Enhancing Vocabulary Acquisition through Gamification

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Abstract

This study investigates the effects of gamification on vocabulary acquisition and student motivation among 54 students enrolled in the Orientation Program at a higher education institution in Bahrain. The study compared traditional vocabulary instruction with a gamified approach using the Kahoot platform. Results revealed that the gamified group achieved significantly higher vocabulary gains, with a mean post-test score of 86 compared to 78 for the control group. Furthermore, 85% of participants in the gamified group found this method more effective for retention, and 92% preferred it over traditional worksheets. The findings indicate that gamification can considerably enhance vocabulary learning by making the process more engaging and effective. Nevertheless, to fully leverage its benefits, it is essential to overcome challenges such as technical issues and varying levels of student familiarity with the platform.
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last seen: 2026-05-20T01:45:00.602351+00:00