VR-FOCUS: Investigating eye tracking during a virtual reality N-back task as a predictor of cognitive load in chronic pain

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VR-FOCUS: Investigating eye tracking during a virtual reality N-back task as a predictor of cognitive load in chronic pain | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Article VR-FOCUS: Investigating eye tracking during a virtual reality N-back task as a predictor of cognitive load in chronic pain Jordan Tsigarides, Jennifer Bowler, Jack Dainty, Anthony Bagnall, and 1 more This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-8680786/v1 This work is licensed under a CC BY 4.0 License Status: Under Review Version 1 posted 9 You are reading this latest preprint version Abstract Immersive virtual reality (VR) is a promising medium for adaptive pain therapeutics, but objective markers of cognitive load suitable for real-time adaptation remain insufficiently characterised in people living with chronic pain. This study evaluated whether eye tracking embedded within a consumer-available VR system provides signatures of cognitive load during a VR N-back task in healthy controls and a pragmatic chronic musculoskeletal pain cohort. A total of 84 participants (42/group) completed five levels (Baseline to 4-Back) while ocular responses were recorded. Performance declined and subjective workload increased with higher N-back levels, confirming successful manipulation of cognitive demand. In mixed-effects models, larger pupil diameter and higher blink rate were associated with higher task level and workload ratings after covariate adjustment. Logistic regression using summary pupil and blink features showed limited discrimination of load (1-Back vs 4-Back), with near-chance accuracies (0.51–0.60). In contrast, time-series classifiers exploiting temporal structure achieved higher participant-level accuracy in healthy controls (0.81–0.87) and in chronic pain (0.60–0.66) using pupil diameter alone. Adding blinks produced small, reproducible improvements in model accuracy for the chronic pain group. These findings support VR-embedded eye tracking for cognitive load estimation, but suggest closed-loop applications in chronic pain will require personalised models. Health sciences/Health care Biological sciences/Neuroscience Figures Figure 1 Figure 2 Figure 3 Figure 4 Figure 5 Figure 6 Introduction Chronic pain is one of the leading causes of disability worldwide, affecting 1.5 billion globally and posing a substantial socioeconomic and healthcare burden 1 , 2 . The experience of chronic pain is heterogeneous and complex, with symptom variability driven by a dynamic interplay between biological, psychological, and social factors such as mood, sleep, and occupation 3 . This variability contributes to considerable day-to-day fluctuations in function and perceived pain intensity, making chronic pain particularly difficult to treat through conventional means 4 , 5 . Although pharmacological management remains common despite international recommendations, effectiveness is limited and side effects can be significant 6 – 9 . There is therefore an urgent need for non-pharmacological and personalised treatment strategies. Virtual reality (VR) therapeutics have emerged as a promising non-pharmacological option in chronic pain, offering an immersive and engaging medium for the delivery of behavioural and cognitive interventions 10 , 11 . Through the use of a head-mounted display (HMD), users are transported into interactive, computer-generated environments with the potential to modulate attention, reduce pain perception, and enhance therapeutic engagement. While early studies have shown encouraging results in chronic pain 12 – 15 , the content and configuration of VR interventions are rarely personalised. Many existing applications rely on fixed, pre-defined virtual environments and activities, often using a ‘one-size-fits-all’ approach. This lack of personalisation and dynamic content adaptation fails to address the complex, variable nature of symptoms and cognitive capacity in those living with chronic pain 16 . Modern VR platforms allow users to select different virtual environments, difficulty levels, or task types, thereby providing limited personalisation. However, this relies on users’ self-assessment of their own cognitive and emotional state within each session, an inherently subjective process that may result in sub-optimal engagement or even fatigue. A more sophisticated approach would be to develop closed-loop systems in which the VR content dynamically adapts to the user’s ongoing physiological or cognitive state 17 . Such systems could use real-time biosignals to identify markers of cognitive load or emotional engagement, enabling automated adjustments to maintain an optimal therapeutic state 18 . Cognitive load represents a particularly promising target for such closed-loop modulation. The concept of flow 19 ; a state of deep, effortless engagement occurring at an optimal level of challenge, has been linked to enhanced learning, performance, and immersive flow-like states have also been associated with reduced pain perception in engaging tasks 20 – 22 . Conversely, excessive or insufficient cognitive load may limit immersion and diminish therapeutic benefit. Accurately quantifying cognitive load during VR experiences could therefore form the foundation of adaptive, personalised VR therapeutics for pain. Among candidate biosensors, eye tracking holds unique promise for integration with VR. Modern VR systems increasingly incorporate embedded eye-tracking for gaze-based interaction, foveated rendering, and device calibration, providing continuous, high-frequency measurements of ocular metrics without additional hardware burden 23 , 24 . In non-VR research, pupil dilation and blink suppression have been consistently associated with higher cognitive load across a range of controlled tasks 25 – 27 . Despite this, few studies have examined whether these relationships persist within immersive VR environments 28 , 29 , and none to our knowledge have specifically investigated this in chronic musculoskeletal pain, where fatigue, medication use, pain and altered attentional allocation may influence oculomotor behaviour 30 . To unlock the potential of such biosignals for adaptive therapeutics, machine learning is critical. Classical statistical approaches are typically limited to low-dimensional, summary metrics and cannot capture the rich temporal structure inherent in eye-tracking data 31 . Recent advances in time-series approaches, including convolutional 32 , interval-based 33 and ensemble 34 architectures, now allow high-resolution physiological signals to be modelled with substantially greater fidelity. Toolkits such as AEON 35 have further accelerated progress by providing efficient, scalable implementations of state-of-the-art classifiers designed for time-series data. These developments make it increasingly feasible to infer internal cognitive states from complex ocular dynamics in near real time. Importantly, classifiers that can detect cognitive load directly from eye-tracking patterns, without requiring users to provide subjective ratings or behavioural inputs, offer particular value for chronic pain populations where fatigue and symptom burden may limit the reliability or feasibility of repeated self-report 36 . Analysing eye-tracking data with machine learning approaches represents a critical step towards real-time, closed-loop VR systems capable of autonomously recognising and responding to fluctuations in cognitive load. Building on this rationale, the VR-FOCUS study aims to provide an essential foundation for future closed-loop pain therapeutics by investigating the relationship between eye-tracking features and cognitive load in both healthy controls and a pragmatic, real-world sample of individuals with chronic musculoskeletal pain. Using consumer-available VR technology and a VR N-Back paradigm, this study combines subjective cognitive load measures with objective eye-tracking and performance data, analysed through both conventional and machine learning approaches, to explore VR-based eye tracking as a measure of cognitive load. We hypothesised that eye-tracking features would reliably predict high versus low cognitive load during VR N-back tasks, including within a clinically heterogenous chronic pain population, and that these signatures could feasibly be used to inform future closed-loop VR therapeutics. Results A total of 84 participants were included with equal numbers in the healthy control and chronic pain groups (n=42 per group). Table 1 summarises participant characteristics between groups. For those with previous VR exposure (n=56, 67%), most reported rare or one-off use (n=47, 84%). Most participants in the chronic pain group had complex multimorbidity, with 93% (n=39) reporting two or more long-term conditions and 95% (n=40) taking at least two regular medications. The most common diagnoses were inflammatory arthritis such as Rheumatoid or Psoriatic Arthritis (n=35, 83%), Osteoarthritis (n=21, 50%), Fibromyalgia Syndrome (n=12, 29%) and autoimmune connective tissue disease (n=6, 14%). 26% (n=11) reported an eye condition such as dry eyes or Sjogren’s syndrome. Opioid use was reported in 45% (oral morphine equivalent 2.11 ±6.49mg, range 1.5-40mg daily). Regular eye-drop use (n=9, 21%), medications with anticholinergic effects (n=12, 29%), and selective serotonin reuptake inhibitors (SSRIs) or serotonin-norepinephrine reuptake inhibitors (SNRIs) (n=13, 31%) were also frequent. In contrast, only 33% (n=14) of the healthy control group were diagnosed with a medical condition (none of which caused regular pain), with most on no regular medication or a single medication. Baseline symptom burden in the chronic pain group was moderate, with mean pain and fatigue scores of 3.9 ±1.8 and 5.6 ±2.4 respectively. Only four participants (10%) reported severe pain (NRS ≥7/10). PROMIS Pain Intensity T-scores were mildly elevated relative to population norms (51.7 ±5.9), whereas Pain Interference was in the moderate range (61.6 ±8.3). Pain catastrophising levels were modest overall, with mean PCS scores (20.1 ±13.5) below commonly used thresholds for high catastrophising (>30). Descriptive Task-level Outcomes Across VR N-Back Levels Performance Indices Performance declined with increasing task level in both groups, with the steepest reductions occurring between 1-Back and 3-Back (Figure 1). When comparing the groups, healthy controls achieved more correct responses (“hits”) at all task levels (Figure 1, Panel A). Ability to discriminate between true targets and false alarms (d′) showed a similar pattern, except at the 3-Back level (Figure 1, Panel B). Response bias (c) became more conservative with increasing task load in both groups. The chronic pain group demonstrated more conservative bias across 1-Back through 3-Back, with higher bias at lower task load. (Figure 1, Panel C). Mean reaction times for both “hits” and “false alarms” were faster in the healthy control group (difference in means 36.7ms and 17.5ms, respectively), with mean “hit” reaction times being faster than with “false alarms” overall. Participant-Reported Cognitive Load and Post-Task Measures Similar patterns were observed across all self-reported post-task measures of cognitive load, with the NASA-TLX total, mental demand subscale and PAAS measures increasing sharply from Baseline through 3-Back before stabilising (Figure 2, Panels A-C). Group differences were uniformly small across all levels and measures, with similar reporting of cognitive load in both the healthy control and chronic pain groups. Perceived difficulty maintaining task focus increased with the task level. Clear between-group differences emerged from 3-Back onwards, with participants in the chronic pain group reporting greater difficulty with the higher N-back levels. Motivation and engagement ratings remained high across all task levels, with median scores above 90/100 from 1-Back onwards in both groups. Pupil Diameter and Blink Rate Mean pupil diameter increased from Baseline to 2-Back in both groups and then remained stable through 3-Back and 4-Back (Panel A-B, Figure 3). Blink rate showed a similar early increase in both groups, but whereas it continued to rise across higher task levels in the chronic pain group, it plateaued from 2-Back onwards in healthy controls (Panel C, Figure 3). Relationship Between Eye-tracking Features and Cognitive Load Mixed-effects models showed that higher subjective cognitive load predicted larger pupil dilation, with significant effects for NASA-TLX total (β-coefficient 0.009, 95% CI 0.009-0.010, P<0.001) and PAAS scores (β-coefficient 0.051, 95% CI 0.045-0.058, P<0.001). These effects were consistent across both groups, with no group difference in overall pupil change from Baseline to 4-Back (P=0.196). Higher cognitive load also predicted increased blink rate, with significant effects for NASA-TLX (β-coefficient 0.187, 95% CI 0.139-0.234, P<0.001) and PAAS (β-coefficient 1.081, 95% CI 0.827-1.335, P<0.001), again with no group-level differences. Replacing subjective ratings with N-back level as the predictor produced the same overall pattern. Relative to Baseline, each task level was associated with greater pupil dilation (model-estimated mean difference in pupil diameter: 1-Back +0.252mm; 2-Back +0.435mm; 3-Back +0.478mm; 4-Back +0.455mm; all P<0.001), with most of the increase occurring by 3-Back. Using 1-Back as the reference condition yielded analogous results, with pupil dilation significantly greater in the 2-, 3- and 4-Back tasks (all P<0.001), supporting the use of these contrasts in subsequent classification analyses. Blink rate demonstrated a similar increase with N-back level, with significantly higher blink rate at each task level compared with Baseline (all P<0.001). For both eye tracking features, no group effect or group-by-task interaction was observed after adjustment. Age was positively associated with both pupil size (P=0.019) and blink rate (P=0.015), although including age as a covariate did not alter the task or group effects. Pain and fatigue scores were not associated with either pupil size or blink rate. However, several behavioural and oculomotor indicators showed associations with both pupil size and blink rate, including performance indices (d′ and c) and self-reported difficulty focussing on the task (all P<0.001). Predictive Models Logistic Regression A logistic regression model using summary eye-tracking features showed limited discriminative value for classifying low-load (1-Back) versus high-load (4-Back). Using mean pupil size alone, accuracy was 0.56 (95% CIs 0.45-0.66, AUC 0.57) in healthy controls and 0.51 (95% CIs 0.41-0.61, AUC 0.53) in the chronic pain group. Including blink rate provided only a small improvement, with accuracies reaching 0.60 (AUC 0.62-0.63). These values remain close to chance-level performance, indicating that simple aggregate pupil and blink metrics have limited discriminative value for this contrast. Time-series Classifiers Evaluation of a diverse range of time-series classifiers (Table 2) showed consistently high accuracy for distinguishing 1-Back from 4-Back task levels in healthy controls using pupil-derived signals, with broadly comparable performance across classifiers. In contrast, classification performance in the chronic pain group was attenuated and showed greater inter-individual variability. Adding a blink-mask as a second time-series feature had negligible impact in healthy controls but produced small, reproducible gains in the chronic pain group, suggesting additional discriminative information carried by blink dynamics in this group. Accuracy across classifiers ranged between 0.81-0.87 in healthy controls and 0.56-0.70 in the chronic pain group. A comparison of ROC curves between groups for classifiers that produce probabilistic estimates is shown in Figure 4. Given its computational efficiency, consistent behaviour across folds and performance, ROCKET was selected as the primary exemplar, with corresponding contingency tables presented in Figure 5. In healthy controls, ROCKET’s pooled confusion matrix showed a clear diagonal structure with minimal misclassification, and both sensitivity and specificity on held-out participants were substantially above chance. Including blinks in the form of a blink mask as an additional time-series feature made little difference in healthy controls but yielded small, consistent gains in the chronic pain group. ROCKET showed a modest improvement in accuracy from 0.65 to 0.70 in the 1-Back versus 4-Back comparison with similar effects observed across other classifiers. These findings suggest that blink dynamics may provide complementary discriminative information in chronic pain, possibly reflecting altered oculomotor stability or compensatory blink patterns under cognitive load. Given that earlier mixed-effects models identified age as a potential confounder, exploratory linear regression was conducted to evaluate whether age contributed to classification accuracy. In a model including both age and group, age showed no meaningful association with accuracy (β-coefficient −0.0006, P=0.793), accounting for less than 0.1% of explained variance. In contrast, group membership was associated with accuracy after adjusting for age (β-coefficient +0.1882, P=0.018), indicating higher classification accuracy in healthy controls than in participants with chronic pain. No age-group interaction was observed, suggesting that age does not differentially affect accuracy across groups Adverse Effects and Task Acceptability VR tasks were well tolerated, with overall adverse effects remaining low across participants. Median Virtual Reality Sickness Questionnaire (VRSQ) scores were 8.3 [4.2–15.8] out of 100, indicating minimal cybersickness symptoms during the protocol. Although participants with chronic pain reported higher VRSQ scores than healthy controls (12.5 [6.7–17.3] versus 4.2 [4.2–12.5], p=0.006, r=0.34), absolute symptom levels were still low in both groups. Pain and fatigue VAS scores were higher in participants with chronic pain but remained stable across N-back levels, with a slight downward trend in median pain scores between Baseline (18.0 [9.3-25.3]) and 4-Back (10.5 [1.0-19.0]). Discussion This study investigated whether consumer-grade, VR-integrated eye tracking can provide objective markers of cognitive load that could inform future closed-loop pain therapeutics, in healthy adults and a pragmatic, clinically heterogeneous cohort with chronic musculoskeletal pain. We hypothesised that ocular features would reliably index cognitive load during a VR N-back task in both groups, and that models exploiting temporal dynamics would outperform summary metrics. Increasing N-back level led to poorer performance and higher subjective workload; in parallel, pupil diameter and blink rate changed systematically with task level and workload under stable luminance. Simple models based on aggregate pupil and blink features showed limited discrimination of low versus high load, whereas time-series classifiers achieved higher participant-level performance, particularly in healthy controls. Although mixed-effects models indicated broadly similar mean task-evoked ocular responses across groups, classification performance was lower and more variable in chronic pain. This variability did not appear attributable to age and underscores the additional challenges of modelling cognitive load in chronic pain groups, motivating cohort-sensitive and participant-calibrated approaches. Overall, these findings support VR-embedded eye tracking as a feasible biosignal for cognitive-load estimation, while highlighting the need for personalised models for translation to closed-loop applications in chronic pain. The present results extend a large evidence-base demonstrating task-evoked pupillary responses (TEPRs) as sensitive indices of cognitive effort in working-memory paradigms, including the N-back 37, 38 . TEPRs are widely interpreted as reflecting engagement of arousal and cognitive control systems, including the locus coeruleus–noradrenergic system, with pupil diameter typically increasing with cognitive load and stabilising or attenuating as demands approach capacity 25, 37, 38 . In this N-back paradigm, mean pupil diameter increased from Baseline to 2-Back and then remained comparatively stable through 3-Back and 4-Back, broadly mirroring trajectories in performance and subjective workload, and consistent with a capacity-related plateau at higher levels. The magnitude of pupillary change (approximately 0.2 to 0.6 mm) falls within ranges reported in laboratory pupillometry studies of mental workload 39, 40 . Metrological work also indicates that video-based eye trackers can resolve sub-millimetre changes under controlled conditions, supporting the physiological interpretability of fractional-millimetre effects when luminance and data quality are appropriately managed 41 . In VR, additional measurement considerations apply (for example, gaze-angle dependent pupil-size artefacts), reinforcing the value of centrally presented stimuli and stabilised luminance across blocks 23, 42 . Together with prior VR studies indicating that pupil dynamics can track cognitive load when luminance is controlled or modelled 28, 43 , these findings support the practicality of headset-integrated pupillometry for workload estimation in immersive applications. Blink rate also increased with task level and subjective workload, but its interpretation is more context-dependent than pupil dilation. Blink suppression is frequently reported when continuous visual sampling demands are high 44-46 , whereas other studies have shown increased blink rate with tasks requiring sustained mental effort and internally focused processing 47, 48 . In this task, blink rate increased systematically from Baseline to 2-Back, with a relative plateau thereafter. Notably, blink rate was higher overall in the chronic pain cohort. While this difference was not explained by pain intensity or fatigue in the present analyses, it may reflect broader clinical factors (for example, medication exposure, comorbidity burden, autonomic regulation, or ocular surface symptoms) 49 . These results argue against blink counts as a standalone marker of cognitive load in VR but support their inclusion within multivariate models that account for task structure, viewing conditions, and individual differences. The chronic pain cohort showed marginally poorer task performance, slower reaction times and greater subjective difficulty maintaining focus at higher N-back levels, despite broadly similar group-level ocular responses. This is consistent with evidence that chronic pain can be associated with attentional dysregulation and impairments in working memory and executive function, particularly in older adults and those with higher pain interference 50, 51 . Experimental studies also indicate that pain can disrupt N-back performance and increase false alarms, consistent with competition between nociceptive and task-related processing for limited cognitive resources 52 . Physiologically, the absence of marked group differences in mean TEPRs suggests that chronic pain did not simply blunt pupillary responsivity to cognitive load. Instead, the machine learning analyses highlight more nuanced alterations in how ocular dynamics relate to task demands at the individual level. Time-series classifiers discriminated low versus high load more reliably in healthy controls than in the chronic pain group, with increased off-diagonal misclassifications under leave-one-subject-out cross-validation. Despite age differences between groups, linear regression showed no significant association between age and classifier performance, proving reassurance that this pattern is not solely age-driven. A plausible interpretation is that chronic pain is associated with increased variability in the temporal coupling between cognitive demand and ocular responses, rather than a uniform shift in mean physiology. This supports the view that chronic pain does not represent a single cognitive phenotype, and motivates participant-calibrated and cohort-sensitive modelling approaches for future biomarker-informed or adaptive systems. Immersive VR is increasingly used as a non-pharmacological adjunct for both acute and chronic pain, typically through reallocation of attentional resources away from pain (attentional modulation), movement-based activities, skills training or psychoeducational approaches. Systematic reviews and recent randomised controlled trials report improvements in pain-related outcomes across multiple clinical contexts, although effect sizes are variable and uncertainty remains around dosing, mechanisms and target populations 12, 15, 53-55 . Most deployed or evaluated VR interventions remain open-loop, with fixed content that does not adapt to patients’ cognitive load, symptom burden or fatigue. The present findings suggest a pathway toward adaptive VR therapeutics that explicitly monitor and regulate cognitive load. A closed-loop system could combine pupillometry blink dynamics and performance features to estimate whether a user is under-challenged, optimally engaged or overloaded, then adjust task difficulty, interaction demands, or sensory richness in real time. When load is below a personalised engagement target or “flow range”, the system might increase goal-directed interaction to sustain attention. When overload is detected, it could simplify tasks or transition to calmer content to limit fatigue and disengagement. In chronic pain populations, where baseline cognitive strain and symptoms may fluctuate, the observed variability supports designing algorithms that can accommodate heterogeneity rather than assuming a fixed mapping between ocular dynamics and cognitive load. In addition, cognitive-load estimation may benefit from integrating complementary signals that capture different aspects of task engagement. Prior work in non-clinical domains suggests that no single physiological measure generalises across all tasks and contexts, and that combining complementary features may improve robustness or interpretability of workload estimation in certain settings 56, 57 . Multimodal approaches, including complementary biosignals such as heart-rate variability or EEG where feasible, may help disentangle cognitive effort from arousal and affective responses, though their incremental benefit should be tested against added complexity. Critically, cognitive-load adaptation must be aligned with therapeutic intent: some interventions may aim to sustain moderate-high demand and engagement (for example, attention-based and CBT modules), while others may target reduced cognitive load (for example, mindfulness-oriented VR). Closed-loop control should therefore be guided by theory-driven therapeutic targets, not engagement alone. Several methodological elements strengthen the interpretation of this work. The study used a consumer-available VR headset with integrated binocular eye tracking, demonstrating that informative pupil and blink signals can be obtained within a realistic deployment rather than a under tightly constrained laboratory conditions. Cognitive load was manipulated with a well-characterised N-back task and quantified using complementary measures, including validated self-report instruments (NASA-TLX, PAAS) and signal-detection performance metrics. Eye-tracking was analysed as continuous time series across task blocks to preserve temporal ocular dynamics, luminance was logged and controlled at the block level, and preprocessing and feature extraction were embedded within cross-validation folds to reduce leakage. Performance was evaluated across multiple open-access, state-of-the-art time-series classifiers under leave-one-subject-out cross-validation, providing a conservative estimate of participant-level generalisation and supporting reproducibility. Limitations remain. The single-session design precludes conclusions about within-person stability across days and fluctuating symptom states. The chronic pain cohort was clinically representative but heterogeneous, including multiple diagnoses, comorbidities, and medication exposures that may influence cognition and ocular physiology, so larger studies with stratified sampling and richer phenotyping are needed. Pain severity and impact were generally low-to-moderate, limiting generalisability to more severe or disabling pain. The N-back task provides a controlled probe of cognitive load but does not capture the full complexity of therapeutic VR experiences. While luminance was controlled here, therapeutic VR will typically involve greater visual and luminance variability that will need to be explicitly modelled to support future real-world closed-loop use. Finally, all machine-learning models were trained and evaluated using internal cross-validation, and no independent external dataset was available for validation. As such, the generalisability of the classification results beyond the present sample remains to be established. Moreover, all analyses were conducted offline on desktop hardware; translation to real-time implementation on standalone VR devices will require additional engineering, model optimisation and prospective validation. Future research should prioritise replication in larger and more diverse chronic pain cohorts, longitudinal studies across varying pain and fatigue states, and study of alternative VR hardware and eye-tracking pipelines. Prospective trials should test whether cognitive-load-adaptive control improves engagement, tolerability, and clinical outcomes compared with open-loop VR within ecologically valid therapeutic applications. Translational progress will require close collaboration between clinicians, VR developers, and machine-learning researchers to ensure robustness to device heterogeneity and missing or noisy data, alongside acceptability, interpretability, and strong data governance. This study provides initial evidence that consumer-grade VR-integrated eye tracking captures task-evoked changes consistent with cognitive load during a VR N-back task in adults with and without chronic musculoskeletal pain. While summary pupil and blink features offered limited discrimination of low versus high load, time-series machine learning classifiers that utilise temporal dynamics achieved higher discriminative performance, with performance attenuated and more variable in the chronic pain group. These findings support VR-embedded eye tracking as a practical route to estimating cognitive load in immersive settings, and motivate participant-calibrated, externally validated approaches as next steps toward safe, clinically meaningful closed-loop VR interventions. Methods Participants and Ethical Approval This repeated-measures experimental study included adults with chronic musculoskeletal pain and healthy controls. Participants were recruited between March 2025 and June 2025. Ethical approval was gained through the University of East Anglia’s (UEA) Faculty for Medicine and Health Research Ethics Sub-committee (REF: ETH2324-2498). All procedures followed relevant guidelines and regulations, including the Declaration of Helsinki. Written informed consent was obtained from all participants prior to enrolment. Healthy controls were current UEA students or staff members affiliated to the School of Medicine or School of Health Sciences, recruited through institutional mailing lists, posters, and social media. Specific healthy control exclusion criteria included current acute or chronic pain, and current medical conditions or use of medications known to affect eye movements or pupillary responses. Participants with chronic pain were identified through two existing ethically approved research databases with prior consent for re-contact related to the Norfolk Arthritis Register 58 and the VIPA study 15 . Specific inclusion criteria for participants with chronic pain included current pain lasting ≥3 months at the time of recruitment 6 . General inclusion criteria for both groups were: age ≥ 18 years, conversational English proficiency, and capacity to provide informed consent. General exclusion criteria included any condition exacerbated by flashing lights or screens, significant visual or hearing impairment that would preclude use of the VR system, diagnosis of cognitive impairment, facial injury or other condition preventing comfortable VR system use. All screening and consent procedures were conducted via the VR-FOCUS project website, which hosted the participant information sheet and online eligibility questionnaire. Eligible individuals completed electronic consent and were contacted by the research team to schedule a single on-site testing session at the UEA. Apparatus and Virtual Environment The consumer available Pico Neo 3 Pro Eye ® VR system (Pico Interactive, San Francisco, USA) 59 containing an integrated Tobii ® binocular eye-tracking system (sampling rate 60-90 Hz) was used to deliver the VR N-Back tasks. This included dual 1832 x 1920 pixel LCD display panels, 90Hz refresh rate and 98º horizontal field of view. The headset was used offline, with data captured during the task written to the device’s persistent data path. The VR N-Back application was developed in Unity ® (v2021.3.45f1, Unity Technologies, San Francisco, USA) 60 with use of the Tobii Ocumen SDK 61 to enable capture of advanced eye tracking metrics. Headset output was mirrored via USB-C to a research laptop to allow real-time observation. Participants used one of the handheld VR controllers to interact in VR. Testing rooms included minimal external noise pollution and participants remaining seated on a comfortable chair during VR use (Figure 6, Panel A). An eye-tracking calibration was performed before commencing the first task. This included standardisation of the headset position and a 5-point gaze-based calibration, using the Tobii Ocumen configuration tool included with the Ocumen SDK. Calibration was considered successful when all points showed bias ≤3° and precision ≤1° for both eyes, with all samples valid and used, triggering a green indicator next to the VR task menu. When calibration was unsuccessful, participants re-completed this step with the goal of gaining a successful calibration. Headset fit and interpupillary distance were individually adjusted. VR N-Back Task The N-Back task is a validated neurocognitive task used to deliver different ‘levels’ of cognitive load. Participants are presented with a continuous sequence of letters and respond when the current letter matches one shown N steps earlier. Task difficulty increases with higher N levels, requiring greater working memory and cognitive load. A bespoke VR N-Back task was developed to include five levels: Baseline, 1-Back, 2-Back, 3-Back, and 4-Back (Figure 6, Panel C). Letters within each task were randomly generated prior to each completion of the task, with ‘matches’ inserted at random locations. Each level presented 40 letters, including 10 matches (none in Baseline). For higher-load conditions (2-, 3-, 4-Back), ‘lures’ were inserted at random locations in the sequence (aiming for 15-20% of stimuli). ‘Lures’ were defined as a letter that appears one step before a match would typically present. Each letter appeared for 750ms, with a 2000ms inter-trial interval. Task parameters were chosen as a compromise to limit total VR exposure to <20 minutes (given risk of fatigue and other VR-related side effects), deliver appropriate levels of cognitive load to a chronic pain cohort, remain within widely used N-back timing ranges 62, 63 , and provide sufficient data for statistical and machine-learning analyses. The virtual environment consisted of a neutral grey surrounding space with a darker virtual floor. Task information and letter stimuli appeared as dull white text on a darker grey rectangular panel centred in the user’s field of view (Figure 6, Panel B). There was no requirement for participants to rotate or move forwards/backwards during the task to enable minimisation of gaze-angle variability and prevent participant neck strain, particularly in the chronic pain population. To account for the influence of scene luminance on pupil diameter, mean on-screen luminance was calculated for each task block. Luminance was derived from frame-level RGB values exported from the Unity rendering pipeline and converted to a standardised luminance estimate using a linear RGB-to-luminance transform (Y = 0.2126R + 0.7152G + 0.0722B) 64, 65 . For each task level, luminance values were averaged across frames to produce a single mean luminance estimate, alongside its standard deviation and coefficient of variation (CV). Luminance remained stable across all N-back levels (0.376-0.378; CV <1%), ensuring that observed pupil-dilation effects 61 lected cognitive processing rather than scene luminance changes. Experimental Procedure Prior to VR use, participants completed the baseline questionnaires and were briefed on the equipment and tasks. This included being shown short tutorial videos explaining each task. Understanding was confirmed verbally before using VR. After putting the headset on, participants first completed the standardised eye tracking calibration. They were given the option to refresh their memory of a task by watching the short video tutorial again in VR before starting. Each task began with a 10-second fixation cross to collect that task’s baseline eye tracking metrics and give a period of time for the pupil to stabilise. Participants pressed the controller trigger when they detected a match. If a letter was present on screen at the time, that letter underlined to provide input feedback (Figure 6, Panel B). No accuracy feedback was given. Tasks were performed in a fixed order for the first two conditions (Baseline, 1-Back), followed by a pre-randomised allocation (counterbalanced, six pre-defined task orders) for the order in which they completed the 2-, 3-, and 4-Back tasks. This was to account for the risk of order effect on task difficulty, pupil metrics and cognitive load. After each task, participants completed brief VR questionnaires using the handheld controller. Following all tasks, participants removed the VR system and completed and completed the Virtual Reality Sickness Questionnaire (VRSQ) on paper prior to debrief. Measures A comprehensive set of subjective, behavioural and physiological measures was collected during a single in-person session to characterise baseline health status, task performance, cognitive load and ocular responses. All questionnaires were administered in English. Digital forms were used for all measures except the Pain Catastrophising Scale, which was completed on paper. Baseline Pre-VR Measures Participants first completed a baseline characteristics questionnaire that captured demographic information, previous exposure to technology, medical comorbidities and regular medications. Individuals with chronic musculoskeletal pain additionally completed validated patient-reported outcome measures to quantify symptom severity and functional impact. These comprised the PROMIS Pain Intensity (Short Form 3a) 66 and PROMIS Pain Interference (Short Form 8a) 66 instruments, providing structured assessments of pain severity and its disruption to day-to-day activity. They also completed the Pain Catastrophising Scale 67 and provided single-item numeric ratings of current pain and fatigue intensity on a 0–10 scale. Together, these assessments enabled detailed characterisation of the chronic pain cohort and provided data on potential covariates for subsequent analyses. Performance Measures During VR Task performance was recorded automatically for each N-back level except Baseline. For each stimulus sequence, the system logged the number of correctly identified targets, those responded to that were incorrect, false alarms to lure stimuli, and reaction times. These raw metrics were used to derive discrimination index (d′; a participant’s ability to distinguish targets from non-targets) and response bias (c; a participant’s tendency to respond more liberally or conservatively) according to standard signal-detection conventions 68, 69 . These measures allowed quantification of working-memory performance and supported analyses of how behaviour related to subjective load and physiological responses. Eye-tracking Measures Continuous eye-tracking data were captured during every task block, with timestamped pupil diameter and gaze direction in three-dimensional space recorded at 60–90 Hz for both eyes and written directly to device storage. Missing samples arising from blinks were processed according to predefined temporal criteria as described in the Data Pre-processing section. These ocular metrics comprised the primary physiological measures used to investigate cognitive load, evaluate relationships with subjective and behavioural metrics, and train time-series classifiers. Post-task Subjective Measures Collected in VR After completing each N-back block, participants remained in the VR environment and completed a brief set of subjective ratings using a continuous sliding scale. Cognitive workload was assessed using the NASA Task Load Index 70 , which includes six dimensions rated from 0 to 100, and an adapted version of the one-item PAAS scale 71 , recorded on a 0–9 scale in VR and subsequently rescaled to align with conventional scoring (1-9). Participants also rated current pain and fatigue intensity using blinded 0–100 visual analogue scales. A seven-item subjective experience questionnaire assessed immersion, comfort, anxiety, ability to maintain attention, difficulty focusing, motivation and engagement. These additional measures provided contextual information about users’ experiences and potential sources of variance in eye-tracking or performance data. Post-VR Measures Immediately after removal of the headset, participants completed the Virtual Reality Sickness Questionnaire 44 . This nine-item measure quantified the presence and severity of VR side effects, including disorientation, nausea and oculomotor discomfort. These data allowed assessment of tolerability of the VR protocol and examination of group-level differences in adverse effects. Data Pre-processing & Analysis Sample size Given the exploratory nature of this study and the use of machine-learning analyses, a formal power calculation was not performed. A target sample of 30–50 participants per group was selected to provide sufficient variability for modelling while remaining feasible for an intensive VR-based protocol. Data Pre-processing Raw eye-tracking streams were exported as .ocumen files from Unity and converted into participant-level datasets using Python 3.12 within an Anaconda 3 72 environment. Data were acquired at 60 or 90 Hz, downsampled to 60 Hz using nearest-neighbour interpolation when required and annotated by task epoch with a peri-stimulus window (–200 to +1300 ms) to account for pupil-dilation latency 73 . Blink events were defined as gaps of 50–500ms 74 and reconstructed using a cubic-spline interpolation with linear fallback 75 ; longer artefacts were removed. Unweighted NASA-TLX scores were used. PAAS scores (recorded on 0–9 due to a Unity constraint) were converted so that 0 corresponded to the traditional lower bound of 1. Performance indices, including discrimination index (d′; a participant’s ability to distinguish targets from non-targets) and response bias (c; a participant’s tendency to respond more liberally or conservatively), were computed according to signal-detection-theory conventions 68, 69 . Statistical Analysis Conventional analyses were conducted in R (v4.4.3) 76 . Continuous variables were assessed for normality using the Shapiro–Wilk test and summarised as mean ± SD for normal or median [IQR] for non-normal data. Categorical variables were reported as frequencies and percentages. Associations between pupil diameter, blink rate, and cognitive-load scores (NASA-TLX, PAAS) were evaluated using linear mixed-effects models with participant ID as a random effect. Models adjusted for group, age, task order, sampling resolution, and fatigue, with exploratory analyses including anxiety, engagement, perceived difficulty, attention consistency, and performance indices (d′, c). Effect sizes were reported using β-coefficients with 95% confidence intervals. Model diagnostics were inspected visually. All tests of statistical significance were two-tailed with α=0.05 and p-values reported where appropriate. Predictive Models As an interpretable baseline, a logistic regression classifier was implemented using pre-specified task-level summary eye-tracking features (mean left pupil size and blink rate). No automated feature selection, interaction terms or non-linear transformations were applied. Summary features were winsorised and z-scored globally prior to cross-validation. Models were evaluated using leave-one-subject-out cross-validation, with performance quantified using pooled out-of-fold accuracy with Wilson 95% confidence intervals and receiver operating characteristic area under the curve (ROC AUC). Time-series classification was performed in Python (v3.12) 77 using the time series machine learning toolkit aeon (v1.1) 35 . Continuous eye-tracking streams were segmented into task epochs (Baseline to 4-Back) and harmonised to a common length to ensure comparable temporal structure across participants. The primary multivariate feature set comprised left-eye pupil diameter and a binary blink-indicator feature. Missing samples were imputed using the per-case, per-feature mean. Outliers were winsorised and data were normalised using per-feature z-scores, with all preprocessing parameters estimated on the training data only and applied unchanged to the held-out participant to avoid information leakage. The same preprocessing pipeline was applied uniformly to both healthy controls and participants with chronic pain to ensure methodological symmetry across groups. For classification tasks, N-back levels (e.g. 1-Back vs 4-Back) was used as class labels. A range of time-series specific classification algorithms were used in the evaluation. Classifiers representing the state of the art for different feature representations of the data were selected based on a recent comparative study 78 : Rotation Forest 79 is a standard classifier benchmark that trains an ensemble of decision trees on rotated feature spaces; ROCKET 32 is a pipeline classifier that uses a large sets of random convolutional kernels to generate features for a linear classifier. QUANT 80 and DrCIF 34 are classifiers that use summary statistics taken over subseries and are designed to find localised temporal discriminatory features, with QUANT providing markedly faster training and prediction because its quantile-based feature extraction is computationally minimal. HIVE-COTE 2.0 34 is a state-of-the-art hierarchical meta ensemble that combines four diverse time-series models. For computational feasibility, the maximum training time for each HIVE-COTE 2.0 fold was capped at eight minutes. Default aeon hyperparameters were used, and stochastic components were initialised with fixed random seeds to ensure reproducibility. All models were trained using leave-one-subject-out cross-validation so that all epochs from a participant were held out together. Performance was evaluated using pooled out-of-fold predictions, with mean accuracy and confidence intervals as the primary metrics. Standard deviations across cross-validation folds were not reported because fold-level accuracies were highly discretised due to the small number of trials in the held-out test set per fold, making variance estimates mathematically inflated and not informative of model stability. Receiver Operating Characteristic (ROC) AUC values were computed only for classifiers that generate probabilistic predictions. ROCKET does not output class probabilities and therefore cannot be evaluated using ROC curves or AUC; its performance was summarised using accuracy, sensitivity, specificity and confusion matrices. Model behaviour was examined using these metrics alongside ROC curves for the probabilistic models. To assess whether age contributed to between-group differences in classifier performance, exploratory linear regression was used to model participant-level classification accuracy as a function of age and group membership, with an age-by-group interaction tested. Regression coefficients (β) with corresponding two-tailed p-values were reported. Declarations Acknowledgements: None Author contributions: J.T. conceived and designed the study, conducted recruitment and data collection, performed all analyses, interpreted the results, and drafted the manuscript. J.B. provided methodological input and critically reviewed the manuscript. J.D. provided expertise and support with conventional data analyses. A.B. provided expertise and support for predictive modelling approaches. A.M. provided methodological guidance and critically reviewed the manuscript. All authors reviewed and approved the final manuscript. Data availability statement: The data that support the findings of this study are available from the corresponding author [JT] upon reasonable request Additional Information Competing interests: J.T. holds an honorary Chief Medical Officer role at Revolve Labs Ltd. Revolve Labs Ltd provided financial support for J.T.’s PhD programme during which this study was conducted. The company had no role in the study design, data collection, analysis, interpretation, manuscript preparation, or decision to submit for publication. The other authors declare no competing interests. Funding: This work was completed as part of J.T.’s PhD programme and was supported by funding from the University of East Anglia and Revolve Labs Ltd. References Gill TK, Mittinty MM, March LM, et al. Global, regional, and national burden of other musculoskeletal disorders, 1990–2020, and projections to 2050: a systematic analysis of the Global Burden of Disease Study 2021. The Lancet Rheumatology 2023; 5: e670-e682. DOI: 10.1016/S2665-9913(23)00232-1. Lurie JM and Javaid A. Visualizing Global Chronic Pain. Anesthesia & Analgesia 2024; 138: 918-919. DOI: 10.1213/ane.0000000000006564. Gatchel RJ, Peng YB, Peters ML, et al. 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Baseline participant characteristics by group Characteristic Healthy controls (n=42) Chronic pain (n=42) Age in years, mean (SD) 35.3 (12.2) 57.8 (11.4) Gender, n (%) Male 13 (31%) 8 (19%) Female 29 (69%) 34 (81%) Ethnicity, n (%) White 31 (74%) 41 (98%) Non-white 11 (26%) 1 (2%) Education level, n (%) Up to A level 9 (21%) 33 (79%) University 26 (62%) 16 (38%) Previous VR Exposure, n (%) 34 (81%) 22 (52%) Number of Medical Conditions, median (IQR) 0 (0-1) 5 (3-6) Number of Regular Medications, median (IQR) 0 (0-1) 5 (3-7) Data are n (%) unless otherwise stated. IQR, interquartile range; SD, standard deviation; VR, virtual reality. Table 2. Classifier accuracy metrics for 1-Back and 4-Back class labels with left pupil size as signal input Accuracy ROC AUC Sensitivity Specificity Classifier HC CP HC CP HC CP HC CP ROCKET 0.87 0.64 N/A N/A 0.81 0.67 0.93 0.62 HIVE COTE 2.0 0.83 0.61 0.91 0.66 0.79 0.57 0.88 0.64 DrCIF 0.85 0.66 0.92 0.65 0.81 0.64 0.88 0.67 Rotation Forest 0.82 0.60 0.90 0.72 0.76 0.50 0.88 0.69 Quant 0.71 0.56 N/A N/A 0.71 0.52 0.71 0.60 HC, healthy controls; CP, chronic pain. Sensitivity indicates the proportion of true 4-back cases correctly classified, and specificity indicates the proportion of true 1-back cases correctly classified. ROC AUC is reported only for classifiers that generate probabilistic outputs. Additional Declarations Competing interest reported. J.T. holds an honorary Chief Medical Officer role at Revolve Labs Ltd. Revolve Labs Ltd provided financial support for J.T.’s PhD programme during which this study was conducted. The company had no role in the study design, data collection, analysis, interpretation, manuscript preparation, or decision to submit for publication. The other authors declare no competing interests. Supplementary Files SupplementaryInformation.docx Cite Share Download PDF Status: Under Review Version 1 posted Reviewers agreed at journal 12 May, 2026 Reviewers agreed at journal 07 May, 2026 Reviews received at journal 26 Feb, 2026 Reviewers agreed at journal 26 Feb, 2026 Reviewers agreed at journal 05 Feb, 2026 Reviewers invited by journal 04 Feb, 2026 Editor assigned by journal 27 Jan, 2026 Submission checks completed at journal 27 Jan, 2026 First submitted to journal 23 Jan, 2026 You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. 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Tsigarides","email":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAZAAAAAyAQMAAABI0h/eAAAABlBMVEX///8AAABVwtN+AAAACXBIWXMAAA7EAAAOxAGVKw4bAAAA9UlEQVRIiWNgGAWjYBACxgYgkQDEbCDyA1z8AD4tzAgtjDOI0cLAwAxjJDAw8xCjhbmB//CHB7/s8vnYkw9/tm2zkWdgP/yAmecMXoexSST2JVu28TxLk85tSzNs4EkzYOa5gV8LQ2IPswGbRI4Zc27bYWB45ABd+AGvFuYPiT31QC35nz9btv23b+B/Q1ALg0TCj8MgWxikGdsOJDZIgGzB57BmZjOJxIbjBmw8z8wke84lJ7dJPDM4OAeP9w3bGx9//PGn2kC+Pfnxhx9ldrb9/MkPH7w5hkdLM8iqNiQRNgYCESkPJv/gUzIKRsEoGAUjHgAAboxMQHH3lDcAAAAASUVORK5CYII=","orcid":"","institution":"University of East Anglia","correspondingAuthor":true,"prefix":"","firstName":"Jordan","middleName":"","lastName":"Tsigarides","suffix":""},{"id":586556157,"identity":"df458366-8d82-4b6a-b2ca-171e6282bb49","order_by":1,"name":"Jennifer Bowler","email":"","orcid":"","institution":"University of East Anglia","correspondingAuthor":false,"prefix":"","firstName":"Jennifer","middleName":"","lastName":"Bowler","suffix":""},{"id":586556158,"identity":"4aa05d95-a438-4298-86ba-25f09f37ffe4","order_by":2,"name":"Jack Dainty","email":"","orcid":"","institution":"University of East Anglia","correspondingAuthor":false,"prefix":"","firstName":"Jack","middleName":"","lastName":"Dainty","suffix":""},{"id":586556160,"identity":"b738468e-13ce-4a7a-92c9-a3f9fdb92f0a","order_by":3,"name":"Anthony Bagnall","email":"","orcid":"","institution":"University of Southampton","correspondingAuthor":false,"prefix":"","firstName":"Anthony","middleName":"","lastName":"Bagnall","suffix":""},{"id":586556161,"identity":"7277448f-dc50-48f5-8773-45f3a60d55fa","order_by":4,"name":"Alexander Macgregor","email":"","orcid":"","institution":"University of East Anglia","correspondingAuthor":false,"prefix":"","firstName":"Alexander","middleName":"","lastName":"Macgregor","suffix":""}],"badges":[],"createdAt":"2026-01-23 15:40:02","currentVersionCode":1,"declarations":"","doi":"10.21203/rs.3.rs-8680786/v1","doiUrl":"https://doi.org/10.21203/rs.3.rs-8680786/v1","draftVersion":[],"editorialEvents":[],"editorialNote":"","failedWorkflow":false,"files":[{"id":102297444,"identity":"2ccc29b7-49c4-4d13-88f5-3ca9230fe437","added_by":"auto","created_at":"2026-02-10 10:27:27","extension":"png","order_by":1,"title":"Figure 1","display":"","copyAsset":false,"role":"figure","size":185557,"visible":true,"origin":"","legend":"\u003cp\u003ePerformance indices across tasks and between groups\u003c/p\u003e","description":"","filename":"Figure1Performanceindicesacrosstasksandbetweengroups.png","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/fa21fb63e4280ee7e930f525.png"},{"id":102297574,"identity":"acc5c848-b15a-4301-b375-61cf07a61382","added_by":"auto","created_at":"2026-02-10 10:28:17","extension":"png","order_by":2,"title":"Figure 2","display":"","copyAsset":false,"role":"figure","size":268271,"visible":true,"origin":"","legend":"\u003cp\u003eParticipant-reported post-task measures across tasks and between groups\u003c/p\u003e","description":"","filename":"Figure2Participantreportedposttaskmeasuresacrosstasksandbetweengroups.png","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/ce76ab9c4ceebe46f0f18dc3.png"},{"id":102404129,"identity":"18a957d1-0e43-4a61-8985-124ac8b1da71","added_by":"auto","created_at":"2026-02-11 11:00:51","extension":"png","order_by":3,"title":"Figure 3","display":"","copyAsset":false,"role":"figure","size":185841,"visible":true,"origin":"","legend":"\u003cp\u003eTrends in pupil diameter and blink rate across N-back levels and between groups\u003c/p\u003e","description":"","filename":"Figure3TrendsinpupildiameterandblinkrateacrossNbacklevelsandbetweengroups.png","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/5bf905daf0e13d35076b75ec.png"},{"id":102297551,"identity":"549a7578-cdd2-4888-b921-92d2c09f4580","added_by":"auto","created_at":"2026-02-10 10:28:11","extension":"png","order_by":4,"title":"Figure 4","display":"","copyAsset":false,"role":"figure","size":102986,"visible":true,"origin":"","legend":"\u003cp\u003eROC curves for 1-Back vs 4-Back across HIVE-COTE 2.0, Rotation Forest and DrCIF classifiers (left pupil size only)\u003c/p\u003e","description":"","filename":"Figure4ROCcurvesfor1Backvs4BackacrossHIVECOTE2.0RotationForestandDrCIFclassifiersleftpupilsizeonly.png","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/b0076ab0100adbbc71d42be3.png"},{"id":102297666,"identity":"d1737b66-9d62-487c-9215-676331875d0d","added_by":"auto","created_at":"2026-02-10 10:28:42","extension":"png","order_by":5,"title":"Figure 5","display":"","copyAsset":false,"role":"figure","size":129239,"visible":true,"origin":"","legend":"\u003cp\u003eNormalised confusion matrices for 1-Back vs 4-Back ROCKET classification (left pupil size only)\u003c/p\u003e","description":"","filename":"Figure5Normalisedconfusionmatricesfor1Backvs4BackROCKETclassificationleftpupilsizeonly.png","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/8dda6ce4aee882e3f9bd5690.png"},{"id":102297475,"identity":"e6bcac02-9939-4a77-b772-a448700dc657","added_by":"auto","created_at":"2026-02-10 10:27:38","extension":"jpg","order_by":6,"title":"Figure 6","display":"","copyAsset":false,"role":"figure","size":759709,"visible":true,"origin":"","legend":"\u003cp\u003eOverview of VR-FOCUS experimental setup, in-headset task display, and N-Back procedure\u003c/p\u003e\n\u003cp\u003eC. The baseline task acted as a control condition with minimal load, the 1-Back task was the least difficult active task and the 4-Back task was the most difficult active task.\u003c/p\u003e","description":"","filename":"Figure6OverviewofVRFOCUSexperimentalsetupinheadsettaskdisplayandNBackprocedure.jpg","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/fbcf3bb48e47568cdaa13acc.jpg"},{"id":102404751,"identity":"ba6e0ce1-d470-4a72-b10e-1a5130b47484","added_by":"auto","created_at":"2026-02-11 11:08:19","extension":"pdf","order_by":0,"title":"","display":"","copyAsset":false,"role":"manuscript-pdf","size":2470383,"visible":true,"origin":"","legend":"","description":"","filename":"manuscript.pdf","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/a3bd76ca-b4a4-42b4-adfd-5a068e6710f0.pdf"},{"id":102298635,"identity":"ff427bbf-d9c3-4d91-94cc-8618523b2ec0","added_by":"auto","created_at":"2026-02-10 10:55:00","extension":"docx","order_by":0,"title":"","display":"","copyAsset":false,"role":"supplement","size":20581,"visible":true,"origin":"","legend":"","description":"","filename":"SupplementaryInformation.docx","url":"https://assets-eu.researchsquare.com/files/rs-8680786/v1/e24fb0df949657044bdd1d3e.docx"}],"financialInterests":"Competing interest reported. J.T. holds an honorary Chief Medical Officer role at Revolve Labs Ltd. Revolve Labs Ltd provided financial support for J.T.’s PhD programme during which this study was conducted. The company had no role in the study design, data collection, analysis, interpretation, manuscript preparation, or decision to submit for publication. The other authors declare no competing interests.","formattedTitle":"VR-FOCUS: Investigating eye tracking during a virtual reality N-back task as a predictor of cognitive load in chronic pain","fulltext":[{"header":"Introduction","content":"\u003cp\u003eChronic pain is one of the leading causes of disability worldwide, affecting 1.5\u0026nbsp;billion globally and posing a substantial socioeconomic and healthcare burden\u003csup\u003e\u003cspan citationid=\"CR1\" class=\"CitationRef\"\u003e1\u003c/span\u003e, \u003cspan citationid=\"CR2\" class=\"CitationRef\"\u003e2\u003c/span\u003e\u003c/sup\u003e. The experience of chronic pain is heterogeneous and complex, with symptom variability driven by a dynamic interplay between biological, psychological, and social factors such as mood, sleep, and occupation\u003csup\u003e\u003cspan citationid=\"CR3\" class=\"CitationRef\"\u003e3\u003c/span\u003e\u003c/sup\u003e. This variability contributes to considerable day-to-day fluctuations in function and perceived pain intensity, making chronic pain particularly difficult to treat through conventional means\u003csup\u003e\u003cspan citationid=\"CR4\" class=\"CitationRef\"\u003e4\u003c/span\u003e, \u003cspan citationid=\"CR5\" class=\"CitationRef\"\u003e5\u003c/span\u003e\u003c/sup\u003e. Although pharmacological management remains common despite international recommendations, effectiveness is limited and side effects can be significant\u003csup\u003e\u003cspan additionalcitationids=\"CR7 CR8\" citationid=\"CR6\" class=\"CitationRef\"\u003e6\u003c/span\u003e\u0026ndash;\u003cspan citationid=\"CR9\" class=\"CitationRef\"\u003e9\u003c/span\u003e\u003c/sup\u003e. There is therefore an urgent need for non-pharmacological and personalised treatment strategies.\u003c/p\u003e \u003cp\u003eVirtual reality (VR) therapeutics have emerged as a promising non-pharmacological option in chronic pain, offering an immersive and engaging medium for the delivery of behavioural and cognitive interventions\u003csup\u003e\u003cspan citationid=\"CR10\" class=\"CitationRef\"\u003e10\u003c/span\u003e, \u003cspan citationid=\"CR11\" class=\"CitationRef\"\u003e11\u003c/span\u003e\u003c/sup\u003e. Through the use of a head-mounted display (HMD), users are transported into interactive, computer-generated environments with the potential to modulate attention, reduce pain perception, and enhance therapeutic engagement. While early studies have shown encouraging results in chronic pain\u003csup\u003e\u003cspan additionalcitationids=\"CR13 CR14\" citationid=\"CR12\" class=\"CitationRef\"\u003e12\u003c/span\u003e\u0026ndash;\u003cspan citationid=\"CR15\" class=\"CitationRef\"\u003e15\u003c/span\u003e\u003c/sup\u003e, the content and configuration of VR interventions are rarely personalised. Many existing applications rely on fixed, pre-defined virtual environments and activities, often using a \u0026lsquo;one-size-fits-all\u0026rsquo; approach. This lack of personalisation and dynamic content adaptation fails to address the complex, variable nature of symptoms and cognitive capacity in those living with chronic pain\u003csup\u003e\u003cspan citationid=\"CR16\" class=\"CitationRef\"\u003e16\u003c/span\u003e\u003c/sup\u003e.\u003c/p\u003e \u003cp\u003eModern VR platforms allow users to select different virtual environments, difficulty levels, or task types, thereby providing limited personalisation. However, this relies on users\u0026rsquo; self-assessment of their own cognitive and emotional state within each session, an inherently subjective process that may result in sub-optimal engagement or even fatigue. A more sophisticated approach would be to develop closed-loop systems in which the VR content dynamically adapts to the user\u0026rsquo;s ongoing physiological or cognitive state\u003csup\u003e\u003cspan citationid=\"CR17\" class=\"CitationRef\"\u003e17\u003c/span\u003e\u003c/sup\u003e. Such systems could use real-time biosignals to identify markers of cognitive load or emotional engagement, enabling automated adjustments to maintain an optimal therapeutic state\u003csup\u003e\u003cspan citationid=\"CR18\" class=\"CitationRef\"\u003e18\u003c/span\u003e\u003c/sup\u003e.\u003c/p\u003e \u003cp\u003eCognitive load represents a particularly promising target for such closed-loop modulation. The concept of flow\u003csup\u003e\u003cspan citationid=\"CR19\" class=\"CitationRef\"\u003e19\u003c/span\u003e\u003c/sup\u003e; a state of deep, effortless engagement occurring at an optimal level of challenge, has been linked to enhanced learning, performance, and immersive flow-like states have also been associated with reduced pain perception in engaging tasks\u003csup\u003e\u003cspan additionalcitationids=\"CR21\" citationid=\"CR20\" class=\"CitationRef\"\u003e20\u003c/span\u003e\u0026ndash;\u003cspan citationid=\"CR22\" class=\"CitationRef\"\u003e22\u003c/span\u003e\u003c/sup\u003e. Conversely, excessive or insufficient cognitive load may limit immersion and diminish therapeutic benefit. Accurately quantifying cognitive load during VR experiences could therefore form the foundation of adaptive, personalised VR therapeutics for pain.\u003c/p\u003e \u003cp\u003eAmong candidate biosensors, eye tracking holds unique promise for integration with VR. Modern VR systems increasingly incorporate embedded eye-tracking for gaze-based interaction, foveated rendering, and device calibration, providing continuous, high-frequency measurements of ocular metrics without additional hardware burden\u003csup\u003e\u003cspan citationid=\"CR23\" class=\"CitationRef\"\u003e23\u003c/span\u003e, \u003cspan citationid=\"CR24\" class=\"CitationRef\"\u003e24\u003c/span\u003e\u003c/sup\u003e. In non-VR research, pupil dilation and blink suppression have been consistently associated with higher cognitive load across a range of controlled tasks\u003csup\u003e\u003cspan additionalcitationids=\"CR26\" citationid=\"CR25\" class=\"CitationRef\"\u003e25\u003c/span\u003e\u0026ndash;\u003cspan citationid=\"CR27\" class=\"CitationRef\"\u003e27\u003c/span\u003e\u003c/sup\u003e. Despite this, few studies have examined whether these relationships persist within immersive VR environments\u003csup\u003e\u003cspan citationid=\"CR28\" class=\"CitationRef\"\u003e28\u003c/span\u003e, \u003cspan citationid=\"CR29\" class=\"CitationRef\"\u003e29\u003c/span\u003e\u003c/sup\u003e, and none to our knowledge have specifically investigated this in chronic musculoskeletal pain, where fatigue, medication use, pain and altered attentional allocation may influence oculomotor behaviour\u003csup\u003e\u003cspan citationid=\"CR30\" class=\"CitationRef\"\u003e30\u003c/span\u003e\u003c/sup\u003e.\u003c/p\u003e \u003cp\u003eTo unlock the potential of such biosignals for adaptive therapeutics, machine learning is critical. Classical statistical approaches are typically limited to low-dimensional, summary metrics and cannot capture the rich temporal structure inherent in eye-tracking data\u003csup\u003e\u003cspan citationid=\"CR31\" class=\"CitationRef\"\u003e31\u003c/span\u003e\u003c/sup\u003e. Recent advances in time-series approaches, including convolutional\u003csup\u003e\u003cspan citationid=\"CR32\" class=\"CitationRef\"\u003e32\u003c/span\u003e\u003c/sup\u003e, interval-based\u003csup\u003e\u003cspan citationid=\"CR33\" class=\"CitationRef\"\u003e33\u003c/span\u003e\u003c/sup\u003e and ensemble\u003csup\u003e\u003cspan citationid=\"CR34\" class=\"CitationRef\"\u003e34\u003c/span\u003e\u003c/sup\u003e architectures, now allow high-resolution physiological signals to be modelled with substantially greater fidelity. Toolkits such as AEON\u003csup\u003e\u003cspan citationid=\"CR35\" class=\"CitationRef\"\u003e35\u003c/span\u003e\u003c/sup\u003e have further accelerated progress by providing efficient, scalable implementations of state-of-the-art classifiers designed for time-series data. These developments make it increasingly feasible to infer internal cognitive states from complex ocular dynamics in near real time. Importantly, classifiers that can detect cognitive load directly from eye-tracking patterns, without requiring users to provide subjective ratings or behavioural inputs, offer particular value for chronic pain populations where fatigue and symptom burden may limit the reliability or feasibility of repeated self-report\u003csup\u003e\u003cspan citationid=\"CR36\" class=\"CitationRef\"\u003e36\u003c/span\u003e\u003c/sup\u003e. Analysing eye-tracking data with machine learning approaches represents a critical step towards real-time, closed-loop VR systems capable of autonomously recognising and responding to fluctuations in cognitive load.\u003c/p\u003e \u003cp\u003eBuilding on this rationale, the VR-FOCUS study aims to provide an essential foundation for future closed-loop pain therapeutics by investigating the relationship between eye-tracking features and cognitive load in both healthy controls and a pragmatic, real-world sample of individuals with chronic musculoskeletal pain. Using consumer-available VR technology and a VR N-Back paradigm, this study combines subjective cognitive load measures with objective eye-tracking and performance data, analysed through both conventional and machine learning approaches, to explore VR-based eye tracking as a measure of cognitive load. We hypothesised that eye-tracking features would reliably predict high versus low cognitive load during VR N-back tasks, including within a clinically heterogenous chronic pain population, and that these signatures could feasibly be used to inform future closed-loop VR therapeutics.\u003c/p\u003e"},{"header":"Results","content":"\u003cp\u003eA total of 84 participants were included with equal numbers in the healthy control and chronic pain groups (n=42 per group). Table 1 summarises participant characteristics between groups. For those with previous VR exposure (n=56, 67%), most reported rare or one-off use (n=47, 84%).\u003c/p\u003e\n\u003cp\u003eMost participants in the chronic pain group had complex multimorbidity, with 93% (n=39) reporting two or more long-term conditions and 95% (n=40) taking at least two regular medications. The most common diagnoses were inflammatory arthritis such as Rheumatoid or Psoriatic Arthritis (n=35, 83%), Osteoarthritis (n=21, 50%), Fibromyalgia Syndrome (n=12, 29%) and autoimmune connective tissue disease (n=6, 14%). 26% (n=11) reported an eye condition such as dry eyes or Sjogren\u0026rsquo;s syndrome. Opioid use was reported in 45% (oral morphine equivalent 2.11 \u0026plusmn;6.49mg, range 1.5-40mg daily). Regular eye-drop use (n=9, 21%), medications with anticholinergic effects (n=12, 29%), and selective serotonin reuptake inhibitors (SSRIs) or serotonin-norepinephrine reuptake inhibitors (SNRIs) (n=13, 31%) were also frequent. In contrast, only 33% (n=14) of the healthy control group were diagnosed with a medical condition (none of which caused regular pain), with most on no regular medication or a single medication.\u003c/p\u003e\n\u003cp\u003eBaseline symptom burden in the chronic pain group was moderate, with mean pain and fatigue scores of 3.9 \u0026plusmn;1.8 and 5.6 \u0026plusmn;2.4 respectively. Only four participants (10%) reported severe pain (NRS \u0026ge;7/10). PROMIS Pain Intensity T-scores were mildly elevated relative to population norms (51.7 \u0026plusmn;5.9), whereas Pain Interference was in the moderate range (61.6 \u0026plusmn;8.3). Pain catastrophising levels were modest overall, with mean PCS scores (20.1 \u0026plusmn;13.5) below commonly used thresholds for high catastrophising (\u0026gt;30).\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eDescriptive Task-level Outcomes Across VR N-Back Levels\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePerformance Indices\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003ePerformance declined with increasing task level in both groups, with the steepest reductions occurring between 1-Back and 3-Back (Figure 1).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eWhen comparing the groups, healthy controls achieved more correct responses (\u0026ldquo;hits\u0026rdquo;) at all task levels (Figure 1, Panel A).\u0026nbsp;Ability to discriminate between true targets and false alarms (d\u0026prime;) showed a similar pattern, except at the 3-Back level (Figure 1, Panel B). Response bias (c) became more conservative with increasing task load in both groups. The chronic pain group demonstrated more conservative bias across 1-Back through 3-Back, with higher bias at lower task load. (Figure 1, Panel C).\u003c/p\u003e\n\u003cp\u003eMean reaction times for both \u0026ldquo;hits\u0026rdquo; and \u0026ldquo;false alarms\u0026rdquo; were faster in the healthy control group (difference in means 36.7ms and 17.5ms, respectively), with mean \u0026ldquo;hit\u0026rdquo; reaction times being faster than with \u0026ldquo;false alarms\u0026rdquo; overall.\u0026nbsp;\u003c/p\u003e\n\u003ch2\u003e\u003cstrong\u003eParticipant-Reported Cognitive Load and Post-Task Measures\u003c/strong\u003e\u003c/h2\u003e\n\u003cp\u003eSimilar patterns were observed across all self-reported post-task measures of cognitive load, with the NASA-TLX total, mental demand subscale and PAAS measures increasing sharply from Baseline through 3-Back before stabilising (Figure 2, Panels A-C).\u003c/p\u003e\n\u003cp\u003eGroup differences were uniformly small across all levels and measures, with similar reporting of cognitive load in both the healthy control and chronic pain groups.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003ePerceived difficulty maintaining task focus increased with the task level. Clear between-group differences emerged from 3-Back onwards, with participants in the chronic pain group reporting greater difficulty with the higher N-back levels.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eMotivation and engagement ratings remained high across all task levels, with median scores above 90/100 from 1-Back onwards in both groups.\u003c/p\u003e\n\u003ch2\u003e\u003cstrong\u003ePupil Diameter and Blink Rate\u003c/strong\u003e\u003c/h2\u003e\n\u003cp\u003eMean pupil diameter increased from Baseline to 2-Back in both groups and then remained stable through 3-Back and 4-Back (Panel A-B, Figure 3). Blink rate showed a similar early increase in both groups, but whereas it continued to rise across higher task levels in the chronic pain group, it plateaued from 2-Back onwards in healthy controls (Panel C, Figure 3).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eRelationship Between Eye-tracking Features and Cognitive Load\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eMixed-effects models showed that higher subjective cognitive load predicted larger pupil dilation, with significant effects for NASA-TLX total (\u0026beta;-coefficient 0.009, 95% CI 0.009-0.010, P\u0026lt;0.001) and PAAS scores (\u0026beta;-coefficient 0.051, 95% CI 0.045-0.058, P\u0026lt;0.001). These effects were consistent across both groups, with no group difference in overall pupil change from Baseline to 4-Back (P=0.196). Higher cognitive load also predicted increased blink rate, with significant effects for NASA-TLX (\u0026beta;-coefficient 0.187, 95% CI 0.139-0.234, P\u0026lt;0.001) and PAAS (\u0026beta;-coefficient 1.081, 95% CI 0.827-1.335, P\u0026lt;0.001), again with no group-level differences.\u003c/p\u003e\n\u003cp\u003eReplacing subjective ratings with N-back level as the predictor produced the same overall pattern. Relative to Baseline, each task level was associated with greater pupil dilation (model-estimated mean difference in pupil diameter: 1-Back +0.252mm; 2-Back +0.435mm; 3-Back +0.478mm; 4-Back +0.455mm; all P\u0026lt;0.001), with most of the increase occurring by 3-Back. Using 1-Back as the reference condition yielded analogous results, with pupil dilation significantly greater in the 2-, 3- and 4-Back tasks (all P\u0026lt;0.001), supporting the use of these contrasts in subsequent classification analyses. Blink rate demonstrated a similar increase with N-back level, with significantly higher blink rate at each task level compared with Baseline (all P\u0026lt;0.001). For both eye tracking features, no group effect or group-by-task interaction was observed after adjustment.\u003c/p\u003e\n\u003cp\u003eAge was positively associated with both pupil size (P=0.019) and blink rate (P=0.015), although including age as a covariate did not alter the task or group effects. Pain and fatigue scores were not associated with either pupil size or blink rate. However, several behavioural and oculomotor indicators showed associations with both pupil size and blink rate, including performance indices (d\u0026prime; and c) and self-reported difficulty focussing on the task (all P\u0026lt;0.001).\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePredictive Models\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eLogistic Regression\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eA logistic regression model using summary eye-tracking features showed limited discriminative value for classifying low-load (1-Back) versus high-load (4-Back).\u0026nbsp;Using mean pupil size alone, accuracy was 0.56 (95% CIs 0.45-0.66, AUC 0.57) in healthy controls and 0.51 (95% CIs 0.41-0.61, AUC 0.53) in the chronic pain group. Including blink rate provided only a small improvement, with accuracies reaching 0.60 (AUC 0.62-0.63). These values remain close to chance-level performance, indicating that simple aggregate pupil and blink metrics have limited discriminative value for this contrast.\u003c/p\u003e\n\u003ch2\u003e\u003cstrong\u003eTime-series Classifiers\u003c/strong\u003e\u003c/h2\u003e\n\u003cp\u003eEvaluation of a diverse range of time-series classifiers (Table 2) showed consistently high accuracy for distinguishing 1-Back from 4-Back task levels in healthy controls using pupil-derived signals, with broadly comparable performance across classifiers. In contrast, classification performance in the chronic pain group was attenuated and showed greater inter-individual variability. Adding a blink-mask as a second time-series feature had negligible impact in healthy controls but produced small, reproducible gains in the chronic pain group, suggesting additional discriminative information carried by blink dynamics in this group.\u003c/p\u003e\n\u003cp\u003eAccuracy across classifiers ranged between 0.81-0.87 in healthy controls and 0.56-0.70 in the chronic pain group. A comparison of ROC curves between groups for classifiers that produce probabilistic estimates is shown in Figure 4. Given its computational efficiency, consistent behaviour across folds and performance, ROCKET was selected as the primary exemplar, with corresponding contingency tables presented in Figure 5. In healthy controls, ROCKET\u0026rsquo;s pooled confusion matrix showed a clear diagonal structure with minimal misclassification, and both sensitivity and specificity on held-out participants were substantially above chance.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eIncluding blinks in the form of a blink mask as an additional time-series feature made little difference in healthy controls but yielded small, consistent gains in the chronic pain group. ROCKET showed a modest improvement in accuracy from 0.65 to 0.70 in the 1-Back versus 4-Back comparison with similar effects observed across other classifiers. These findings suggest that blink dynamics may provide complementary discriminative information in chronic pain, possibly reflecting altered oculomotor stability or compensatory blink patterns under cognitive load.\u003c/p\u003e\n\u003cp\u003eGiven that earlier mixed-effects models identified age as a potential confounder, exploratory linear regression was conducted to evaluate whether age contributed to classification accuracy. In a model including both age and group, age showed no meaningful association with accuracy (\u0026beta;-coefficient \u0026minus;0.0006, P=0.793), accounting for less than 0.1% of explained variance. In contrast, group membership was associated with accuracy after adjusting for age (\u0026beta;-coefficient +0.1882, P=0.018), indicating higher classification accuracy in healthy controls than in participants with chronic pain. No age-group interaction was observed, suggesting that age does not differentially affect accuracy across groups\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdverse Effects and Task Acceptability\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eVR tasks were well tolerated, with overall adverse effects remaining low across participants. Median Virtual Reality Sickness Questionnaire (VRSQ) scores were 8.3 [4.2\u0026ndash;15.8] out of 100, indicating minimal cybersickness symptoms during the protocol. Although participants with chronic pain reported higher VRSQ scores than healthy controls (12.5 [6.7\u0026ndash;17.3] versus 4.2 [4.2\u0026ndash;12.5], p=0.006, r=0.34), absolute symptom levels were still low in both groups. Pain and fatigue VAS scores were higher in participants with chronic pain but remained stable across N-back levels, with a slight downward trend in median pain scores between Baseline (18.0 [9.3-25.3]) and 4-Back (10.5 [1.0-19.0]).\u003c/p\u003e"},{"header":"Discussion","content":"\u003cp\u003eThis study investigated whether consumer-grade, VR-integrated eye tracking can provide objective markers of cognitive load that could inform future closed-loop pain therapeutics, in healthy adults and a pragmatic, clinically heterogeneous cohort with chronic musculoskeletal pain. We hypothesised that ocular features would reliably index cognitive load during a VR N-back task in both groups, and that models exploiting temporal dynamics would outperform summary metrics. Increasing N-back level led to poorer performance and higher subjective workload; in parallel, pupil diameter and blink rate changed systematically with task level and workload under stable luminance. Simple models based on aggregate pupil and blink features showed limited discrimination of low versus high load, whereas time-series classifiers achieved higher participant-level performance, particularly in healthy controls. Although mixed-effects models indicated broadly similar mean task-evoked ocular responses across groups, classification performance was lower and more variable in chronic pain. This variability did not appear attributable to age and underscores the additional challenges of modelling cognitive load in chronic pain groups, motivating cohort-sensitive and participant-calibrated approaches. Overall, these findings support VR-embedded eye tracking as a feasible biosignal for cognitive-load estimation, while highlighting the need for personalised models for translation to closed-loop applications in chronic pain.\u003c/p\u003e\n\u003cp\u003eThe present results extend a large evidence-base demonstrating task-evoked pupillary responses (TEPRs) as sensitive indices of cognitive effort in working-memory paradigms, including the N-back\u003csup\u003e37, 38\u003c/sup\u003e.\u0026nbsp;TEPRs are widely interpreted as reflecting engagement of arousal and cognitive control systems, including the locus coeruleus\u0026ndash;noradrenergic system, with pupil diameter typically increasing with cognitive load and stabilising or attenuating as demands approach capacity\u003csup\u003e25, 37, 38\u003c/sup\u003e. In this N-back paradigm, mean pupil diameter increased from Baseline to 2-Back and then remained comparatively stable through 3-Back and 4-Back, broadly mirroring trajectories in performance and subjective workload, and consistent with a capacity-related plateau at higher levels.\u003c/p\u003e\n\u003cp\u003eThe magnitude of pupillary change (approximately 0.2 to 0.6 mm) falls within ranges reported in laboratory pupillometry studies of mental workload\u003csup\u003e39, 40\u003c/sup\u003e. Metrological work also indicates that video-based eye trackers can resolve sub-millimetre changes under controlled conditions, supporting the physiological interpretability of fractional-millimetre effects when luminance and data quality are appropriately managed\u003csup\u003e41\u003c/sup\u003e. In VR, additional measurement considerations apply (for example, gaze-angle dependent pupil-size artefacts), reinforcing the value of centrally presented stimuli and stabilised luminance across blocks\u003csup\u003e23, 42\u003c/sup\u003e. Together with prior VR studies indicating that pupil dynamics can track cognitive load when luminance is controlled or modelled\u003csup\u003e28, 43\u003c/sup\u003e, these findings support the practicality of headset-integrated pupillometry for workload estimation in immersive applications.\u003c/p\u003e\n\u003cp\u003eBlink rate also increased with task level and subjective workload, but its interpretation is more context-dependent than pupil dilation.\u0026nbsp;Blink suppression is frequently reported when continuous visual sampling demands are high\u003csup\u003e44-46\u003c/sup\u003e,\u0026nbsp;whereas other studies have shown increased blink rate with tasks requiring sustained mental effort and internally focused processing\u003csup\u003e47, 48\u003c/sup\u003e.\u0026nbsp;In this task, blink rate increased systematically from Baseline to 2-Back, with a relative plateau thereafter. Notably, blink rate was higher overall in the chronic pain cohort. While this difference was not explained by pain intensity or fatigue in the present analyses, it may reflect broader clinical factors (for example, medication exposure, comorbidity burden, autonomic regulation, or ocular surface symptoms)\u003csup\u003e49\u003c/sup\u003e. These results argue against blink counts as a standalone marker of cognitive load in VR but support their inclusion within multivariate models that account for task structure, viewing conditions, and individual differences.\u003c/p\u003e\n\u003cp\u003eThe chronic pain cohort showed marginally poorer task performance, slower reaction times and greater subjective difficulty maintaining focus at higher N-back levels, despite broadly similar group-level ocular responses.\u0026nbsp;This is consistent with evidence that chronic pain can be associated with attentional dysregulation and impairments in working memory and executive function, particularly in older adults and those with higher pain interference\u003csup\u003e50, 51\u003c/sup\u003e.\u0026nbsp;Experimental studies also indicate that pain can disrupt N-back performance and increase false alarms, consistent with competition between nociceptive and task-related processing for limited cognitive resources\u003csup\u003e52\u003c/sup\u003e.\u003c/p\u003e\n\u003cp\u003ePhysiologically, the absence of marked group differences in mean TEPRs suggests that chronic pain did not simply blunt pupillary responsivity to cognitive load. Instead, the machine learning analyses highlight more nuanced alterations in how ocular dynamics relate to task demands at the individual level. Time-series classifiers discriminated low versus high load more reliably in healthy controls than in the chronic pain group,\u0026nbsp;with increased off-diagonal misclassifications under leave-one-subject-out cross-validation. Despite age differences between groups, linear regression showed no significant association between age and classifier performance, proving reassurance that this pattern is not solely age-driven. A plausible interpretation is that chronic pain is associated with increased variability in the temporal coupling between cognitive demand and ocular responses, rather than a uniform shift in mean physiology. This supports the view that chronic pain does not represent a single cognitive phenotype, and motivates participant-calibrated and cohort-sensitive modelling approaches for future biomarker-informed or adaptive systems.\u003c/p\u003e\n\u003cp\u003eImmersive VR is increasingly used as a non-pharmacological adjunct for both acute and chronic pain, typically through reallocation of attentional resources away from pain (attentional modulation), movement-based activities, skills training or psychoeducational approaches. Systematic reviews and recent randomised controlled trials report improvements in pain-related outcomes across multiple clinical contexts, although effect sizes are variable and uncertainty remains around dosing, mechanisms and target populations\u003csup\u003e12, 15, 53-55\u003c/sup\u003e. Most deployed or evaluated VR interventions remain open-loop, with fixed content that does not adapt to patients\u0026rsquo; cognitive load, symptom burden or fatigue.\u003c/p\u003e\n\u003cp\u003eThe present findings suggest a pathway toward adaptive VR therapeutics that explicitly monitor and regulate cognitive load. A closed-loop system could combine pupillometry blink dynamics and performance features to estimate whether a user is under-challenged, optimally engaged or overloaded, then adjust task difficulty, interaction demands, or sensory richness in real time.\u0026nbsp;When load is below a personalised engagement target or \u0026ldquo;flow range\u0026rdquo;, the system might increase goal-directed interaction to sustain attention. When overload is detected, it could simplify tasks or transition to calmer content to limit fatigue and disengagement. In chronic pain populations, where baseline cognitive strain and symptoms may fluctuate, the observed variability supports designing algorithms that can accommodate heterogeneity rather than assuming a fixed mapping between ocular dynamics and cognitive load.\u003c/p\u003e\n\u003cp\u003eIn addition, cognitive-load estimation may benefit from integrating complementary signals\u0026nbsp;that capture different aspects of task engagement. Prior work in non-clinical domains suggests that no single physiological measure generalises across all tasks and contexts, and that combining complementary features may improve robustness or interpretability of workload estimation in certain settings\u003csup\u003e56, 57\u003c/sup\u003e. Multimodal approaches, including complementary biosignals such as heart-rate variability or EEG where feasible, may help disentangle cognitive effort from arousal and affective responses, though their incremental benefit should be tested against added complexity. Critically, cognitive-load adaptation must be aligned with therapeutic intent: some interventions may aim to sustain moderate-high demand and engagement (for example, attention-based and CBT modules), while others may target reduced cognitive load (for example, mindfulness-oriented VR). Closed-loop control should therefore be guided by theory-driven therapeutic targets, not engagement alone.\u003c/p\u003e\n\u003cp\u003eSeveral methodological elements strengthen the interpretation of this work. The study used a consumer-available VR headset with integrated binocular eye tracking, demonstrating that informative pupil and blink signals can be obtained within a realistic deployment rather than a under tightly constrained laboratory conditions.\u0026nbsp;Cognitive load was manipulated with a well-characterised N-back task and quantified using complementary measures, including validated self-report instruments (NASA-TLX, PAAS) and signal-detection performance metrics. Eye-tracking was analysed as continuous time series across task blocks to preserve temporal ocular dynamics, luminance was logged and controlled at the block level, and preprocessing and feature extraction were embedded within cross-validation folds to reduce leakage. Performance was evaluated across multiple open-access, state-of-the-art time-series classifiers under leave-one-subject-out cross-validation, providing a conservative estimate of participant-level generalisation and supporting reproducibility.\u003c/p\u003e\n\u003cp\u003eLimitations remain. The single-session design precludes conclusions about within-person stability across days and fluctuating symptom states. The chronic pain cohort was clinically representative but heterogeneous, including multiple diagnoses, comorbidities, and medication exposures that may influence cognition and ocular physiology, so larger studies with stratified sampling and richer phenotyping are needed. Pain severity and impact were generally low-to-moderate, limiting generalisability to more severe or disabling pain. The N-back task provides a controlled probe of cognitive load but does not capture the full complexity of therapeutic VR experiences. While luminance was controlled here, therapeutic VR will typically involve greater visual and luminance variability that will need to be explicitly modelled to support future real-world closed-loop use. Finally, all machine-learning models were trained and evaluated using internal cross-validation, and no independent external dataset was available for validation. As such, the generalisability of the classification results beyond the present sample remains to be established. Moreover, all analyses were conducted offline on desktop hardware; translation to real-time implementation on standalone VR devices will require additional engineering, model optimisation and prospective validation.\u003c/p\u003e\n\u003cp\u003eFuture research should prioritise\u0026nbsp;replication in larger and more diverse chronic pain cohorts, longitudinal studies across varying pain and fatigue states, and study of alternative VR hardware and eye-tracking pipelines. Prospective trials should test whether cognitive-load-adaptive control improves engagement, tolerability, and clinical outcomes compared with open-loop VR within ecologically valid therapeutic applications. Translational progress will require close collaboration between clinicians, VR developers, and machine-learning researchers to ensure robustness to device heterogeneity and missing or noisy data, alongside acceptability, interpretability, and strong data governance.\u003c/p\u003e\n\u003cp\u003eThis study provides initial evidence that consumer-grade VR-integrated eye tracking captures task-evoked changes consistent with cognitive load during a VR N-back task in adults with and without chronic musculoskeletal pain. While summary pupil and blink features offered limited discrimination of low versus high load, time-series machine learning classifiers that utilise temporal dynamics achieved higher discriminative performance, with performance attenuated and more variable in the chronic pain group. These findings support VR-embedded eye tracking as a practical route to estimating cognitive load in immersive settings, and motivate participant-calibrated, externally validated approaches as next steps toward safe, clinically meaningful closed-loop VR interventions.\u003c/p\u003e"},{"header":"Methods","content":"\u003ch3\u003eParticipants and Ethical Approval\u003c/h3\u003e\n\u003cp\u003eThis repeated-measures experimental study included adults with chronic musculoskeletal pain and healthy controls. Participants were recruited between March 2025 and June 2025. Ethical approval was gained through the University of East Anglia\u0026rsquo;s (UEA) Faculty for Medicine and Health Research Ethics Sub-committee (REF: ETH2324-2498). All procedures followed relevant guidelines and regulations, including the Declaration of Helsinki. Written informed consent was obtained from all participants prior to enrolment.\u003c/p\u003e\n\u003cp\u003eHealthy controls were current UEA students or staff members affiliated to the School of Medicine or School of Health Sciences, recruited through institutional mailing lists, posters, and social media. Specific healthy control exclusion criteria included current acute or chronic pain, and current medical conditions or use of medications known to affect eye movements or pupillary responses.\u003c/p\u003e\n\u003cp\u003eParticipants with chronic pain were identified through two existing ethically approved research databases with prior consent for re-contact related to the Norfolk Arthritis Register\u003csup\u003e58\u003c/sup\u003e and the VIPA study\u003csup\u003e15\u003c/sup\u003e. Specific inclusion criteria for participants with chronic pain included current pain lasting \u0026ge;3 months at the time of recruitment\u003csup\u003e6\u003c/sup\u003e.\u003c/p\u003e\n\u003cp\u003eGeneral inclusion criteria for both groups were: age \u0026ge; 18 years, conversational English proficiency, and capacity to provide informed consent. General exclusion criteria included any condition exacerbated by flashing lights or screens, significant visual or hearing impairment that would preclude use of the VR system, diagnosis of cognitive impairment, facial injury or other condition preventing comfortable VR system use.\u003c/p\u003e\n\u003cp\u003eAll screening and consent procedures were conducted via the VR-FOCUS project website, which hosted the participant information sheet and online eligibility questionnaire. Eligible individuals completed electronic consent and were contacted by the research team to schedule a single on-site testing session at the UEA.\u003c/p\u003e\n\u003ch3\u003eApparatus and Virtual Environment\u003c/h3\u003e\n\u003cp\u003eThe consumer available Pico Neo 3 Pro Eye\u003csup\u003e\u0026reg;\u003c/sup\u003e VR system (Pico Interactive, San Francisco, USA)\u003csup\u003e59\u003c/sup\u003e containing an integrated Tobii\u003csup\u003e\u0026reg;\u003c/sup\u003e binocular eye-tracking system (sampling rate 60-90 Hz) was used to deliver the VR N-Back tasks. This included dual 1832 x 1920 pixel LCD display panels, 90Hz refresh rate and 98\u0026ordm; horizontal field of view. The headset was used offline, with data captured during the task written to the device\u0026rsquo;s persistent data path.\u003c/p\u003e\n\u003cp\u003eThe VR N-Back application was developed in Unity\u003csup\u003e\u0026reg;\u003c/sup\u003e (v2021.3.45f1, Unity Technologies, San Francisco, USA)\u003csup\u003e60\u003c/sup\u003e with use of the Tobii Ocumen SDK\u003csup\u003e61\u003c/sup\u003e to enable capture of advanced eye tracking metrics. Headset output was mirrored via USB-C to a research laptop to allow real-time observation. Participants used one of the handheld VR controllers to interact in VR. Testing rooms included minimal external noise pollution and participants remaining seated on a comfortable chair during VR use (Figure 6, Panel A).\u003c/p\u003e\n\u003cp\u003eAn eye-tracking calibration was performed before commencing the first task. This included standardisation of the headset position and a 5-point gaze-based calibration, using the Tobii Ocumen configuration tool included with the Ocumen SDK. Calibration was considered successful when all points showed bias \u0026le;3\u0026deg; and precision \u0026le;1\u0026deg; for both eyes, with all samples valid and used, triggering a green indicator next to the VR task menu. When calibration was unsuccessful, participants re-completed this step with the goal of gaining a successful calibration. Headset fit and interpupillary distance were individually adjusted.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eVR N-Back Task\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThe N-Back task is a validated neurocognitive task used to deliver different \u0026lsquo;levels\u0026rsquo; of cognitive load. Participants are presented with a continuous sequence of letters and respond when the current letter matches one shown N steps earlier. Task difficulty increases with higher N levels, requiring greater working memory and cognitive load.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eA bespoke VR N-Back task was developed to include five levels: Baseline, 1-Back, 2-Back, 3-Back, and 4-Back (Figure 6, Panel C). Letters within each task were randomly generated prior to each completion of the task, with \u0026lsquo;matches\u0026rsquo; inserted at random locations. Each level presented 40 letters, including 10 matches (none in Baseline). For higher-load conditions (2-, 3-, 4-Back), \u0026lsquo;lures\u0026rsquo; were inserted at random locations in the sequence (aiming for 15-20% of stimuli). \u0026lsquo;Lures\u0026rsquo; were defined as a letter that appears one step before a match would typically present. Each letter appeared for 750ms, with a 2000ms inter-trial interval. Task parameters were chosen as a compromise to limit total VR exposure to \u0026lt;20 minutes (given risk of fatigue and other VR-related side effects), deliver appropriate levels of cognitive load to a chronic pain cohort, remain within widely used N-back timing ranges\u003csup\u003e62, 63\u003c/sup\u003e, and provide sufficient data for statistical and machine-learning analyses.\u003c/p\u003e\n\u003cp\u003eThe virtual environment consisted of a neutral grey surrounding space with a darker virtual floor. Task information and letter stimuli appeared as dull white text on a darker grey rectangular panel centred in the user\u0026rsquo;s field of view (Figure 6, Panel B). There was no requirement for participants to rotate or move forwards/backwards during the task to enable minimisation of gaze-angle variability and prevent participant neck strain, particularly in the chronic pain population.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eTo account for the influence of scene luminance on pupil diameter, mean on-screen luminance was calculated for each task block. Luminance was derived from frame-level RGB values exported from the Unity rendering pipeline and converted to a standardised luminance estimate using a linear RGB-to-luminance transform (Y = 0.2126R + 0.7152G + 0.0722B)\u003csup\u003e64, 65\u003c/sup\u003e. For each task level, luminance values were averaged across frames to produce a single mean luminance estimate, alongside its standard deviation and coefficient of variation (CV). Luminance remained stable across all N-back levels (0.376-0.378; CV \u0026lt;1%), ensuring that observed pupil-dilation effects \u003csup\u003e61\u003c/sup\u003elected cognitive processing rather than scene luminance changes.\u003c/p\u003e\n\u003ch3\u003eExperimental Procedure\u003c/h3\u003e\n\u003cp\u003ePrior to VR use, participants completed the baseline questionnaires and were briefed on the equipment and tasks. This included being shown short tutorial videos explaining each task. Understanding was confirmed verbally before using VR.\u003c/p\u003e\n\u003cp\u003eAfter putting the headset on, participants first completed the standardised eye tracking calibration. They were given the option to refresh their memory of a task by watching the short video tutorial again in VR before starting. Each task began with a 10-second fixation cross to collect that task\u0026rsquo;s baseline eye tracking metrics and give a period of time for the pupil to stabilise. Participants pressed the controller trigger when they detected a match. If a letter was present on screen at the time, that letter underlined to provide input feedback (Figure 6, Panel B). No accuracy feedback was given.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eTasks were performed in a fixed order for the first two conditions (Baseline, 1-Back), followed by a pre-randomised allocation (counterbalanced, six pre-defined task orders) for the order in which they completed the 2-, 3-, and 4-Back tasks. This was to account for the risk of order effect on task difficulty, pupil metrics and cognitive load.\u003c/p\u003e\n\u003cp\u003eAfter each task, participants completed brief VR questionnaires using the handheld controller. Following all tasks, participants removed the VR system and completed and completed the Virtual Reality Sickness Questionnaire (VRSQ) on paper prior to debrief.\u003c/p\u003e\n\u003ch3\u003eMeasures\u003c/h3\u003e\n\u003cp\u003eA comprehensive set of subjective, behavioural and physiological measures was collected during a single in-person session to characterise baseline health status, task performance, cognitive load and ocular responses. All questionnaires were administered in English. Digital forms were used for all measures except the Pain Catastrophising Scale, which was completed on paper.\u003c/p\u003e\n\u003ch3\u003e\u003cstrong\u003eBaseline Pre-VR Measures\u003c/strong\u003e\u003c/h3\u003e\n\u003cp\u003eParticipants first completed a baseline characteristics questionnaire that captured demographic information, previous exposure to technology, medical comorbidities and regular medications. Individuals with chronic musculoskeletal pain additionally completed validated patient-reported outcome measures to quantify symptom severity and functional impact. These comprised the PROMIS Pain Intensity (Short Form 3a)\u003csup\u003e66\u003c/sup\u003e and PROMIS Pain Interference (Short Form 8a)\u003csup\u003e66\u003c/sup\u003e instruments, providing structured assessments of pain severity and its disruption to day-to-day activity. They also completed the Pain Catastrophising Scale\u003csup\u003e67\u003c/sup\u003e and provided single-item numeric ratings of current pain and fatigue intensity on a 0\u0026ndash;10 scale. Together, these assessments enabled detailed characterisation of the chronic pain cohort and provided data on potential covariates for subsequent analyses.\u003c/p\u003e\n\u003ch3\u003e\u003cstrong\u003ePerformance Measures During VR\u003c/strong\u003e\u003c/h3\u003e\n\u003cp\u003eTask performance was recorded automatically for each N-back level except Baseline. For each stimulus sequence, the system logged the number of correctly identified targets, those responded to that were incorrect, false alarms to lure stimuli, and reaction times. These raw metrics were used to derive discrimination index (d\u0026prime;; a participant\u0026rsquo;s ability to distinguish targets from non-targets) and response bias (c; a participant\u0026rsquo;s tendency to respond more liberally or conservatively) according to standard signal-detection conventions\u003csup\u003e68, 69\u003c/sup\u003e.\u0026nbsp;These measures allowed quantification of working-memory performance and supported analyses of how behaviour related to subjective load and physiological responses.\u003c/p\u003e\n\u003ch3\u003e\u003cstrong\u003eEye-tracking Measures\u003c/strong\u003e\u003c/h3\u003e\n\u003cp\u003eContinuous eye-tracking data were captured during every task block, with timestamped pupil diameter and gaze direction in three-dimensional space recorded at 60\u0026ndash;90 Hz for both eyes and written directly to device storage. Missing samples arising from blinks were processed according to predefined temporal criteria as described in the Data Pre-processing section. These ocular metrics comprised the primary physiological measures used to investigate cognitive load, evaluate relationships with subjective and behavioural metrics, and train time-series classifiers.\u003c/p\u003e\n\u003ch3\u003e\u003cstrong\u003ePost-task Subjective Measures Collected in VR\u003c/strong\u003e\u003c/h3\u003e\n\u003cp\u003eAfter completing each N-back block, participants remained in the VR environment and completed a brief set of subjective ratings using a continuous sliding scale. Cognitive workload was assessed using the NASA Task Load Index\u003csup\u003e70\u003c/sup\u003e, which includes six dimensions rated from 0 to 100, and an adapted version of the one-item PAAS scale\u003csup\u003e71\u003c/sup\u003e, recorded on a 0\u0026ndash;9 scale in VR and subsequently rescaled to align with conventional scoring (1-9). Participants also rated current pain and fatigue intensity using blinded 0\u0026ndash;100 visual analogue scales. A seven-item subjective experience questionnaire assessed immersion, comfort, anxiety, ability to maintain attention, difficulty focusing, motivation and engagement. These additional measures provided contextual information about users\u0026rsquo; experiences and potential sources of variance in eye-tracking or performance data.\u003c/p\u003e\n\u003ch3\u003e\u003cstrong\u003ePost-VR Measures\u003c/strong\u003e\u003c/h3\u003e\n\u003cp\u003eImmediately after removal of the headset, participants completed the Virtual Reality Sickness Questionnaire\u003csup\u003e44\u003c/sup\u003e. This nine-item measure quantified the presence and severity of VR side effects, including disorientation, nausea and oculomotor discomfort. These data allowed assessment of tolerability of the VR protocol and examination of group-level differences in adverse effects.\u003c/p\u003e\n\u003ch3\u003eData Pre-processing \u0026amp; Analysis\u003c/h3\u003e\n\u003cp\u003e\u003cstrong\u003eSample size\u003c/strong\u003e\u0026nbsp;\u003cbr\u003eGiven the exploratory nature of this study and the use of machine-learning analyses, a formal power calculation was not performed. A target sample of 30\u0026ndash;50 participants per group was selected to provide sufficient variability for modelling while remaining feasible for an intensive VR-based protocol.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eData Pre-processing\u003c/strong\u003e\u0026nbsp;\u003cbr\u003eRaw eye-tracking streams were exported as .ocumen files from Unity and converted into participant-level datasets using Python 3.12 within an Anaconda 3\u003csup\u003e72\u003c/sup\u003e environment. Data were acquired at 60 or 90 Hz, downsampled to 60 Hz using nearest-neighbour interpolation when required and annotated by task epoch with a peri-stimulus window (\u0026ndash;200 to +1300 ms) to account for pupil-dilation latency\u003csup\u003e73\u003c/sup\u003e. Blink events were defined as gaps of 50\u0026ndash;500ms\u003csup\u003e74\u003c/sup\u003e and reconstructed using a cubic-spline interpolation with linear fallback\u003csup\u003e75\u003c/sup\u003e; longer artefacts were removed. Unweighted NASA-TLX scores were used. PAAS scores (recorded on 0\u0026ndash;9 due to a Unity constraint) were converted so that 0 corresponded to the traditional lower bound of 1. Performance indices, including discrimination index (d\u0026prime;; a participant\u0026rsquo;s ability to distinguish targets from non-targets) and response bias (c; a participant\u0026rsquo;s tendency to respond more liberally or conservatively), were computed according to signal-detection-theory conventions\u003csup\u003e68, 69\u003c/sup\u003e.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eStatistical Analysis\u003c/strong\u003e\u0026nbsp;\u003cbr\u003eConventional analyses were conducted in R (v4.4.3)\u003csup\u003e76\u003c/sup\u003e. Continuous variables were assessed for normality using the Shapiro\u0026ndash;Wilk test and summarised as mean \u0026plusmn; SD for normal or median [IQR] for non-normal data. Categorical variables were reported as frequencies and percentages. Associations between pupil diameter, blink rate, and cognitive-load scores (NASA-TLX, PAAS) were evaluated using linear mixed-effects models with participant ID as a random effect. Models adjusted for group, age, task order, sampling resolution, and fatigue, with exploratory analyses including anxiety, engagement, perceived difficulty, attention consistency, and performance indices (d\u0026prime;, c). Effect sizes were reported using\u0026nbsp;\u0026beta;-coefficients with 95% confidence intervals. Model diagnostics were inspected visually. All tests of statistical significance were two-tailed with \u0026alpha;=0.05 and p-values reported where appropriate.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePredictive Models\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eAs an interpretable baseline, a logistic regression classifier was implemented using pre-specified task-level summary eye-tracking features (mean left pupil size and blink rate). No automated feature selection, interaction terms or non-linear transformations were applied. Summary features were winsorised and z-scored globally prior to cross-validation. Models were evaluated using leave-one-subject-out cross-validation, with performance quantified using pooled out-of-fold accuracy with Wilson 95% confidence intervals and receiver operating characteristic area under the curve (ROC AUC).\u003c/p\u003e\n\u003cp\u003eTime-series classification was performed in Python (v3.12)\u003csup\u003e77\u003c/sup\u003e using the time series machine learning toolkit aeon (v1.1)\u003csup\u003e35\u003c/sup\u003e. Continuous eye-tracking streams were segmented into task epochs (Baseline to 4-Back) and harmonised to a common length to ensure comparable temporal structure across participants. The primary multivariate feature set comprised left-eye pupil diameter and a binary blink-indicator feature. Missing samples were imputed using the per-case, per-feature mean. Outliers were winsorised \u0026nbsp;and data were normalised using per-feature z-scores, with all preprocessing parameters estimated on the training data only and applied unchanged to the held-out participant to avoid information leakage. The same preprocessing pipeline was applied uniformly to both healthy controls and participants with chronic pain to ensure methodological symmetry across groups.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eFor classification tasks, N-back levels (e.g. 1-Back vs 4-Back) was used as class labels. A range of\u0026nbsp;time-series specific classification algorithms were used in the evaluation. Classifiers representing the state of the art for different feature representations of the data were selected based on a recent comparative study\u003csup\u003e78\u003c/sup\u003e: Rotation Forest\u003csup\u003e79\u003c/sup\u003e is a standard classifier benchmark that trains an ensemble of decision trees on rotated feature spaces; ROCKET\u003csup\u003e32\u003c/sup\u003e is a pipeline classifier that uses a large sets of random convolutional kernels to generate features for a linear classifier. QUANT\u003csup\u003e80\u003c/sup\u003e and DrCIF\u003csup\u003e34\u003c/sup\u003e are classifiers that use summary statistics taken over subseries and are designed to find localised temporal discriminatory features, with QUANT providing markedly faster training and prediction because its quantile-based feature extraction is computationally minimal. HIVE-COTE 2.0\u003csup\u003e34\u003c/sup\u003e is a state-of-the-art hierarchical meta ensemble that combines four diverse time-series models. For computational feasibility, the maximum training time for each HIVE-COTE 2.0 fold was capped at eight minutes. Default aeon hyperparameters were used, and stochastic components were initialised with fixed random seeds to ensure reproducibility. All models were trained using leave-one-subject-out cross-validation so that all epochs from a participant were held out together.\u003c/p\u003e\n\u003cp\u003ePerformance was evaluated using pooled out-of-fold predictions, with mean accuracy and confidence intervals as the primary metrics. Standard deviations across cross-validation folds were not reported because fold-level accuracies were highly discretised due to the small number of trials in the held-out test set per fold, making variance estimates mathematically inflated and not informative of model stability. Receiver Operating Characteristic (ROC) AUC values were computed only for classifiers that generate probabilistic predictions. ROCKET does not output class probabilities and therefore cannot be evaluated using ROC curves or AUC; its performance was summarised using accuracy, sensitivity, specificity and confusion matrices. Model behaviour was examined using these metrics alongside ROC curves for the probabilistic models.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eTo assess whether age contributed to between-group differences in classifier performance, exploratory linear regression was used to model participant-level classification accuracy as a function of age and group membership, with an age-by-group interaction tested. Regression coefficients (\u0026beta;) with corresponding two-tailed p-values were reported.\u003c/p\u003e"},{"header":"Declarations","content":"\u003cp\u003e\u003cstrong\u003eAcknowledgements:\u003c/strong\u003e None\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor contributions:\u003c/strong\u003e\u003cstrong\u003e\u0026nbsp;\u003c/strong\u003eJ.T. conceived and designed the study, conducted recruitment and data collection, performed all analyses, interpreted the results, and drafted the manuscript. J.B. provided methodological input and critically reviewed the manuscript. J.D. provided expertise and support with conventional data analyses. A.B. provided expertise and support for predictive modelling approaches. A.M. provided methodological guidance and critically reviewed the manuscript. All authors reviewed and approved the final manuscript.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eData availability statement:\u003c/strong\u003e The data that support the findings of this study are available from the corresponding author [JT] upon reasonable request\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAdditional Information\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eCompeting interests:\u003c/strong\u003e J.T. holds an honorary Chief Medical Officer role at Revolve Labs Ltd. Revolve Labs Ltd provided financial support for J.T.\u0026rsquo;s PhD programme during which this study was conducted. The company had no role in the study design, data collection, analysis, interpretation, manuscript preparation, or decision to submit for publication. The other authors declare no competing interests.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eFunding:\u0026nbsp;\u003c/strong\u003eThis work was completed as part of J.T.\u0026rsquo;s PhD programme and was supported by funding from the University of East Anglia and Revolve Labs Ltd.\u003c/p\u003e"},{"header":"References","content":"\u003col\u003e\n\u003cli\u003eGill TK, Mittinty MM, March LM, et al. Global, regional, and national burden of other musculoskeletal disorders, 1990\u0026amp;#x2013;2020, and projections to 2050: a systematic analysis of the Global Burden of Disease Study 2021. \u003cem\u003eThe Lancet Rheumatology\u003c/em\u003e 2023; 5: e670-e682. DOI: 10.1016/S2665-9913(23)00232-1.\u003c/li\u003e\n\u003cli\u003eLurie JM and Javaid A. Visualizing Global Chronic Pain. \u003cem\u003eAnesthesia \u0026amp; Analgesia\u003c/em\u003e 2024; 138: 918-919. DOI: 10.1213/ane.0000000000006564.\u003c/li\u003e\n\u003cli\u003eGatchel RJ, Peng YB, Peters ML, et al. 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DOI: 10.1080/09658211003702171.\u003c/li\u003e\n\u003cli\u003eInternational Telecommunication U. \u003cem\u003eParameter values for the HDTV standards for production and international programme exchange (ITU-R BT.709-6)\u003c/em\u003e. 2015. Geneva, Switzerland: International Telecommunication Union.\u003c/li\u003e\n\u003cli\u003eMath\u0026ocirc;t S. Pupillometry: Psychology, Physiology, and Function. \u003cem\u003eJournal of Cognition\u003c/em\u003e 2018. DOI: 10.5334/joc.18.\u003c/li\u003e\n\u003cli\u003eCella D, Riley W, Stone A, et al. The Patient-Reported Outcomes Measurement Information System (PROMIS) developed and tested its first wave of adult self-reported health outcome item banks: 2005\u0026amp;#x2013;2008. \u003cem\u003eJournal of Clinical Epidemiology\u003c/em\u003e 2010; 63: 1179-1194. DOI: 10.1016/j.jclinepi.2010.04.011.\u003c/li\u003e\n\u003cli\u003eSullivan MJL, Bishop SR and Pivik J. The Pain Catastrophizing Scale: Development and validation. \u003cem\u003ePsychological Assessment\u003c/em\u003e 1995; 7: 524-532. DOI: 10.1037/1040-3590.7.4.524.\u003c/li\u003e\n\u003cli\u003eHaatveit BC, Sundet K, Hugdahl K, et al. The validity of d prime as a working memory index: Results from the \u0026ldquo;Bergen n-back task\u0026rdquo;. \u003cem\u003eJournal of Clinical and Experimental Neuropsychology\u003c/em\u003e 2010; 32: 871-880. DOI: 10.1080/13803391003596421.\u003c/li\u003e\n\u003cli\u003eKane MJ, Conway ARA, Miura TK, et al. Working memory, attention control, and the N-back task: a question of construct validity. \u003cem\u003eJ Exp Psychol Learn Mem Cogn\u003c/em\u003e 2007; 33: 615-622. DOI: 10.1037/0278-7393.33.3.615.\u003c/li\u003e\n\u003cli\u003eHart SG and Staveland LE. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research. In: Hancock PA and Meshkati N (eds) \u003cem\u003eAdvances in Psychology\u003c/em\u003e. North-Holland, 1988, pp.139-183.\u003c/li\u003e\n\u003cli\u003ePaas F. Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach. \u003cem\u003eJournal of Educational Psychology\u003c/em\u003e 1992; 84: 429-434.\u003c/li\u003e\n\u003cli\u003eAnaconda I. Anaconda Distribution, version 3. Austin, TX, USA: Anaconda Inc., 2023.\u003c/li\u003e\n\u003cli\u003eHoeks B and Levelt WJM. Pupillary dilation as a measure of attention: a quantitative system analysis. \u003cem\u003eBehavior Research Methods, Instruments, \u0026amp; Computers\u003c/em\u003e 1993; 25: 16-26. DOI: 10.3758/BF03204445.\u003c/li\u003e\n\u003cli\u003eNystr\u0026ouml;m M, Andersson R, Niehorster DC, et al. What is a blink? Classifying and characterizing blinks in eye openness signals. \u003cem\u003eBehavior Research Methods\u003c/em\u003e 2024; 56: 3280-3299. DOI: 10.3758/s13428-023-02333-9.\u003c/li\u003e\n\u003cli\u003eMath\u0026ocirc;t S, Fabius J, Van Heusden E, et al. Safe and sensible preprocessing and baseline correction of pupil-size data. \u003cem\u003eBehav Res Methods\u003c/em\u003e 2018; 50: 94-106. DOI: 10.3758/s13428-017-1007-2.\u003c/li\u003e\n\u003cli\u003eTeam RC. R: A Language and Environment for Statistical Computing. Vienna, Austria: R Foundation for Statistical Computing, 2025.\u003c/li\u003e\n\u003cli\u003ePython Software F. Python Language Reference, version 3.12. Wilmington, DE, USA: Python Software Foundation, 2023.\u003c/li\u003e\n\u003cli\u003eMiddlehurst M, Sch\u0026auml;fer P and Bagnall A. Bake off redux: a review and experimental evaluation of recent time series classification algorithms. \u003cem\u003eData Mining and Knowledge Discovery\u003c/em\u003e 2024; 38: 1958-2031. DOI: 10.1007/s10618-024-01022-1.\u003c/li\u003e\n\u003cli\u003eRodriguez JJ, Kuncheva LI and Alonso CJ. Rotation Forest: A New Classifier Ensemble Method. \u003cem\u003eIEEE Transactions on Pattern Analysis and Machine Intelligence\u003c/em\u003e 2006; 28: 1619-1630. DOI: 10.1109/TPAMI.2006.211.\u003c/li\u003e\n\u003cli\u003eDempster A, Schmidt DF and Webb GI. quant: a minimalist interval method for time series classification. \u003cem\u003eData Mining and Knowledge Discovery\u003c/em\u003e 2024; 38: 2377-2402. DOI: 10.1007/s10618-024-01036-9.\u003c/li\u003e\n\u003c/ol\u003e"},{"header":"Tables","content":"\u003cp\u003e\u003cstrong\u003eTable 1\u003c/strong\u003e. Baseline participant characteristics by group\u003c/p\u003e\n\u003ctable border=\"1\" cellspacing=\"0\" cellpadding=\"0\" width=\"623\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eCharacteristic\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eHealthy controls (n=42)\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eChronic pain (n=42)\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eAge in years, mean (SD)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e35.3 (12.2)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e57.8 (11.4)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eGender, n (%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eMale\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e13 (31%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e8 (19%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eFemale\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e29 (69%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e34 (81%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eEthnicity, n (%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eWhite\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e31 (74%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e41 (98%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eNon-white\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e11 (26%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e1 (2%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eEducation level, n (%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eUp to A level\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e9 (21%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e33 (79%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eUniversity\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e26 (62%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e16 (38%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003ePrevious VR Exposure, n (%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e34 (81%)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e22 (52%)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eNumber of Medical Conditions, median (IQR)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e0 (0-1)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e5 (3-6)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 283px;\"\u003e\n \u003cp\u003eNumber of Regular Medications, median (IQR)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 180px;\"\u003e\n \u003cp\u003e0 (0-1)\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 161px;\"\u003e\n \u003cp\u003e5 (3-7)\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003c/tbody\u003e\n\u003c/table\u003e\n\u003cp\u003eData are n (%) unless otherwise stated. IQR, interquartile range; SD, standard deviation; VR, virtual reality.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eTable 2.\u0026nbsp;\u003c/strong\u003eClassifier accuracy metrics for 1-Back and 4-Back class labels with left pupil size as signal input\u003cstrong\u003e\u0026nbsp;\u003c/strong\u003e\u0026nbsp;\u003c/p\u003e\n\u003ctable border=\"1\" cellspacing=\"0\" cellpadding=\"0\" width=\"601\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 132px;\"\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd colspan=\"2\" style=\"width: 113px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eAccuracy\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd colspan=\"2\" style=\"width: 123px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eROC AUC\u003c/strong\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd colspan=\"2\" style=\"width: 123px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eSensitivity\u003c/strong\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd colspan=\"2\" style=\"width: 109px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eSpecificity\u003c/strong\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 132px;\"\u003e\n \u003cp\u003e\u003cstrong\u003eClassifier\u003c/strong\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003eHC\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 57px;\"\u003e\n \u003cp\u003eCP\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 50px;\"\u003e\n \u003cp\u003eHC\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 73px;\"\u003e\n \u003cp\u003eCP\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 49px;\"\u003e\n \u003cp\u003eHC\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 74px;\"\u003e\n \u003cp\u003eCP\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003eHC\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 53px;\"\u003e\n \u003cp\u003eCP\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 132px;\"\u003e\n \u003cp\u003eROCKET\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.87\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 57px;\"\u003e\n \u003cp\u003e0.64\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 50px;\"\u003e\n \u003cp\u003eN/A\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 73px;\"\u003e\n \u003cp\u003eN/A\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 49px;\"\u003e\n \u003cp\u003e0.81\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 74px;\"\u003e\n \u003cp\u003e0.67\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.93\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 53px;\"\u003e\n \u003cp\u003e0.62\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 132px;\"\u003e\n \u003cp\u003eHIVE COTE 2.0\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.83\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 57px;\"\u003e\n \u003cp\u003e0.61\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 50px;\"\u003e\n \u003cp\u003e0.91\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 73px;\"\u003e\n \u003cp\u003e0.66\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 49px;\"\u003e\n \u003cp\u003e0.79\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 74px;\"\u003e\n \u003cp\u003e0.57\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.88\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 53px;\"\u003e\n \u003cp\u003e0.64\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 132px;\"\u003e\n \u003cp\u003eDrCIF\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.85\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 57px;\"\u003e\n \u003cp\u003e0.66\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 50px;\"\u003e\n \u003cp\u003e0.92\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 73px;\"\u003e\n \u003cp\u003e0.65\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 49px;\"\u003e\n \u003cp\u003e0.81\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 74px;\"\u003e\n \u003cp\u003e0.64\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 56px;\"\u003e\n \u003cp\u003e0.88\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd style=\"width: 53px;\"\u003e\n \u003cp\u003e0.67\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd style=\"width: 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Sensitivity indicates the proportion of true 4-back cases correctly classified, and specificity indicates the proportion of true 1-back cases correctly classified. ROC AUC is reported only for classifiers that generate probabilistic outputs.\u003c/p\u003e"}],"fulltextSource":"","fullText":"","funders":[],"hasAdminPriorityOnWorkflow":false,"hasManuscriptDocX":true,"hasOptedInToPreprint":true,"hasPassedJournalQc":"","hasAnyPriority":false,"hideJournal":false,"highlight":"","institution":"","isAcceptedByJournal":false,"isAuthorSuppliedPdf":false,"isDeskRejected":"","isHiddenFromSearch":false,"isInQc":false,"isInWorkflow":false,"isPdf":false,"isPdfUpToDate":true,"isWithdrawnOrRetracted":false,"journal":{"display":true,"email":"[email protected]","identity":"scientific-reports","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":false,"externalIdentity":"scirep","sideBox":"Learn more about [Scientific Reports](http://www.nature.com/srep/)","snPcode":"","submissionUrl":"","title":"Scientific Reports","twitterHandle":"","acdcEnabled":true,"dfaEnabled":true,"editorialSystem":"stoa","reportingPortfolio":"Scientific Reports","inReviewEnabled":true,"inReviewRevisionsEnabled":true},"keywords":"","lastPublishedDoi":"10.21203/rs.3.rs-8680786/v1","lastPublishedDoiUrl":"https://doi.org/10.21203/rs.3.rs-8680786/v1","license":{"name":"CC BY 4.0","url":"https://creativecommons.org/licenses/by/4.0/"},"manuscriptAbstract":"\u003cp\u003eImmersive virtual reality (VR) is a promising medium for adaptive pain therapeutics, but objective markers of cognitive load suitable for real-time adaptation remain insufficiently characterised in people living with chronic pain. This study evaluated whether eye tracking embedded within a consumer-available VR system provides signatures of cognitive load during a VR N-back task in healthy controls and a pragmatic chronic musculoskeletal pain cohort. A total of 84 participants (42/group) completed five levels (Baseline to 4-Back) while ocular responses were recorded. Performance declined and subjective workload increased with higher N-back levels, confirming successful manipulation of cognitive demand. In mixed-effects models, larger pupil diameter and higher blink rate were associated with higher task level and workload ratings after covariate adjustment. Logistic regression using summary pupil and blink features showed limited discrimination of load (1-Back vs 4-Back), with near-chance accuracies (0.51\u0026ndash;0.60). In contrast, time-series classifiers exploiting temporal structure achieved higher participant-level accuracy in healthy controls (0.81\u0026ndash;0.87) and in chronic pain (0.60\u0026ndash;0.66) using pupil diameter alone. Adding blinks produced small, reproducible improvements in model accuracy for the chronic pain group. These findings support VR-embedded eye tracking for cognitive load estimation, but suggest closed-loop applications in chronic pain will require personalised models.\u003c/p\u003e","manuscriptTitle":"VR-FOCUS: Investigating eye tracking during a virtual reality N-back task as a predictor of cognitive load in chronic pain","msid":"","msnumber":"","nonDraftVersions":[{"code":1,"date":"2026-02-09 16:41:02","doi":"10.21203/rs.3.rs-8680786/v1","editorialEvents":[{"type":"communityComments","content":0},{"type":"reviewerAgreed","content":"210439589377685167823726176916394553446","date":"2026-05-12T16:07:03+00:00","index":"hide","fulltext":""},{"type":"reviewerAgreed","content":"142261874393887746903795319792432377744","date":"2026-05-08T02:16:16+00:00","index":"hide","fulltext":""},{"type":"editorInvitedReview","content":"","date":"2026-02-26T08:07:08+00:00","index":"hide","fulltext":""},{"type":"reviewerAgreed","content":"226227990344331437384070063000345785352","date":"2026-02-26T06:48:01+00:00","index":"hide","fulltext":""},{"type":"reviewerAgreed","content":"183421214229732397946739705302174414983","date":"2026-02-05T19:13:52+00:00","index":"hide","fulltext":""},{"type":"reviewersInvited","content":"","date":"2026-02-04T20:09:42+00:00","index":"","fulltext":""},{"type":"editorAssigned","content":"","date":"2026-01-27T13:37:50+00:00","index":"","fulltext":""},{"type":"checksComplete","content":"","date":"2026-01-27T13:34:36+00:00","index":"","fulltext":""},{"type":"submitted","content":"Scientific Reports","date":"2026-01-23T15:30:06+00:00","index":"","fulltext":""}],"status":"published","journal":{"display":true,"email":"[email protected]","identity":"scientific-reports","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":false,"externalIdentity":"scirep","sideBox":"Learn more about [Scientific Reports](http://www.nature.com/srep/)","snPcode":"","submissionUrl":"","title":"Scientific Reports","twitterHandle":"","acdcEnabled":true,"dfaEnabled":true,"editorialSystem":"stoa","reportingPortfolio":"Scientific Reports","inReviewEnabled":true,"inReviewRevisionsEnabled":true}}],"origin":"","ownerIdentity":"38810834-a834-40ff-95f0-45698d9fcc9b","owner":[],"postedDate":"February 9th, 2026","published":true,"recentEditorialEvents":[{"type":"reviewerAgreed","content":"210439589377685167823726176916394553446","date":"2026-05-12T16:07:03+00:00","index":44,"fulltext":""},{"type":"reviewerAgreed","content":"142261874393887746903795319792432377744","date":"2026-05-08T02:16:16+00:00","index":42,"fulltext":""}],"rejectedJournal":[],"revision":"","amendment":"","status":"under-review","subjectAreas":[{"id":62408487,"name":"Health sciences/Health care"},{"id":62408488,"name":"Biological sciences/Neuroscience"}],"tags":[],"updatedAt":"2026-02-09T16:41:02+00:00","versionOfRecord":[],"versionCreatedAt":"2026-02-09 16:41:02","video":"","vorDoi":"","vorDoiUrl":"","workflowStages":[]},"version":"v1","identity":"rs-8680786","journalConfig":"researchsquare"},"__N_SSP":true},"page":"/article/[identity]/[[...version]]","query":{"redirect":"/article/rs-8680786","identity":"rs-8680786","version":["v1"]},"buildId":"XKTyCvWXoU3ODBz1xrDgd","isFallback":false,"isExperimentalCompile":false,"dynamicIds":[84888],"gssp":true,"scriptLoader":[]}

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