An online serious game improves aspects of clinical reasoning skills in dietetic students

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Abstract

Abstract Virtual learning environments, including computer-assisted instruction and game-based learning, have become increasingly popular as educational tools. The present study sought to evaluate the potential of an online serious game to improve the clinical reasoning ability of pre-placement dietetic students during nutrition care planning (NCP). A pre-post-test study design investigated lower- and higher-level clinical reasoning skills in 43 pre-placement dietetics students, as well as perceptions on learning experiences, self-confidence, and views of NCP. Students’ ability to discriminate information, prioritise, and develop an appropriate nutrition intervention plan improved. Serious online games have potential to improve clinical reasoning skills in NCP.

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last seen: 2026-05-19T01:45:01.086888+00:00