Bibliometric and Systematic Review of Game-based Approaches in Architectural and Design Education: State of Art and Future Directions

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Bibliometric and Systematic Review of Game-based Approaches in Architectural and Design Education: State of Art and Future Directions | Research Square window.SnipcartSettings = { analytics: { enabled: false } }; (function() { var accessVector = localStorage.getItem('access_vector') || ''; window.dataLayer = window.dataLayer || []; if (accessVector) { window.dataLayer.push({ user: { profile: { profileInfo: { snid: accessVector } } } }); } })(); (function(w,d,s,l,i){w[l]=w[l]||[];w[l].push({'gtm.start':new Date().getTime(),event:'gtm.js'});var f=d.getElementsByTagName(s)[0],j=d.createElement(s),dl=l!='dataLayer'?'&l='+l:'';j.async=true;j.src='https://www.googletagmanager.com/gtm.js?id='+i+dl;f.parentNode.insertBefore(j,f);})(window,document,'script','dataLayer','GTM-K279D39R'); Browse Preprints In Review Journals COVID-19 Preprints AJE Video Bytes Research Tools Research Promotion AJE Professional Editing AJE Rubriq About Preprint Platform In Review Editorial Policies Our Team Advisory Board Help Center Sign In Submit a Preprint Cite Share Download PDF Article Bibliometric and Systematic Review of Game-based Approaches in Architectural and Design Education: State of Art and Future Directions Fazıl Akdağ, Fatma Betül Künyeli This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-6254695/v1 This work is licensed under a CC BY 4.0 License Status: Posted Version 1 posted You are reading this latest preprint version Abstract Game-based approaches have emerged as innovative tools in architectural and design education, enhancing student engagement and motivation. While related literature highlights their benefits, gaps remain in assessing their long-term effectiveness, integration, and scalability. This study examines the current state of game-based learning in design education, identifying research gaps, key challenges, and future directions. Findings suggest that while these approaches boost short-term engagement, further empirical studies are needed to evaluate their sustained impact on creativity, problem-solving, and cognitive development. The lack of standardized pedagogical frameworks hinders effective curriculum integration, and interdisciplinary collaboration could enhance knowledge exchange across related fields. Future research should develop structured game-based models, conduct longitudinal studies, and explore emerging technologies like AI and data analytics for personalized learning. Additionally, strategies for large-scale adoption and applications beyond academia, such as professional training and participatory design, warrant further investigation. This study advances the discourse on game-based learning in architectural education, providing a roadmap for optimizing its integration and maximizing pedagogical benefits. Business and commerce/Information systems and information technology Social science/Education Social science/Science technology and society Gamification game-based learning architectural education design pedagogy student engagement educational technology Full Text Additional Declarations No competing interests reported. Cite Share Download PDF Status: Posted Version 1 posted You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. As a division of Research Square Company, we’re committed to making research communication faster, fairer, and more useful. We do this by developing innovative software and high quality services for the global research community. Our growing team is made up of researchers and industry professionals working together to solve the most critical problems facing scientific publishing. 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