Screen-based media device use, its associated factors and sleep outcomes among undergraduate health students studying in colleges of Kathmandu valley, Nepal
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Abstract
People of all age groups are engaged with various screen-based devices. Use of screen-based media devices beyond duration considered problematic has become a problem worldwide. Yet, undergraduate students are engaged in various screen-based activities for academic works and entertainment which can influence their sleep. A descriptive cross-sectional study design was used to collect information from 384 undergraduate students using a web-based questionnaire and convenience sampling technique. The data collected was analyzed using IBM SPSS Statistics 20.0. Descriptive and regression analyses were done to explore factors that influence screen-based media use. The average duration of screen-based media use by the participants was found to be 7.12 hours per day. Factors such as sex of the participants, the use of screen-based media during major mealtimes and home-specific rules limiting screen-based media use were found to be associated with screen-based media use. Only 45.3% of participants got the recommended hours of sleep (7 or more hours). Around 9.4% of the participants had long sleep onset latency (more than 45 minutes). Participants who used screen-based media devices during night before sleep were more likely to get insufficient sleep (OR (Odds Ratio) 3.668, 95% CI (Confidence Interval) (1.784-7.539)). A significant association was found between sex of the participants, use of screen-based media devices during major meal times and home rules limiting screen-based media use with the use of screen-based media for five hours or more per day. Screen-based media use and screen-based media use during night influence the quantity of sleep. Overuse of screen-based media is degrading the quality of sleep among undergraduate health students and is an alarming problem. There is a need to promote good sleeping habits through the reduction of this modifiable behaviour, which could be done by promoting home-based rules about screen-based media devices use, especially at night before sleep.
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