea5-9817-659948e955a4","order_by":0,"name":"Luis Perotti","email":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAZAAAAAyAQMAAABI0h/eAAAABlBMVEX///8AAABVwtN+AAAACXBIWXMAAA7EAAAOxAGVKw4bAAAA9klEQVRIie3SMWsCMRTA8RcenIuYNU5+hRQHEa76VTwCurS4OTkECulS6HqFfhDHCw9uEj+BgyI4p5tbm1M4SuVya4f8p+TBL8kQgFjsH9YDputN4aAAwGqZNJOkJgmCza8E20i9QsBuRaCNCPXi2CZd8sG7pXS9H4xeuT3AKg2QzAi2nY8/DAI9leeHT0KUsJsHCTBDUpaePGtiOWIi/CRE/MPM942MNU096Vz8JES0P7O4EaYpq27x9xbNpHs0Itsq2TdK2reSlCdDMdupRsI7i5P72kwkR3tylzU95twenVtNGsm1TP+dzMIAfv+ZWCwWi933AwnSTvV8jpR2AAAAAElFTkSuQmCC","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":true,"prefix":"","firstName":"Luis","middleName":"","lastName":"Perotti","suffix":""},{"id":486974423,"identity":"d237c44e-5a30-4a45-9dc5-e70e980c5b71","order_by":1,"name":"Oskar Stamm","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Oskar","middleName":"","lastName":"Stamm","suffix":""},{"id":486974424,"identity":"d4f65e11-836d-4af1-83cd-39cc68e3e07c","order_by":2,"name":"Susan Vorwerg-Gall","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Susan","middleName":"","lastName":"Vorwerg-Gall","suffix":""},{"id":486974425,"identity":"bdb4abb8-ecc8-4e1d-9712-56b8f9ede9aa","order_by":3,"name":"Lisa Mesletzky","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Lisa","middleName":"","lastName":"Mesletzky","suffix":""},{"id":486974426,"identity":"a60cd987-be88-43f3-9abc-ed80a5d3224a","order_by":4,"name":"Drin Ferizaj","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Drin","middleName":"","lastName":"Ferizaj","suffix":""},{"id":486974427,"identity":"4e450f94-3c3f-42b4-a741-8ab17ea1d8d1","order_by":5,"name":"Steffen Dißmann","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Steffen","middleName":"","lastName":"Dißmann","suffix":""},{"id":486974428,"identity":"544e56fc-31bd-406d-956f-58ea9082ffb1","order_by":6,"name":"Sandra Stube-Lahmann","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Sandra","middleName":"","lastName":"Stube-Lahmann","suffix":""},{"id":486974429,"identity":"3a300371-0ca4-4319-9c96-015550aa1c32","order_by":7,"name":"Marc Fournelle","email":"","orcid":"","institution":"Fraunhofer Institute for Biomedical Engineering","correspondingAuthor":false,"prefix":"","firstName":"Marc","middleName":"","lastName":"Fournelle","suffix":""},{"id":486974430,"identity":"5c4c300a-367c-4fa3-8385-fff63c3a522e","order_by":8,"name":"Nils Lahmann","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Nils","middleName":"","lastName":"Lahmann","suffix":""},{"id":486974431,"identity":"4ae2586a-ad6e-4409-b965-822102e03e4b","order_by":9,"name":"Ursula Müller-Werdan","email":"","orcid":"","institution":"Charité-Universitätsmedizin Berlin, Corporate Member of Freie Universität Berlin and Humboldt-Universität zu Berlin","correspondingAuthor":false,"prefix":"","firstName":"Ursula","middleName":"","lastName":"Müller-Werdan","suffix":""}],"badges":[],"createdAt":"2025-06-12 13:53:13","currentVersionCode":1,"declarations":"","doi":"10.21203/rs.3.rs-6881003/v1","doiUrl":"https://doi.org/10.21203/rs.3.rs-6881003/v1","draftVersion":[],"editorialEvents":[],"editorialNote":"","failedWorkflow":false,"files":[{"id":87386806,"identity":"43ecc56a-7e26-47fc-bfa2-c76a3367449b","added_by":"auto","created_at":"2025-07-23 09:00:34","extension":"jpeg","order_by":1,"title":"Figure 1","display":"","copyAsset":false,"role":"figure","size":417690,"visible":true,"origin":"","legend":"\u003cp\u003eDemonstration of the potential UI designs to study participant\u003c/p\u003e","description":"","filename":"floatimage1.jpeg","url":"https://assets-eu.researchsquare.com/files/rs-6881003/v1/a277193f5bb4c004667e0ece.jpeg"},{"id":87387830,"identity":"afea8eb6-6b54-460b-9214-6fec2bab39ed","added_by":"auto","created_at":"2025-07-23 09:08:34","extension":"jpeg","order_by":2,"title":"Figure 2","display":"","copyAsset":false,"role":"figure","size":195193,"visible":true,"origin":"","legend":"\u003cp\u003eTranslated UI design mockups; simple design (A), anatomical design (B), playful design (C)\u003c/p\u003e","description":"","filename":"floatimage2.jpeg","url":"https://assets-eu.researchsquare.com/files/rs-6881003/v1/aad92f120ca59766a4d4c785.jpeg"},{"id":87386812,"identity":"6528a7a0-781c-47e7-8da7-1a2beaadadfb","added_by":"auto","created_at":"2025-07-23 09:00:34","extension":"png","order_by":3,"title":"Figure 3","display":"","copyAsset":false,"role":"figure","size":376897,"visible":true,"origin":"","legend":"\u003cp\u003eTranslated mockups of the additional game elements; points (A), medals (B), leaderboard (C), levels (D), statistics (E)\u003c/p\u003e","description":"","filename":"floatimage3.png","url":"https://assets-eu.researchsquare.com/files/rs-6881003/v1/8008ef21365ad7f2dcb80d04.png"},{"id":103654415,"identity":"792eafa6-05d3-4ceb-ab3c-3816cc4528c2","added_by":"auto","created_at":"2026-02-28 14:10:28","extension":"pdf","order_by":0,"title":"","display":"","copyAsset":false,"role":"manuscript-pdf","size":1830498,"visible":true,"origin":"","legend":"","description":"","filename":"manuscript.pdf","url":"https://assets-eu.researchsquare.com/files/rs-6881003/v1/75c6c148-f3a2-4a7c-a8c6-dc256df956e0.pdf"}],"financialInterests":"No competing interests reported.","formattedTitle":"Ultrasound-based wearable for older chronic back pain patients: A requirement analysis of a user interface for biofeedback","fulltext":[{"header":"1. Introduction","content":"\u003cp\u003eChronic back pain represents one of the most prevalent health conditions in Germany, with 61.3% of people reporting back pain within the last twelve months. The condition is particularly common among older adults, with 33.9% of women and 25.9% of men suffering from chronic back pain (defined as pain lasting longer than three months). This condition significantly reduces quality of life in elderly populations and generates substantial healthcare costs due to treatments and work absenteeism [\u003cspan citationid=\"CR1\" class=\"CitationRef\"\u003e1\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eSegmental stabilization exercises (SSE) are a widely used physiotherapeutic approach for treating chronic back pain. These exercises, also termed core, spinal, or trunk stability exercises, aim to improve active core stability by targeting deep muscles including the m. transversus abdominis (deepest abdominal muscle), mm. multifidii (small back muscles connecting individual vertebrae), diaphragm, and pelvic floor muscles [\u003cspan citationid=\"CR2\" class=\"CitationRef\"\u003e2\u003c/span\u003e]. Patients with chronic back pain typically have reduced local stability and strength of these deep muscles, with atrophy, earlier fatigue, and delayed contraction of the transversus abdominis muscle [\u003cspan citationid=\"CR3\" class=\"CitationRef\"\u003e3\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eThrough SSE, patients learn to control these deep core muscles to reduce back pain by creating a muscular \"corset\" that supports the spine and protects joints from compressive forces [\u003cspan citationid=\"CR4\" class=\"CitationRef\"\u003e4\u003c/span\u003e]. A common SSE technique is the abdominal drawing-in maneuver, which allows for isolated contraction of the transverse abdominal muscle (TrA) [\u003cspan citationid=\"CR5\" class=\"CitationRef\"\u003e5\u003c/span\u003e]. This exercise is initially challenging because the superficial and deep muscles are usually exercised simultaneously, yet only minimal contraction of deep muscles is required for optimal stabilization.\u003c/p\u003e\u003cp\u003eThe effectiveness of SSE for chronic back pain is well-established. Coulumbe et al. [\u003cspan citationid=\"CR6\" class=\"CitationRef\"\u003e6\u003c/span\u003e] demonstrated in their meta-analysis that core stability exercises are more effective in reducing pain and improving functional status compared to conventional physical therapy in patients with chronic low back pain. However, performing SSE correctly remains challenging for both physiotherapists and patients, as it requires significant concentration and body awareness to achieve the right level of contraction in deep muscles without activating superficial muscles [\u003cspan citationid=\"CR7\" class=\"CitationRef\"\u003e7\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eLearning proper SSE techniques poses a significant challenge due to the nature of deep muscle contractions, which do not produce visible movements but are crucial for restoring spinal stability at the segmental level. Effective training necessitates precise feedback on the function of these deep muscles, particularly during the initial learning phases. Traditional feedback methods often involve physical therapists palpating or tapping over patients' abdominal muscles and providing sensory and verbal cues. Alternatively, patients may attempt to palpate their own abdominal muscles during exercises. However, these methods are subjective and may not reliably indicate accurate deep muscle activation. In a study by Valent\u0026iacute;n-Mazarrac\u0026iacute;n et al. [\u003cspan citationid=\"CR8\" class=\"CitationRef\"\u003e8\u003c/span\u003e], the reliability and concurrent validity of manual palpation during the abdominal drawing-in maneuver were examined. The results showed good to excellent intra- and inter-rater reliability of palpation, as well as acceptable concurrent validity when compared with rehabilitative ultrasound imaging in identifying preferred activation of the deep abdominal muscles, particularly the transversus abdominis. These findings support the use of palpation in clinical practice, although it remains subjective and may not offer the same level of accuracy as imaging-based techniques.\u003c/p\u003e\u003cp\u003eRehabilitative ultrasound imaging (RUSI) has emerged as a valuable biofeedback tool to improve motor performance and learning of trunk muscles in individuals with low back pain. Ultrasound feedback has been shown to effectively facilitate activation of the transversus abdominis during an abdominal drawing-in maneuver and the lumbar multifidus during isometric contraction [\u003cspan citationid=\"CR9\" class=\"CitationRef\"\u003e9\u003c/span\u003e]. Lin et al. [\u003cspan citationid=\"CR10\" class=\"CitationRef\"\u003e10\u003c/span\u003e] found that the thickness of deep abdominal muscles increased when performing stabilization exercises with ultrasound guidance. Real-time ultrasound feedback can significantly reduce the number of trials needed to learn proper muscle activation techniques [\u003cspan citationid=\"CR11\" class=\"CitationRef\"\u003e11\u003c/span\u003e]. However, several practical constraints impede widespread implementation. Ultrasound images of deep abdominal and back muscles are notoriously difficult to interpret, requiring experienced and highly specialized professionals for safe interpretation and to avoid low intra-observer reliability [\u003cspan citationid=\"CR7\" class=\"CitationRef\"\u003e7\u003c/span\u003e]. Furthermore, only practitioners with specialized training can effectively analyze ultrasound images of deep core muscles, limiting accessibility [\u003cspan citationid=\"CR12\" class=\"CitationRef\"\u003e12\u003c/span\u003e]. Traditional ultrasound systems are costly, bulky, and cumbersome, making them impractical for routine use in most physical therapy or home settings.\u003c/p\u003e\u003cp\u003eThese limitations highlight the need for more accessible and user-friendly approaches to ultrasound biofeedback. As noted by Stamm and Perotti [\u003cspan citationid=\"CR12\" class=\"CitationRef\"\u003e12\u003c/span\u003e], there is currently no wearable wireless device for physical therapy that transmits real-time ultrasound images of deep muscles to monitor stabilization exercises. The need for a smaller, portable ultrasound device that can be deployed quickly and inexpensively has been identified, consisting of a wireless transducer and mobile terminal that presents biofeedback in an easily understandable manner.\u003c/p\u003e\u003cp\u003eA previous study by Perotti et al. [\u003cspan citationid=\"CR7\" class=\"CitationRef\"\u003e7\u003c/span\u003e] investigated the needs and attitudes of older chronic back pain patients toward the ULTRAWEAR system\u0026mdash;a mobile ultrasound system providing deep learning-based biofeedback on SSE execution. This research explored pain management behavior, experience with SSE, and requirements for the ULTRAWEAR system among 15 older adults with chronic back pain. The study found that patients demonstrated high willingness to use such a wearable ultrasound system both in physiotherapeutic practices and at home. Participants particularly valued the potential for automated detection and evaluation of muscle contraction states, which they perceived as a major advantage over traditional subjective feedback methods like palpation [\u003cspan citationid=\"CR7\" class=\"CitationRef\"\u003e7\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eThis previous work established that the system in development was perceived as a helpful solution to support learning about SSE. The researchers observed that the experts they interviewed desired a user interface (UI) that would be \"playful and entertaining\" to motivate and engage patients. However, some experts preferred a simple visualization based on common medical technology, while others suggested a design that could schematically illustrate the anatomical structure of the ultrasound image. What remained missing from this initial investigation was the perspective of patients with chronic back pain regarding these different visualization approaches.\u003c/p\u003e\u003cp\u003eDesigning effective UI for older adults requires special consideration of age-related changes in visual perception, cognitive processing, and motor skills [\u003cspan citationid=\"CR13\" class=\"CitationRef\"\u003e13\u003c/span\u003e]. When designing feedback visualizations for physiotherapeutic applications, it is crucial to balance simplicity with informational content to ensure both ease of use and effectiveness [\u003cspan citationid=\"CR14\" class=\"CitationRef\"\u003e14\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eGamification can be defined as the use of game elements for the enhancement of user experience and engagement in contexts that are not games in themself, has emerged as a promising approach to increase motivation and adherence in health applications [\u003cspan citationid=\"CR15\" class=\"CitationRef\"\u003e15\u003c/span\u003e]. In the health context, gamification can motivate older people to use apps and help them achieve their health objectives [\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eResearch on game element preferences in older adults shows mixed results. Koivisto \u0026amp; Malik [\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e] found in their review of gamification for older adults a variety of game elements, with the most common being: 1) adaptive or increasing difficulty based on player progress, 2) social elements, 3) scores and points, 4) clear goals, and 5) progress indicators. Similarly, Sardi et al. [\u003cspan citationid=\"CR17\" class=\"CitationRef\"\u003e17\u003c/span\u003e] identified feedback, progression, rewards, and social interaction enhancement as the most relevant game elements for e-Health applications.\u003c/p\u003e\u003cp\u003eWhen designing gamified applications for older adults, it is essential to account for their specific needs and preferences. Koivisto and Malik [\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e] highlighted that older users often benefit from game elements that are intuitive, easy to understand, and tied to meaningful outcomes. Commonly effective elements include clear goals, adaptive difficulty, progress indicators, and social interaction features. Due to limited prior experience with digital games, game mechanics should be presented in a familiar and accessible manner to promote long-term engagement and support positive health-related behavior.\u003c/p\u003e\u003cp\u003eKappen et al. [\u003cspan citationid=\"CR18\" class=\"CitationRef\"\u003e18\u003c/span\u003e] conducted an eight-week study examining how gamified applications can promote physical activity in adults aged 50 and above. Through thematic analysis of participant feedback, the study identified several motivational features that supported engagement: activity tracking for self-monitoring, goal-setting via simple challenges, reward mechanisms like badges, and clear feedback on progress. These features were found to enhance motivation and were interpreted within the framework of self-determination theory, highlighting the importance of autonomy, competence, and relatedness. While not formal design principles, these themes offer practical insights into effective gamification for older adults.\u003c/p\u003e\u003cp\u003eIn addition to exercise feedback, pain education is an important component of comprehensive chronic back pain treatment. Pain Neuroscience Education (PNE) can improve knowledge and behavior of patients, thereby reducing pain intensity. Louw et al. [\u003cspan citationid=\"CR19\" class=\"CitationRef\"\u003e19\u003c/span\u003e] found strong evidence that pain education can change pain intensity, pain knowledge, disability, and pain behaviors in patients with musculoskeletal pain.\u003c/p\u003e\u003cp\u003ePNE aims to reduce pain and maladaptive behaviors by explaining to patients the underlying cognitive and biological principles of their pain experience. This often involves using pain analogies, educating patients about misconceptions about pain pathogenesis, and guiding them to make lifestyle and exercise changes. Misinterpreting pain on movement as harm leads to avoidance of movement; PNE works to change this perspective to the idea that pain serves as an alarm to protect the body [\u003cspan citationid=\"CR20\" class=\"CitationRef\"\u003e20\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eThe integration of pain education with exercise programs has shown promising results. However, as Airaksinen et al. [\u003cspan citationid=\"CR21\" class=\"CitationRef\"\u003e21\u003c/span\u003e] noted, chronic low back pain is unlikely to be effectively treated with a single intervention due to its multidimensional nature. Combined approaches that encourage activity, active self-management, and reduction of worry appear most effective. For older adults specifically, individualized education paired with appropriate exercises can provide a more comprehensive approach to pain management, addressing both the physical and psychological aspects of chronic pain.\u003c/p\u003e\u003cp\u003eDespite extensive research on chronic back pain treatment, ultrasound biofeedback, and gamification in health applications, several gaps remain in the literature. First, while ultrasound biofeedback has shown promise for improving SSE performance, existing systems are not optimized for user-friendly applications, particularly for older adults. Second, most gamification research focuses on younger populations, with limited understanding of how older adults perceive and respond to different game elements in health contexts. Third, although Perotti et al. [\u003cspan citationid=\"CR7\" class=\"CitationRef\"\u003e7\u003c/span\u003e] established the general acceptance of the ULTRAWEAR system, specific UI design preferences for visualizing ultrasound feedback in combination with pain education have not been investigated.\u003c/p\u003e\u003cp\u003eThe current study addresses these gaps by examining which UI designs older adults with chronic back pain prefer for receiving ultrasound-based exercise feedback, which game elements they find most motivating, and whether they perceive value in integrating pain education into the application.\u003c/p\u003e"},{"header":"2. Materials and Methods","content":"\u003cdiv id=\"Sec3\" class=\"Section2\"\u003e\u003ch2\u003e2.1. Study Design\u003c/h2\u003e\u003cp\u003eThe study employed an exploratory qualitative design, complemented by quantitative assessments to collect sociodemographic data from the participants with chronic back pain (CBP) and to assess the intention to use the different UI. Structured guided interviews were conducted to obtain insights into the evaluation of each UI version. In this reporting we are adhering to the Consolidated Criteria for Reporting Qualitative Research (COREQ). Data analysis was performed using systematic qualitative content analysis, following the approach by Mayring [\u003cspan citationid=\"CR22\" class=\"CitationRef\"\u003e22\u003c/span\u003e]. Ethical approval was obtained from the Ethics Committee of Charit\u0026eacute; \u0026ndash; Universit\u0026auml;tsmedizin Berlin (approval number EA4/182/21). Additionally, the trial was registered in the German Clinical Trials Register (DRKS-ID: DRKS00026684; UTN: U1111-1271-0066).\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec4\" class=\"Section2\"\u003e\u003ch2\u003e2.2. Study Procedure\u003c/h2\u003e\u003cp\u003e Participants with chronic back pain were recruited via email through the internal database of the Geriatrics Research Group at Charit\u0026eacute; \u0026ndash; Universit\u0026auml;tsmedizin Berlin. For participation in this study participants needed to be at least 65 years old, have experienced CBP for over six months, and be independently mobile. Exclusion criteria included cognitive impairments, sensory or motor deficits, inability to perform exercises while lying on the back, or severe spinal conditions such as tumors or fibromyalgia. Eligibility was determined through a telephone screening. Prior to data collection, a pilot test was conducted with a 65-year-old woman without CBP to evaluate the clarity and feasibility of study materials and procedures. Based on her feedback, adjustments were made to the interview structure, including the reordering and removal of specific questions to improve coherence.\u003c/p\u003e\u003cp\u003eThe study took place between November and December 2021 in the facility of the Geriatrics Research Group. We utilized consecutive sampling. Older adults with chronic back pain were first contacted through email, followed by a telephone screening. Out of 67 potential participants initially reached via email, 22 were screened over the phone. Among these, 22 older adults expressed interest and seven ultimately chose not to participate. Three of them declined without providing a reason, while another two were unable to attend due to falls that prevented travel to the study center. One individual did not show up for their scheduled appointment, and another canceled because of illness. Recruitment was concluded after 15 interviews when initial theoretical saturation was achieved, as no new themes or codes emerged, indicating code saturation. Each session lasted up to two hours. Three interviewers conducted the sessions: one male interviewer with expertise in public health as a member of the research group (I1), another male member of the research group with a physiotherapy background (I2) and a female working student specializing in human factors and design thinking (I3). Each interview involved both an interviewer and a second person taking notes to ensure accuracy in data collection.\u003c/p\u003e\u003cp\u003eFor obtaining informed consent, the on-site study appointment included a detailed explanation of the study\u0026rsquo;s purpose, emphasizing the exploration of their expectations and preferences for a wearable system designed to provide real-time feedback on stabilization exercises via ultrasound. The use of AI to support the interpretation of the ultrasound images for both the patient and the physiotherapist was explained. The participants were informed about data confidentiality, pseudonymization procedures, and the recording process, with audio recordings deleted after transcription. Written informed consent was obtained from all participants, along with additional consent for the use of images and audio recordings. Following consent, participants completed baseline questionnaires, including demographic data and the Technology Usage Inventory (TUI) subscales on curiosity and anxiety. To ensure a shared understanding of stabilization exercises, a physiotherapist guided participants through two exercises: (1) an abdominal drawing-in maneuver to activate the transverse abdominis muscle, performed through controlled breathing and self-palpation, and (2) the same maneuver with alternating leg lifts. Verbal instructions and hands-on feedback helped participants recognize correct muscle engagement.\u003c/p\u003e\u003cp\u003eParticipants were then introduced to a potential ultrasound-based feedback system using a mockup device. Employing a Wizard-of-Oz method, a study staff member demonstrated the system by holding a non-functional transducer over their abdomen while a pre-recorded ultrasound video was displayed on a tablet. The anatomical structures were explained, and participants were encouraged to consider the potential benefits of real-time muscle visualization. Subsequently, a video demonstration of the prototype application was shown, followed by an evaluation of three different interface designs for training feedback (Fig.\u0026nbsp;\u003cspan refid=\"Fig1\" class=\"InternalRef\"\u003e1\u003c/span\u003e). Participants provided feedback on each version, assessing aspects such as visual clarity, intuitiveness, and motivational impact. The qualitative semi-structured interview then focused on their overall impressions of the system, preferred interface elements, and additional design considerations for usability and engagement. To conclude, participants completed post-experiment TUI subscales measuring usability, skepticism, and intention to use the system. Additionally, they discussed potential enhancements, including alternative feedback modalities such as auditory cues, and their preferences for supplementary pain education content within the app.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec5\" class=\"Section2\"\u003e\u003ch2\u003e2.3. Materials\u003c/h2\u003e\u003cdiv id=\"Sec6\" class=\"Section3\"\u003e\u003ch2\u003e2.3.1 Technology Usage Inventory (TUI)\u003c/h2\u003e\u003cp\u003eThe Technology Usage Inventory (TUI) was used to evaluate participants' acceptance and intentions towards the ULTRAWEAR system [\u003cspan citationid=\"CR23\" class=\"CitationRef\"\u003e23\u003c/span\u003e]. This validated instrument demonstrates strong reliability (Cronbach's alpha ranging from 0.70 to 0.89) and consists of 30 items spread across nine distinct scales. These scales assess both pre-usage factors, such as curiosity and anxiety, and post-usage dimensions, including perceived interest, ease of use, usefulness, skepticism, accessibility, and intention to use. The pre-usage scales examine participants' curiosity to explore new technologies and their anxiety about making mistakes or feeling overwhelmed, while post-usage scales focus on perceived utility, ease of interaction, and trust in the technology. The immersion scale was excluded in this study since our system does not incorporate immersive virtual environments. The intention to use (ITU) subscale utilizes a visual analog scale, where 0 represents \u0026ldquo;I agree\u0026rdquo; and 100 indicates \u0026ldquo;I do not agree.\u0026rdquo; The three items from this scale generate a score ranging from 0 to 300, with higher scores reflecting a stronger intention to use the technology. Participants filled out the questionnaire by indicating their level of agreement with a series of statements, with responses generally given on a seven-point Likert scale. For scoring a sum score is used. The original authors conducted a principal component analysis on an elderly subgroup, reporting moderate sampling adequacy (KMO\u0026thinsp;=\u0026thinsp;.67) and significant results from Bartlett's test (\u003cem\u003eχ\u0026sup2;\u003c/em\u003e (276)\u0026thinsp;=\u0026thinsp;865.95; \u003cem\u003ep\u003c/em\u003e\u0026thinsp;\u0026lt;\u0026thinsp;.001), confirming sufficient inter-item correlations. The internal consistency of the full TUI questionnaire was assessed across different age groups, with Cronbach's alpha ranging from 0.66 to 0.89, demonstrating good reliability for the construct overall. We applied this assessment for the overall system and additionally for the three mockups used in this study. Here we assessed only the usability and intention to use subscales to assess these aspects separately for each mockup.\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec7\" class=\"Section3\"\u003e\u003ch2\u003e2.3.2 Questionnaire for sociodemographic characteristics\u003c/h2\u003e\u003cp\u003eA profile questionnaire was used to gather demographic information and to assess variables such as back pain location, pain intensity, quality of life impairment, and general attitude towards technology using the Affinity for Technology Interaction Scale [\u003cspan citationid=\"CR24\" class=\"CitationRef\"\u003e24\u003c/span\u003e]. This questionnaire provided relevant contextual data for participants, but additional questions outside the scope of the study were also included.\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec8\" class=\"Section3\"\u003e\u003ch2\u003e2.3.3 UI Mockups and Design Prototypes\u003c/h2\u003e\u003cp\u003eTo illustrate the app\u0026rsquo;s potential UI, a clickable mockup was created based on the findings of Stamm and Perotti [\u003cspan citationid=\"CR12\" class=\"CitationRef\"\u003e12\u003c/span\u003e], incorporating a simple, anatomical, and playful design. The mockup was developed by a partner specializing in UI design and was reviewed by experts in the development of user-friendly technology for older adults. A video was created to demonstrate the app's features (Fig.\u0026nbsp;\u003cspan refid=\"Fig2\" class=\"InternalRef\"\u003e2\u003c/span\u003e). The video journey includes an overview of the app\u0026rsquo;s educational content, feedback designs, game elements, and the diary feature.\u003c/p\u003e\u003cp\u003eThe mockup incorporated three distinct feedback designs to simulate the ultrasound system: a simple, anatomical, and playful design.\u003c/p\u003e\u003cp\u003e\u003cul\u003e\u003cli\u003e\u003cp\u003e\u003cb\u003eSimple Design (\u003c/b\u003eFig.\u0026nbsp;\u003cspan refid=\"Fig2\" class=\"InternalRef\"\u003e2\u003c/span\u003eA\u003cb\u003e)\u003c/b\u003e: This feedback system uses a clockwise-filling circle to represent deep muscle tension. The color of the circle shifts from blue (low tension) to green (optimal tension).\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cb\u003eAnatomical Design (\u003c/b\u003eFig.\u0026nbsp;\u003cspan refid=\"Fig2\" class=\"InternalRef\"\u003e2\u003c/span\u003eB\u003cb\u003e)\u003c/b\u003e: This design uses a visualization of muscles, where superficial muscles (rose) and deep muscles (red) move to indicate changes in muscle tension. Optimal tension is reached when the muscles move into the green area.\u003c/p\u003e\u003c/li\u003e\u003cli\u003e\u003cp\u003e\u003cb\u003ePlayful Design (\u003c/b\u003eFig.\u0026nbsp;\u003cspan refid=\"Fig2\" class=\"InternalRef\"\u003e2\u003c/span\u003eC\u003cb\u003e)\u003c/b\u003e: In this design, a balloon rises as muscle tension increases, reaching an optimal tension level when it crosses the green section of the scale.\u003c/p\u003e\u003c/li\u003e\u003c/ul\u003e\u003c/p\u003e\u003cp\u003eEach feedback design provides the instruction \u0026ldquo;Hold the tension for 30 seconds\u0026rdquo; once optimal tension is achieved. In addition, several game elements, including points, badges, levels, and a leaderboard, were integrated to increase motivation for exercise. Participants\u0026rsquo; preferences regarding these game elements were assessed during the study.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003c/div\u003e\u003c/div\u003e\u003cdiv id=\"Sec9\" class=\"Section2\"\u003e\u003ch2\u003e2.4 Additional Motivational Game Elements\u003c/h2\u003e\u003cp\u003eBased on existing literature, common gamification elements such as points, badges, and levels were included to enhance motivation [\u003cspan citationid=\"CR25\" class=\"CitationRef\"\u003e25\u003c/span\u003e]. A chart was developed to track users' progress across practice sessions, offering visual feedback on their performance. The game elements and progress chart were iteratively refined based on a pretest and further design development. While social interaction features were considered to enhance motivation, feedback from pretest interviews indicated that participants were not interested in sharing results with others. Therefore, the final system incorporated points, badges, levels, a leaderboard, and a progress chart, which were presented to participants through printed and laminated materials (Fig.\u0026nbsp;\u003cspan refid=\"Fig3\" class=\"InternalRef\"\u003e3\u003c/span\u003e).\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec10\" class=\"Section2\"\u003e\u003ch2\u003e2.5. Data Collection and Analysis\u003c/h2\u003e\u003cp\u003eAll interviews were audio-recorded with participant consent and transcribed using f4transkript (dr. dresing \u0026amp; pehl GmbH, Marburg) following standardized transcription guidelines. A structured content analysis was conducted using Atlas.ti 8 (ATLAS.ti Scientific Software Development GmbH, Berlin, Germany), applying a combination of deductive and inductive coding approaches. Initially, a preliminary coding scheme was developed based on theoretical considerations and the interview guide. Subsequently, two researchers (I1 and I2) independently coded pilot interviews, refining the categorization system through an iterative review process. A final coding framework was then established, consisting of 22 codes organized into six overarching thematic categories. In total, 608 statements were coded across the 15 interviews.\u003c/p\u003e\u003cp\u003eTo assess coding reliability, Krippendorff\u0026rsquo;s cu-alpha was calculated for both individual semantic domains and the dataset as a whole. In accordance with established standards, values exceeding α\u0026thinsp;=\u0026thinsp;0.800 were considered reliable, while those between 0.667 and 0.800 were interpreted with caution. Any data with reliability below α\u0026thinsp;=\u0026thinsp;0.667 was excluded from further statistical analysis.\u003c/p\u003e\u003cp\u003eQuantitative data analysis was performed using IBM SPSS Statistics 27 (IBM Corp., Armonk, NY, USA). Descriptive statistics were used to summarize participant characteristics, including age, pain severity, and quality-of-life impact. Categorical variables such as gender, back pain classification, pain location, and technology usage frequency were analyzed using relative distributions. Due to the sample size and non-normal distribution of data, standard deviations were omitted in favor of median and range reporting.\u003c/p\u003e\u003cp\u003eTo assess perceptions of the app design, participants completed the Technology Usage Inventory (TUI), excluding the immersion scale. Individual item scores were summed within each scale, with negatively coded items reversed. The resulting scale scores were then averaged, facilitating comparisons with reference data from a previous validation study involving older adults (65+) (Kothgassner et al., 2013).\u003c/p\u003e\u003cp\u003eTo examine preferences for the three feedback designs (simple, anatomical, and playful), Friedman tests were conducted for the intention to use and ease of use scales. Given the ordinal nature of the data and the within-subject design, this non-parametric test was deemed appropriate. Post hoc pairwise comparisons were performed to determine significant differences between the design variants, and effect sizes were calculated to assess the strength of these differences.\u003c/p\u003e\u003c/div\u003e"},{"header":"3. Results","content":"\u003cp\u003e\u003cem\u003e3.1 Research Participant Characteristics\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003e15 older adults meeting the inclusion criteria participated in this study (Table 1). Detailed sample characteristics are presented in Table 1. The group included more women (53.3%) than men (46.7%). The average age for all participants was 75.67 years. All participants experienced low back pain in the lumbar spine, with the majority also reporting pain in additional areas.\u003c/p\u003e\n\u003cp\u003e\u003cimg 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\"\u003e\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.2 Intercoder Reliability\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eFor analysis of the intercoder reliability between the two coders were summarized the various codes used for analysis into three code groups. The following table (Table 2) lists these code groups used in the analysis of the qualitative interviews including the calculated Krippendorff\u0026rsquo;s cu-\u0026alpha; [41,42]. As seen in the table, the calculated intercoder reliability was above 0.800 in most code groups and even above 0.900 in one code group. In the two code groups \u003cem\u003e\u0026ldquo;Prior experience with SSE\u0026rdquo;\u003c/em\u003e and \u003cem\u003e\u0026ldquo;Usefulness and usage scenario of the future system\u0026rdquo;,\u003c/em\u003e the value was below 0.800 but above the threshold of 0.667. This could have been due to the very broad category in the code group \u003cem\u003e\u0026ldquo;Usefulness and usage scenario of the future system\u0026rdquo;\u003c/em\u003e and the low number of citations in the code group \u003cem\u003e\u0026ldquo;Prior experience with SSE\u0026rdquo;\u003c/em\u003e.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eTable 2.\u0026nbsp;\u003c/strong\u003eCode groups used for the analysis and calculated intercoder reliability.\u003c/p\u003e\n\u003ctable border=\"1\" cellspacing=\"0\" cellpadding=\"0\" width=\"478\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eCode Group\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eCalculated Krippendorff\u0026rsquo;s cu-\u0026alpha;\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eSemantic domain \u0026bdquo;UI evaluation \u0026ldquo;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e0.80\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eCodes:\u0026nbsp;\u003c/p\u003e\n \u003cul\u003e\n \u003cli\u003eGeneral evaluation of the UI\u003c/li\u003e\n \u003cli\u003ePositive evaluation UI 1\u003c/li\u003e\n \u003cli\u003eIrritations UI 1\u003c/li\u003e\n \u003cli\u003eImprovement ideas UI 1\u003c/li\u003e\n \u003cli\u003ePositive evaluation UI 2\u003c/li\u003e\n \u003cli\u003eIrritations UI 2\u003c/li\u003e\n \u003cli\u003eImprovement ideas UI 2\u003c/li\u003e\n \u003cli\u003ePositive evaluation UI 3\u003c/li\u003e\n \u003cli\u003eIrritations UI 3\u003c/li\u003e\n \u003cli\u003eImprovement ideas UI 3\u003c/li\u003e\n \u003cli\u003ePreferred UI\u003c/li\u003e\n \u003cli\u003eAdditional acoustic feedback\u003c/li\u003e\n \u003cli\u003e● \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp;Additional visual feedback\u0026nbsp;\u003c/li\u003e\n \u003c/ul\u003e\n \u003c/td\u003e\n \u003ctd\u003e\u003cbr\u003e\u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eSemantic domain \u0026bdquo;UI elements for training motivation \u0026ldquo;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e0.97\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eCodes:\u0026nbsp;\u003c/p\u003e\n \u003cul\u003e\n \u003cli\u003eMotivational element - points\u003c/li\u003e\n \u003cli\u003eMotivational element - medals\u003c/li\u003e\n \u003cli\u003eMotivational element - leaderboard\u003c/li\u003e\n \u003cli\u003eMotivational element - statistics\u003c/li\u003e\n \u003cli\u003eMotivational element - levels\u003c/li\u003e\n \u003cli\u003e● \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp;Motivational element - preference\u003c/li\u003e\n \u003c/ul\u003e\n \u003c/td\u003e\n \u003ctd\u003e\u003cbr\u003e\u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eSemantic domain \u0026bdquo;Psychoeducation \u0026ldquo;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e0.84\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eCodes:\u0026nbsp;\u003c/p\u003e\n \u003cul\u003e\n \u003cli\u003ePsychoeducation - general attitude\u003c/li\u003e\n \u003cli\u003ePsychoeducation - format\u003c/li\u003e\n \u003cli\u003e● \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp;Psychoeducation - content\u003c/li\u003e\n \u003c/ul\u003e\n \u003c/td\u003e\n \u003ctd\u003e\u003cbr\u003e\u003c/td\u003e\n \u003c/tr\u003e\n \u003c/tbody\u003e\n\u003c/table\u003e\n\u003cp\u003e\u003cem\u003e3.3 Feedback on the Design and Comprehensibility\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe feedback on the system\u0026rsquo;s design and its comprehensibility was largely positive, with several participants highlighting the clear structure and ease of navigation. Seven participants emphasized that the system\u0026apos;s interface was intuitively organized, making it easy to use (\u0026ldquo;\u003cem\u003eWell, first of all, it was really very pleasant. I didn\u0026apos;t feel overwhelmed at all. Sometimes you get programs where you think, oh my goodness, how am I supposed to figure this out? It had a playful approach, which, from my perspective, was very good\u0026mdash;it wasn\u0026apos;t harsh but introduced things slowly. Somehow, I feel like I understood what it was supposed to be. It wasn\u0026apos;t one of those things where you\u0026apos;re left wondering, \u0026apos;What is this supposed to be?\u0026apos; It was somehow understandable.\u003c/em\u003e\u0026rdquo; P05). The color scheme was also praised for being visually appealing and conducive to navigation. In particular, three participants noted that the system was well-suited for older users, citing its user-friendly menu navigation and clear presentation of content.\u003c/p\u003e\n\u003cp\u003eHowever, some critical points were raised. Two participants mentioned that the font size was too small, especially for older users, and expressed a need for clearer text formatting to enhance legibility (\u003cem\u003e\u0026quot;It is quite strenuous. My eyes aren\u0026apos;t the best anyway. But you are targeting older people, after all.\u0026quot;\u0026nbsp;\u003c/em\u003eP16). One participant remarked that the text was hard to read, particularly for those with impaired vision. Four participants also pointed out that the system tended to present too much information at once, which could potentially overwhelm users (\u003cem\u003e\u0026quot;As I said, the information at the beginning is simply too much.\u0026quot;\u003c/em\u003e P06). These findings suggest that while the system\u0026apos;s overall design was seen as approachable, a focus on clearer text formatting and reducing the information load could improve usability.\u003c/p\u003e\n\u003cp\u003eParticipants found the system\u0026apos;s design playful and cute, noting that it felt engaging without being overwhelming (\u003cem\u003e\u0026quot;It\u0026apos;s cute how you\u0026apos;ve designed it\u0026mdash;playful.\u0026quot;\u003c/em\u003e P03). Nonetheless, some felt that a stronger emphasis on essential elements and better prioritization of options could enhance its overall comprehensibility. One user suggested that, while the system was effective, certain features felt somewhat complex and difficult to understand without more in-depth explanations (\u003cem\u003e\u0026quot;I assume that the relevant people have put thought into what is feasible and what it should achieve. I can imagine that. But, well, for me, it\u0026rsquo;s still a bit over my head at the moment.\u0026quot;\u003c/em\u003e\u0026nbsp; P02).\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.4 Feedback on the Simple Design\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe evaluation of the first mockup (\u0026ldquo;Simple Design\u0026rdquo;) revealed a mix of positive and critical feedback. Several participants appreciated the clear layout and intuitive interpretation of the interface, with two individuals specifically praising the logical structure that allowed them to complete tasks with minimal guidance. However, seven participants misunderstood the interpretation of the circle, mistakenly associating it with the time of contraction rather than the optimal achievable contraction (\u003cem\u003e\u0026ldquo;Well, I understand that as the duration of the process.\u0026rdquo;\u003c/em\u003e P11). Three participants highlighted a lack of sufficient labeling or visual cues, creating difficulties in understanding certain functionalities (\u0026ldquo;What does it look like if I don\u0026rsquo;t do the exercise correctly? Does it not continue, or does it turn red? What currently looks so successful up there\u0026mdash;green. Suppose I don\u0026rsquo;t do it right.\u0026rdquo; P16).\u003c/p\u003e\n\u003cp\u003eInteractivity was another area that received mixed feedback. Two participants noted that some interactive elements responded slower than expected, diminishing user satisfaction (\u003cem\u003e\u0026ldquo;Yes. It\u0026rsquo;s getting slow now.\u0026rdquo;\u003c/em\u003e P15). Additionally, one participant suggested the addition of a step-by-step tutorial to guide first-time users more effectively (\u003cem\u003e\u0026ldquo;But you need to have it properly explained.\u0026rdquo;\u003c/em\u003e P13). These responses indicate that while the design of the first mockup was functional, further adjustments in labeling, interactivity, and guidance could enhance the overall user experience.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.5 Feedback on the Anatomical Design\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe \u0026ldquo;Anatomical Design\u0026rdquo; was generally viewed more positively then the first mockup, but some areas for enhancement remained. Seven of the participants identified the red structures as muscles moving during the exercise while the other participants expressed irritation about this visualization. Four participants noted that the interface was more intuitive, with its design and smoother interactions aligning better with user expectations (\u003cem\u003e\u0026ldquo;Yes, in detail, it\u0026rsquo;s better than the first one. It\u0026rsquo;s a bit more visualized, whether you\u0026rsquo;re in the green zone, whether you\u0026rsquo;re doing it right.\u0026rdquo;\u003c/em\u003e P09). Three participants appreciated the clearer visual design, particularly the improved organization of information and the use of better labels as well as the visualization of each muscle (\u003cem\u003e\u0026ldquo;Hm, maybe it\u0026rsquo;s better than the first one because with the other one, it was the color that changed slowly, but here you can really see exactly how it slowly moves into the green and how far into the green, meaning how well you are doing it.\u0026rdquo;\u003c/em\u003e P09). However, a few participants still experienced difficulties with complex features that lacked adequate explanations (\u003cem\u003e\u0026ldquo;You certainly need the explanation. But now that I\u0026rsquo;ve seen it, I can immediately categorize it.\u0026rdquo;\u003c/em\u003e P12). Two users suggested adding tooltips or brief pop-up explanations to clarify the purpose of more advanced features. Furthermore, three participants expressed a desire for greater customization options, such as the ability to adjust font sizes or color schemes to suit their personal preferences. Overall, the \u0026ldquo;Anatomical Design\u0026rdquo; was regarded positively in terms of responsiveness and visual clarity, but the need for more explanations was identified as an area for improvement.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.6 Feedback on the Playful Design\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe \u0026ldquo;Playful Design\u0026rdquo; was seen as an improvement to the first two mockups in terms of clarity and simplicity. Five participants praised the interface for being more engaging, fun, and straightforward, noting that the streamlined design helped reduce confusion compared to previous versions (\u003cem\u003e\u0026ldquo;I mean, it certainly looks very funny, I would say. It\u0026rsquo;s not quite as technical. How should I put it (laughs)? It\u0026rsquo;s a bit simpler, I\u0026rsquo;d say, maybe easier to understand.\u0026rdquo;\u0026nbsp;\u003c/em\u003eP02). Two participants specifically liked the inclusion of the balloon as a visual guide for the exercise, which contributed to a more engaging and understandable experience, describing it as cute and funny (\u003cem\u003e\u0026ldquo;Well, such a balloon, something a bit cute.\u0026rdquo;\u003c/em\u003e P03). Despite these positive aspects, nine of the participants described the interface as inappropriate for senior users, stating it would be better suited for children (\u0026ldquo;Well, I would just bluntly say that for young people\u0026mdash;I mean children\u0026mdash;this thing might be the nicest.\u0026rdquo; P05). Three participants noted that elements such as button placement and color schemes varied between screens, disrupting the flow of the user experience (\u003cem\u003e\u0026ldquo;It confuses me because it says 140 up there, and I can\u0026apos;t make sense of that.\u0026rdquo;\u003c/em\u003e P16).\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.7 User Preferences for Feedback Designs\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eParticipants expressed differing opinions on the three feedback designs. Many liked the simple design for its clarity and ease of use, describing it as the most intuitive and straightforward option (\u003cem\u003e\u0026ldquo;I think this is the best.\u0026rdquo;\u003c/em\u003e P08, \u003cem\u003e\u0026ldquo;This is the most clear.\u0026rdquo;\u003c/em\u003e P18). Others preferred the anatomical design, seeing it as the most informative and medically relevant (\u003cem\u003e\u0026ldquo;I think the anatomical one is the best.\u0026rdquo;\u0026nbsp;\u003c/em\u003e P11, \u0026ldquo;I would prefer the anatomical one.\u0026rdquo; \u0026ndash; P12). The gamified design received mixed feedback\u0026mdash;some found it engaging, while others considered it too playful for a medical setting (\u003cem\u003e\u0026ldquo;This is all too childish for me.\u0026rdquo; \u0026ndash; P16, \u0026ldquo;I don\u0026rsquo;t like the playful approach.\u0026rdquo;\u003c/em\u003e P11). Several participants found it difficult to choose a clear favorite, as they saw all designs serving a similar purpose (\u0026ldquo;Basically, it all comes down to the same thing.\u0026rdquo; \u0026ndash; P02). Some valued the ability to switch between designs depending on their mood or needs (\u003cem\u003e\u0026ldquo;Depending on how you feel at the moment.\u0026rdquo;\u003c/em\u003e\u0026nbsp; P05). Overall, preferences varied, with many emphasizing the importance of customization to accommodate individual user needs.\u003c/p\u003e\n\u003cp\u003e3.8.1 Motivational Elements \u0026ndash; Points\u003c/p\u003e\n\u003cp\u003eThe participants provided varied feedback on the Points feature. Seven participants appreciated the feature, describing it as motivating and helpful in tracking their progress. The sense of accomplishment associated with earning points encouraged ongoing engagement with the system (\u003cem\u003e\u0026ldquo;It would satisfy me somehow if I got points.\u0026rdquo;\u003c/em\u003e P04). However, one participant mentioned that the Points feature would resonate best with users if it were based on qualitative feedback on exercise performance (\u003cem\u003e\u0026ldquo;So that means it gives me my exercises, and if they are good, I get many points; if they are bad, I get few points, to put it simply.\u0026rdquo;\u003c/em\u003e P05). Two participants pointed out that the criteria for awarding points were unclear, which reduced the perceived fairness and value of the system. To improve the system, participants suggested making the point-awarding criteria more transparent and offering goals to reach measured by points (\u003cem\u003e\u0026ldquo;And then maybe there could be a target, like reaching ten points in a week. That wouldn\u0026rsquo;t be bad.\u0026rdquo;\u0026nbsp;\u003c/em\u003eP05).\u003c/p\u003e\n\u003cp\u003e3.8.2 Motivational Elements \u0026ndash; Medals\u003c/p\u003e\n\u003cp\u003eThe Medals feature garnered a range of responses. Four participants found the medals to be a valuable addition, offering recognition for reaching milestones and fostering a sense of achievement (\u003cem\u003e\u0026ldquo;Yes, somehow an incentive, getting confirmation that you did well, is always a good thing.\u0026rdquo;\u003c/em\u003e P18). Some also appreciated the playful and engaging aspect that the medals brought to the system. However, three participants expressed concerns that the feature might seem superficial or unnecessary, particularly for those not interested in gamified elements (\u003cem\u003e\u0026ldquo;Well, either the device is fun, and I notice the success. Fun is relative, but if I notice the success, then I\u0026rsquo;ll continue using it.\u0026rdquo;\u003c/em\u003e P13). One participant suggested offering more personalized rewards, such as custom medals or certificates, to make the feature more appealing.\u003c/p\u003e\n\u003cp\u003e3.8.3 Motivational Elements \u0026ndash; Leaderboard\u003c/p\u003e\n\u003cp\u003eThe leaderboard feature received mixed feedback from participants. Four respondents appreciated it as a motivating element but noted that direct competition with other users was not necessary. They preferred comparing their exercise results with their own previous sessions (\u003cem\u003e\u0026ldquo;I liked that you compete with yourself. You can also see progress.\u0026rdquo;\u0026nbsp;\u003c/em\u003eP08). However, concerns were raised about its potential negative impact. Three participants mentioned that the leaderboard might discourage users who are not performing as well and therefore might not serve as a good motivational tool for older adults (\u003cem\u003e\u0026ldquo;I think that might work for younger people. But I believe older individuals don\u0026rsquo;t need that anymore.\u0026rdquo;\u003c/em\u003e P04). To balance competition with inclusivity, it was recommended to implement alternative ranking systems, such as focusing on personal progress tracking rather than direct comparisons with others.\u003c/p\u003e\n\u003cp\u003e3.8.4 Motivational Elements \u0026ndash; Levels\u003c/p\u003e\n\u003cp\u003eThe levels system was generally perceived as a positive motivational tool. Four participants highlighted its ability to provide a clear sense of progression, reinforcing their achievements and allowing them to assess their improvement over time. They noted that reaching new levels offered a tangible goal, which contributed to sustained engagement (\u0026ldquo;\u003cem\u003eThe levels are similar to many computer games, where you reach a new level.\u0026rdquo;\u003c/em\u003e P15). Two respondents suggested that progression should be tied to points earned through good exercise performance. Additionally, one participant proposed using descriptive names such as \u0026ldquo;beginner\u0026rdquo; and \u0026ldquo;expert\u0026rdquo; instead of numerical levels (P04). While the level system was considered beneficial in a clinical setting with a physiotherapist, it was seen as less necessary for home use (\u003cem\u003e\u0026ldquo;Well, for professional use, for the physiotherapist, it might be quite interesting. But for me as a patient and for at home, I wouldn\u0026rsquo;t necessarily need it.\u0026rdquo;\u0026nbsp;\u003c/em\u003eP17). Another participant recommended aligning the levels with the difficulty or pacing of exercises to match individual preferences or experience (\u003cem\u003e\u0026ldquo;But you could also introduce different exercises that are more challenging.\u0026rdquo;\u003c/em\u003e P08).\u003c/p\u003e\n\u003cp\u003e3.8.5 Motivational Elements \u0026ndash; Statistics\u003c/p\u003e\n\u003cp\u003eThe statistics feature was generally well-received, with fourteen participants highlighting its value in providing detailed insights and a simple overview of their progress. One participant emphasized that the statistics would be a good way to receive longitudinal feedback on exercise performance (\u003cem\u003e\u0026ldquo;You had that statistic at the end. I would be interested in that. But afterwards, not in parallel.\u0026rdquo;\u003c/em\u003e P03). These insights were seen as empowering and motivating, particularly when represented visually through charts or graphs. The absence of gamified elements was especially described as appropriate (\u003cem\u003e\u0026ldquo;Yes, for example, that is also a good thing. In my opinion, this is no longer playful or gimmicky; it feels more serious.\u0026rdquo;\u003c/em\u003e P05). One participant suggested offering a simplified view of key metrics, such as a monthly summary, for users who prefer a more basic overview.\u003c/p\u003e\n\u003cp\u003e3.9.1 Suggestions for Additional System Feedback \u0026ndash; Visual\u003c/p\u003e\n\u003cp\u003eMost participants praised the use of additional visual feedback as an effective and intuitive method for conveying system responses. Only one participant considered additional visual feedback unnecessary. Six respondents specifically noted that clear visual cues, such as color-coded notifications, progress bars, and animations, helped reduce cognitive load and facilitated understanding of the system\u0026apos;s status or required actions. Four participants suggested displaying the actual ultrasound image of the muscles between exercises to enhance comprehension of anatomical structures, emphasizing the need for thorough instruction beforehand (\u003cem\u003e\u0026ldquo;And here, with ultrasound, you first need a trained eye. You certainly need an explanation. But now that I\u0026rsquo;ve seen it, I can immediately understand it. So I think both are important, at least that\u0026apos;s what I would say.\u0026rdquo;\u003c/em\u003e P12). Additionally, it was mentioned that incorporating instructional videos could support the use of the system in home settings (\u003cem\u003e\u0026ldquo;Yes, as a video, perhaps showing someone demonstrating it. And you would need to follow along within a certain time frame.\u0026rdquo;\u003c/em\u003e P12). Another participant suggested that additional visual support could introduce an element of fun to the training, proposing that humorous elements could also be integrated (\u003cem\u003e\u0026ldquo;A joke is always good, laughing, lightening things up a bit.\u0026rdquo;\u003c/em\u003e P08).\u003c/p\u003e\n\u003cp\u003e3.9.2 Suggestions for Additional System Feedback \u0026ndash; Acoustic\u003c/p\u003e\n\u003cp\u003eParticipants had mixed reactions to the possibility to add additional acoustic feedback options to the system. Three respondents found it useful for confirming the start or end of one exercise or drawing attention to important notifications. It was mentioned that acoustic information would be especially helpful when users lying on their back would be unable to look at the screen (\u003cem\u003e\u0026ldquo;That would certainly be a nice feature if it were not only visual but also audible. So that you can see that you don\u0026apos;t always have to stare at it. When I tense this, I have to keep looking.\u0026rdquo;\u003c/em\u003e P15). Several participants specifically preferred spoken instructions over simple sounds, as they felt a voice gave the impression of personal guidance and support (\u003cem\u003e\u0026ldquo;I prefer speech. Think of people my age, 76, 80, 85; they would also prefer speech.\u0026rdquo;\u003c/em\u003e P10). An acoustic signal via speech was also considered as helpful when providing instructions on exercise execution (\u003cem\u003e\u0026ldquo;Maybe the lady could say something, either you see it, but she could also say, for example, Contract now,\u0026apos; \u0026apos;Hold for 30 seconds.\u0026apos; And then I can see whether I decrease during those 30 seconds or not, so it would be useful to say something because I don\u0026rsquo;t always have to look here. That would be stressful.\u0026rdquo;\u003c/em\u003e P12). Two participants mentioned that frequent or loud audio signals could become distracting, particularly during prolonged usage. One participant suggested that auditory alerts should be reserved for critical moments, such as signaling incorrect exercise execution or urgent updates, rather than routine confirmations. The type and quality of sound feedback were also discussed. Participants expressed a preference for low, harmonic tones rather than high-pitched signals, which they found unpleasant or disruptive. Additionally, they suggested varying the pitch or intensity of the tones based on muscle tension, providing dynamic feedback that adapts to user performance (\u003cem\u003e\u0026ldquo;Rising tones, something like the beginning, and then it would get higher or louder, or something like that.\u0026rdquo;\u003c/em\u003e P15). Some users also highlighted the importance of sound feedback for scenarios where the screen isn\u0026rsquo;t visible, such as exercising in the dark (\u003cem\u003e\u0026ldquo;You are not a patient, as a subject or as a perceiver, and much could be done through sound. It could be used in the dark, perhaps, or while lying down after getting up or first thing in the morning. And again at night before going to bed, much could be done with sound, I think.\u0026rdquo;\u003c/em\u003e P11).\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.10 Psychoeducation\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe possibility to incorporate informational material on pain and pain management into the system was generally well received, with 10 participants finding it a helpful addition. They emphasized that the materials should be useful, clear and informative and could help inexperienced users (\u003cem\u003e\u0026ldquo;For me specifically, where I am a bit of a layperson in this regard, it would be quite useful.\u0026rdquo;\u003c/em\u003e P02). Participants particularly appreciated content on anatomy, muscle structure, and pain management, as well as practical information on treatment options, everyday tips, and additional exercises (\u003cem\u003e\u0026ldquo;Yes, for example, dealing with pain and how back pain arises, that would be good to be able to retrieve; that wouldn\u0026rsquo;t be bad.\u0026rdquo;\u003c/em\u003e P05). Several users also suggested periodic updates on new medical research and new types of exercises and evolving best practices for pain management (\u003cem\u003e\u0026ldquo;Well, if scientifically and medically new exercises were included. Where you could say, it has now been shown to be very helpful. Then you could expand it with these exercises.\u0026rdquo;\u003c/em\u003e P09). Five respondents found psychoeducation as unnecessary within the system, since they would get the information needed by the therapist.\u003c/p\u003e\n\u003cp\u003eA recurring suggestion was to present information in different formats based on complexity. Basic topics could be provided as text with images, while more complex subjects (e.g., advanced pain mechanisms) would be better suited for video explanations (\u003cem\u003e\u0026ldquo;So, if you make a video, you could also nicely overlay it with a graphic, that wouldn\u0026rsquo;t be a problem today. If you only do text, yes, not everyone just reads text. With video, you have both image and text. The learning effect is also greater, normally. There are others who learn better through text, so why not both? The effort is minimal.\u0026rdquo;\u003c/em\u003e P10). Three participants expressed that passive learning through long text sections was less effective than interactive learning elements, such as step-by-step tutorials or scenario-based guidance. Accessibility was another key consideration. Two participants stressed the need to provide content in multiple formats, including text, audio, and video, to accommodate different learning styles and sensory impairments. One participant specifically recommended the inclusion of subtitles in all video materials to ensure comprehension for users with hearing difficulties. Finally, one participant suggested integrating psychoeducation in the form of an always available portal, allowing users to access only needed information at will \u003cem\u003e\u0026ldquo;Portals, you can always check in because they are constantly updated. You\u0026rsquo;re the one who has already experienced a lot, done a lot, seen a lot. When you check in on such a portal, if something new appears, is it something for me? Can I take something from it? I find that useful.\u0026rdquo;\u003c/em\u003e P06).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.11 Results of the Technology Usage Inventory\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThe results of the Technology Usage Inventory provide a comprehensive overview of participants\u0026apos; acceptance and intended adoption of the ULTRAWEAR system. The sample exhibited moderate levels of curiosity (\u003cem\u003eM\u003c/em\u003e=18.13, \u003cem\u003eSD\u003c/em\u003e=4.87) and relatively low anxiety (\u003cem\u003eM\u003c/em\u003e=12.67, \u003cem\u003eSD\u003c/em\u003e=6.69) regarding new technologies, indicating a generally favorable predisposition prior to system interaction. Post-usage evaluations revealed a balanced degree of interest (\u003cem\u003eM\u003c/em\u003e=17.40, \u003cem\u003eSD\u003c/em\u003e=7.91) and a positive perception of ease of use (\u003cem\u003eM\u003c/em\u003e=17.93, \u003cem\u003eSD\u003c/em\u003e=3.22). The high mean score for perceived usefulness (\u003cem\u003eM\u003c/em\u003e=22.67, \u003cem\u003eSD\u003c/em\u003e=3.89) underscores the strong functional value attributed to the system by participants. Moreover, skepticism toward the technology was notably low (\u003cem\u003eM\u003c/em\u003e=5.27, \u003cem\u003eSD\u003c/em\u003e=2.09), suggesting robust trust in the system\u0026rsquo;s reliability and performance. The accessibility score (\u003cem\u003eM\u003c/em\u003e=14.20, \u003cem\u003eSD\u003c/em\u003e=3.78) indicates moderate perceptions of the system\u0026rsquo;s ease of access and usability. The intention to use the score was high (\u003cem\u003eM\u003c/em\u003e=260.67, \u003cem\u003eSD\u003c/em\u003e=29.10) on a scale ranging from 0 to 300, demonstrating a pronounced willingness among participants to potentially integrate the ULTRAWEAR system into regular use. These findings suggest strong acceptance and potential for successful implementation of the technology within the target population, with particular strengths in perceived usefulness and intention to use.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e3.12 Comparison of the ease of use and intention to use between the three mockup designs\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eUser friendliness did not differ between the different UI versions (Table 3). However, significant differences in the intention to use subscales (\u003cem\u003e\u0026chi;\u003csup\u003e2\u003c/sup\u003e\u003c/em\u003e (2)=8.40, \u003cem\u003ep\u003c/em\u003e=.015) were present. Kendall\u0026apos;s W was 0.28, indicating a medium effect size. Subsequently, the Wilcoxon rank sum test was conducted for paired samples to analyze the differences in the ITU subscale between the three mockups. Here, only the differences between the playful mockup and the anatomical mockup (\u003cem\u003eZ\u003c/em\u003e=-2.05,\u003cem\u003e\u0026nbsp;p\u003c/em\u003e=.041) and between the playful mockup and the simple mockup (\u003cem\u003eZ\u003c/em\u003e=-2.95, \u003cem\u003ep\u003c/em\u003e=.003) were significant, while the values for the playful design were lower in each case. The effect sizes in both comparisons were a large effect (playful/anatomical: \u003cem\u003er\u003c/em\u003e=-0.53; playful/simple: \u003cem\u003er\u003c/em\u003e=-0.76).\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eTable 3\u003c/strong\u003e TUI subscale comparison between UI versions\u003c/p\u003e\n\u003ctable border=\"0\" cellspacing=\"0\" cellpadding=\"0\" width=\"579\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eTUI Scale\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eSimple Design\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eAnatomical Design\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003ePlayful Design\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd valign=\"top\"\u003e\u003cbr\u003e\u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e\u003cem\u003eM\u003c/em\u003e [\u003cem\u003eSD\u003c/em\u003e]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e\u003cem\u003eM\u003c/em\u003e [\u003cem\u003eSD\u003c/em\u003e]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eM [\u003cem\u003eSD\u003c/em\u003e]\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eEase of use\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e13.40 [2.87]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e14.47 [0.83]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e13.93 [1.75]\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003eIntention to use\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e209.00 [90.56]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e245.87 [40.66]\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd valign=\"top\"\u003e\n \u003cp\u003e144.80 [101.42]\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003c/tbody\u003e\n\u003c/table\u003e"},{"header":"4. Discussion","content":"\u003cp\u003eThis study demonstrated that the ULTRAWEAR system and the different UI versions were generally well-received. Participants favored the simple and anatomical designs for receiving feedback on deep muscle activation during exercise. Additionally, game elements such as progress tracking through charts and points were perceived as potentially enhancing motivation, suggesting they could be beneficial for older adults with chronic back pain. Integrating a level system to track progress may further encourage sustained use. There is also evidence that incorporating pain education would be well received by patients and could support patient engagement and promote physical activity.\u003c/p\u003e\u003cp\u003eWhen comparing the three feedback designs, older adults with chronic low back pain most frequently mentioned the simple and anatomical UI as the preferred method of receiving exercise feedback using the ultrasound-based wearable. A significant difference was observed in the intention to use ratings, with the simple and anatomical designs preferred over the gamified version. This suggests that a highly playful design may not align with the preferences of older adults with back pain. One potential reason could be that overly colorful and childlike aesthetics may feel inappropriate in a medical or rehabilitation context, as patients might perceive such designs as lacking seriousness. The concept of infantilization\u0026mdash;where older adults are treated in a childlike manner\u0026mdash;is often viewed as disrespectful and can lead to resistance [\u003cspan citationid=\"CR26\" class=\"CitationRef\"\u003e26\u003c/span\u003e]. Supporting this, participants appreciated the simple design for its professional appearance, while the anatomical design was valued for providing additional insights into muscle activity.\u003c/p\u003e\u003cp\u003eAll three feedback designs were considered easy to understand, with the simple version rated as the most intuitive, followed by the anatomical and gamified designs. However, the scale representation in the simple and anatomical designs was found to be unclear, while fewer participants reported issues with the playful design. This could be attributed to the order in which the designs were presented, as familiarity with the interface might have improved comprehension. Importantly, no significant differences in ease of use were found among the feedback designs, indicating that design preferences were likely influenced by other factors rather than usability alone. In the literature, factors such as icon size, density of information and color contrast are seen as UI elements influencing usability for older adults [\u003cspan citationid=\"CR27\" class=\"CitationRef\"\u003e27\u003c/span\u003e, \u003cspan citationid=\"CR28\" class=\"CitationRef\"\u003e28\u003c/span\u003e]. Additionally, participants expressed a strong desire for audio feedback, supporting the idea that combining visual and auditory cues could improve user experience. According to Wickens\u0026rsquo; [\u003cspan citationid=\"CR29\" class=\"CitationRef\"\u003e29\u003c/span\u003e] multiple resources theory, dual-task performance\u0026mdash;such as monitoring feedback while engaging in muscle activation\u0026mdash;benefits from distributing cognitive load across different sensory modalities. This aligns with common physiotherapy practices, where verbal feedback is used to guide muscle activation [\u003cspan citationid=\"CR30\" class=\"CitationRef\"\u003e30\u003c/span\u003e, \u003cspan citationid=\"CR31\" class=\"CitationRef\"\u003e31\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eOverall, the app was rated highly in terms of usability and acceptance. The intention to use the system was high, suggesting strong user interest in the ultrasound-based wearable. While many older adults perceive new technology as beneficial for health purposes, this positive attitude is often linked to a perceived usefulness and ease of use of the technology [\u003cspan additionalcitationids=\"CR33 CR34\" citationid=\"CR32\" class=\"CitationRef\"\u003e32\u003c/span\u003e\u0026ndash;\u003cspan citationid=\"CR35\" class=\"CitationRef\"\u003e35\u003c/span\u003e]. Participants found the app well-structured, easy to understand, and visually appealing. The accessibility of the system was rated slightly above average, though some uncertainty remained regarding the cost of hardware for personal or clinical use. This might be even more prominent in future applications when the price for the wearable may be foreseeable and the application in home-settings might be feasible. The older adults who participated in this study may have had a generally positive attitude towards technology (as indicated in the Affinity for Technology Interaction score). Prior research has identified two primary personas among older adults using gamified health apps\u0026mdash;those hesitant toward technology and those more accepting [\u003cspan citationid=\"CR36\" class=\"CitationRef\"\u003e36\u003c/span\u003e]. The current findings suggest that app appearance can influence engagement, supporting the idea that customization and adaptation of design elements could improve adoption among diverse user groups.\u003c/p\u003e\u003cp\u003eGame elements that motivated participants most were charts, followed by points and levels. Progress tracking is a well-established motivator in gamified health applications, especially for older users [\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e, \u003cspan citationid=\"CR37\" class=\"CitationRef\"\u003e37\u003c/span\u003e]. While points are commonly used in gamified apps, leaderboards and badges were less favored [\u003cspan citationid=\"CR25\" class=\"CitationRef\"\u003e25\u003c/span\u003e]. This may be because leaderboards often encourage direct competition, which older users do not find appealing, which was also evident in our study. Prior research suggests that older adults over 75 prefer collaborative rather than competitive game elements, aligning with findings that leaderboards and badges in this study were less favored [\u003cspan citationid=\"CR38\" class=\"CitationRef\"\u003e38\u003c/span\u003e]. Furthermore, participants generally criticized a too gamified UI, consistent with Tizuka et al.'s [\u003cspan citationid=\"CR36\" class=\"CitationRef\"\u003e36\u003c/span\u003e] recommendation to avoid overwhelming older users with excessive gamification which can even.\u003c/p\u003e\u003cp\u003eBeyond visualized game elements, participants identified additional motivational factors, with achievement emerging as the strongest. This aligns with the idea that individuals with chronic pain may be particularly driven by the goal of improving mobility and reducing discomfort. Social interaction, whether with peers or physiotherapists, was also highlighted as an important motivator. Prior studies emphasize the role of social engagement in increasing adherence to health apps [\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e]. Other motivating factors included clear goal setting, reminders, and exercise variety, all of which are commonly recommended in gamified health interventions [\u003cspan citationid=\"CR39\" class=\"CitationRef\"\u003e39\u003c/span\u003e, \u003cspan citationid=\"CR40\" class=\"CitationRef\"\u003e40\u003c/span\u003e].\u003c/p\u003e\u003cp\u003eFinally, participants expressed interest in receiving pain education within the app, though they did not consider it a necessity. Previous research suggests that combining pain education with physical activity can lead to long-term improvements in pain intensity, disability, and overall quality of life [\u003cspan citationid=\"CR41\" class=\"CitationRef\"\u003e41\u003c/span\u003e]. While prior studies have tested various pain education models, findings remain mixed. Ryan et al. [\u003cspan citationid=\"CR42\" class=\"CitationRef\"\u003e42\u003c/span\u003e] found that pain education alone reduced chronic low back pain more effectively than when combined with stabilization exercises, whereas Frost et al. [\u003cspan citationid=\"CR43\" class=\"CitationRef\"\u003e43\u003c/span\u003e] reported the opposite effect when using a different educational approach. Given that participants in the present study preferred pain education as a complement to stabilization exercises, an app-based education module could focus on key topics such as anatomy, pain mechanisms, and posture correction. However, the limited number of studies specifically addressing pain education for older adults with back pain highlights the need for further research in this area [\u003cspan citationid=\"CR44\" class=\"CitationRef\"\u003e44\u003c/span\u003e].\u003c/p\u003e\u003cdiv id=\"Sec30\" class=\"Section2\"\u003e\u003ch2\u003e4.1 Strength and Limitations\u003c/h2\u003e\u003cp\u003eA key strength of our study is its mixed-methods approach, which combines qualitative insights with quantitative baseline assessments to provide a comprehensive evaluation of the ultrasound-based wearable system for older adults with chronic back pain. The use of structured guided interviews, systematic qualitative content analysis, and validated measurement tools, such as the Technology Usage Inventory (TUI), enhances the reliability and depth of the findings. Additionally, the inclusion of a diverse range of feedback designs and motivational game elements allowed for a nuanced understanding of user preferences. The study also benefits from a rigorous recruitment and screening process, ensuring that participants met well-defined inclusion criteria, and from adherence to established reporting guidelines (COREQ). However, several limitations should be noted. The sample size was relatively small (n\u0026thinsp;=\u0026thinsp;15) and limited to older adults with a generally positive attitude toward technology, which may limit the generalizability of the findings to a broader population. Additionally, the Wizard-of-Oz methodology, while useful for early-stage user testing, does not fully replicate real-world system functionality, potentially influencing participant perceptions. The study was also conducted in a controlled environment rather than home settings, which may not fully capture real-life usability challenges. Lastly, while initial theoretical saturation was achieved, further research with larger and more diverse samples is needed to validate the effectiveness and long-term acceptance of the proposed system.\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec31\" class=\"Section2\"\u003e\u003ch2\u003e4.2 Conclusion\u003c/h2\u003e\u003cp\u003eThis study provides evidence that older adults with chronic back pain are receptive to an ultrasound-based wearable app, with strong preference for simple and anatomical feedback designs. Key motivating game elements include charts, points, and levels, while overly playful or competitive features may be less effective. Additionally, auditory feedback and optional pain education could enhance engagement. While these findings are promising, further studies are needed to validate the effectiveness of these design choices in larger and more diverse populations.\u003c/p\u003e\u003c/div\u003e\u003cdiv id=\"Sec32\" class=\"Section2\"\u003e\u003ch2\u003e4.3 Practical Implications\u003c/h2\u003e\u003cp\u003eThe results of this study highlight several practical implications for the development of digital health applications. First, system design should prioritize clarity and ease of use, ensuring that navigation and interface elements are intuitive, especially for older users. Second, feedback mechanisms should be customizable to accommodate individual preferences regarding visual and acoustic cues. This could enhance user comfort while maintaining the effectiveness of real-time feedback.\u003c/p\u003e\u003cp\u003eThird, gamification features should be carefully implemented, with an emphasis on personalization. Providing users with the option to enable or disable gamification elements based on their preferences may improve overall acceptance and motivation. Lastly, psychoeducational content should be interactive and accessible, incorporating multiple formats such as text, audio, and video to cater to different learning preferences.\u003c/p\u003e\u003c/div\u003e"},{"header":"Declarations","content":"\u003ch2\u003eAuthor Contributions\u003c/h2\u003e\n\u003cp\u003eConceptualization, L.P. and O.S.; methodology, L.P. and O.S.; validation, L.P., O.S. and L.M.; formal analysis, L.P., and O.S.; investigation, L.P., O.S. and L.M.; resources, L.P., O.S., M.F., S.S.-L., N.L. and U.M.-W.; data curation, L.P., L.M. and O.S.; writing—original draft preparation, L.P., S.V., D.F., S.D. and O.S.; writing—review and editing, L.P., O.S., S.V., D.F., S.D., S.S.-L., N.L. M.F. and U.M.-W.; visualization, L.P. and O.S.; supervision, S.S.-L., N.L., U.M.-W.; project administration, L.P., M.F. and O.S.; funding acquisition, M.F. and U.M.-W. All authors have read and agreed to the published version of the manuscript.\u003c/p\u003e\n\u003ch2\u003eFunding\u003c/h2\u003e\n\u003cp\u003eThe ULTRAWEAR project and this study were funded by the German Aerospace Center (German: Deutsches Zentrum für Luft-und Raumfahrt e. V.) with the grant number 01EC1906C. The \u0026nbsp;Open Access Publication Fund of Charité–Universitätsmedizin Berlin funded the APC for this publication.\u003c/p\u003e\n\u003ch2\u003eInstitutional Review Board Statement\u003c/h2\u003e\n\u003cp\u003eThe Ethics Committee of the Charité–Universitätsmedizin Berlin (EA4/182/21) approved this study, which was conducted in accordance with the Declaration of Helsinki.\u003c/p\u003e\n\u003ch2\u003eInformed Consent Statement\u003c/h2\u003e\n\u003cp\u003eWe obtained written informed consent from all subjects involved in the study. We also obtained separate written consent for the publication of photographic images by the study participants.\u003c/p\u003e\n\u003ch2\u003eData Availability Statement\u003c/h2\u003e\n\u003cp\u003eThe dataset underlying this study is available upon request from the corresponding author.\u003c/p\u003e\n\u003ch2\u003eAcknowledgments\u003c/h2\u003e\n\u003cp\u003eThe authors thank the participants for their support in the study. We would also like to thank the agency FUSE GmbH for providing the UI used in this study.\u003c/p\u003e\n\u003ch2\u003eCompeting interests\u003c/h2\u003e\n\u003cp\u003eThe authors declare no conflict of interest.\u003c/p\u003e"},{"header":"References","content":"\u003col\u003e\u003cli\u003e\u003cspan\u003eVon Der Lippe, E., Krause, L., Prost, M., Wengler, A., Leddin, J., M\u0026uuml;ller, A., Zeisler, M.-L., Anton, A., Rommel, A.: BURDEN 2020 Study Group Pr\u0026auml;valenz von R\u0026uuml;cken- und Nackenschmerzen in Deutschland. Ergebnisse der Krankheitslast-Studie BURDEN 2020. 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BMJ. \u003cb\u003e310\u003c/b\u003e, 151\u0026ndash;154 (1995). \u003cspan class=\"ExternalRef\"\u003e\u003cspan class=\"RefSource\"\u003e10.1136/bmj.310.6973.151\u003c/span\u003e\u003cspan address=\"10.1136/bmj.310.6973.151\" targettype=\"DOI\" class=\"RefTarget\"\u003e\u003c/span\u003e\u003c/span\u003e\u003c/span\u003e\u003c/li\u003e\u003cli\u003e\u003cspan\u003eZahari, Z., Ishak, A., Justine, M.: The Effectiveness of Patient Education in Improving Pain, Disability and Quality of Life among Older People with Low Back Pain: A Systematic Review. J. Back Musculoskelet. Rehabil. \u003cb\u003e33\u003c/b\u003e, 245\u0026ndash;254 (2020). \u003cspan class=\"ExternalRef\"\u003e\u003cspan class=\"RefSource\"\u003e10.3233/BMR-181305\u003c/span\u003e\u003cspan address=\"10.3233/BMR-181305\" targettype=\"DOI\" class=\"RefTarget\"\u003e\u003c/span\u003e\u003c/span\u003e\u003c/span\u003e\u003c/li\u003e\u003c/ol\u003e"}],"fulltextSource":"","fullText":"","funders":[],"hasAdminPriorityOnWorkflow":false,"hasManuscriptDocX":true,"hasOptedInToPreprint":true,"hasPassedJournalQc":"","hasAnyPriority":false,"hideJournal":true,"highlight":"","institution":"","isAcceptedByJournal":false,"isAuthorSuppliedPdf":false,"isDeskRejected":"","isHiddenFromSearch":false,"isInQc":false,"isInWorkflow":false,"isPdf":false,"isPdfUpToDate":true,"isWithdrawnOrRetracted":false,"journal":{"display":true,"email":"[email protected]","identity":"researchsquare","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":true,"externalIdentity":"","sideBox":"","snPcode":"","submissionUrl":"/submission","title":"Research Square","twitterHandle":"researchsquare","acdcEnabled":true,"dfaEnabled":false,"editorialSystem":"","reportingPortfolio":"","inReviewEnabled":false,"inReviewRevisionsEnabled":true},"keywords":"Chronic low back pain, Older adults, Ultrasound biofeedback, User interface design, Gamification in rehabilitation","lastPublishedDoi":"10.21203/rs.3.rs-6881003/v1","lastPublishedDoiUrl":"https://doi.org/10.21203/rs.3.rs-6881003/v1","license":{"name":"CC BY 4.0","url":"https://creativecommons.org/licenses/by/4.0/"},"manuscriptAbstract":"\u003ch2\u003ePurpose\u003c/h2\u003e\u003cp\u003eThis study explores how older adults with chronic back pain (CBP) evaluate different user interface (UI) designs and gamification elements for an ultrasound-based wearable providing real-time biofeedback during segmental stabilization exercises (SSE). The aim is to identify design preferences and motivational factors to enhance usability, engagement, and adherence in this specific population.\u003c/p\u003e\u003ch2\u003eMethods\u003c/h2\u003e\u003cp\u003eWe conducted a mixed-methods study with 15 older adults (aged\u0026thinsp;\u0026ge;\u0026thinsp;65) experiencing CBP. Participants interacted with three UI mockups (simple, anatomical, and playful) via a Wizard-of-Oz simulation and evaluated additional motivational elements (e.g., points, badges, progress charts). Semi-structured interviews and the Technology Usage Inventory (TUI) subscales were used to assess usability, acceptance, and intention to use.\u003c/p\u003e\u003ch2\u003eResults\u003c/h2\u003e\u003cp\u003eParticipants preferred the simple and anatomical UI designs, citing clarity, professionalism, and ease of interpretation. The playful design was viewed as less appropriate due to perceived infantilization. Game elements such as progress tracking, points, and levels were positively received, while competitive features like leaderboards were viewed critically. Most participants expressed interest in integrating pain education, favoring multimedia formats.\u003c/p\u003e\u003ch2\u003eConclusion\u003c/h2\u003e\u003cp\u003eDigital health tools for older adults must prioritize intuitive, medically reliable interfaces and allow personalization of motivational and educational components. The findings highlight the need for age-appropriate UI design and suggest that well-balanced gamification and educational features can enhance acceptance and long-term use of rehabilitation technologies for chronic pain management.\u003c/p\u003e","manuscriptTitle":"Ultrasound-based wearable for older chronic back pain patients: A requirement analysis of a user interface for biofeedback","msid":"","msnumber":"","nonDraftVersions":[{"code":1,"date":"2025-07-23 09:00:29","doi":"10.21203/rs.3.rs-6881003/v1","editorialEvents":[{"type":"communityComments","content":0}],"status":"published","journal":{"display":true,"email":"[email protected]","identity":"researchsquare","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":true,"externalIdentity":"","sideBox":"","snPcode":"","submissionUrl":"/submission","title":"Research Square","twitterHandle":"researchsquare","acdcEnabled":true,"dfaEnabled":false,"editorialSystem":"","reportingPortfolio":"","inReviewEnabled":false,"inReviewRevisionsEnabled":true}}],"origin":"","ownerIdentity":"f87e2806-ce8c-49f9-a3f1-99ad4c0d8b63","owner":[],"postedDate":"July 23rd, 2025","published":true,"recentEditorialEvents":[],"rejectedJournal":[],"revision":"","amendment":"","status":"posted","subjectAreas":[],"tags":[],"updatedAt":"2026-02-28T14:10:14+00:00","versionOfRecord":[],"versionCreatedAt":"2025-07-23 09:00:29","video":"","vorDoi":"","vorDoiUrl":"","workflowStages":[]},"version":"v1","identity":"rs-6881003","journalConfig":"researchsquare"},"__N_SSP":true},"page":"/article/[identity]/[[...version]]","query":{"redirect":"/article/rs-6881003","identity":"rs-6881003","version":["v1"]},"buildId":"8U1c8b4HqxoKbykW_rLl7","isFallback":false,"isExperimentalCompile":false,"dynamicIds":[84888],"gssp":true,"scriptLoader":[]}

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