The impact of digital media on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background

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Abstract

Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We estimated the impact of different types of screen time (watching, socializing, or gaming) on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background. We analyzed 9855 children from the ABCD dataset with measures of intelligence at baseline (ages 9-10) and after two years. At baseline, time watching and socializing were negatively correlated with intelligence, while gaming had no correlation. After two years, gaming positively impacted intelligence, but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming. Unexpectedly, watching videos also benefited intelligence, contrary to prior research on the effect of watching TV. Broadly, our results are in line with research on the malleability of cognitive abilities from environmental factors, such as cognitive training and the Flynn effect.

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last seen: 2026-05-19T01:45:01.086888+00:00