Shine Bright Like Silver: A Mobile Museum Companion for Gamified Learning and 3D Simulation on Traditional Silversmithing

preprint OA: closed
View at publisher

Abstract

This paper presents the design, implementation, and evaluation of Shine Bright Like Silver, a mobile application developed for PIOP's Silversmithing Museum in Ioannina, Greece, to document, simulate, and present the sand casting and filigree silversmithing techniques. The proposed solution integrates semantic knowledge graphs, an interactive crafting simulation, and gamified learning elements to externalize and operationalize the implicit procedural knowledge involved in the craft. A user study was conducted with n=26 museum visitors to assess the system's effectiveness in terms of usability, learning outcomes, and early indicators of craft valorization. The findings suggest that combining semantic representation with interactive simulation, embedded within a museum context, offers a scalable and replicable framework for the digital preservation of heritage crafts. The work contributes to the broader discourse on technology-mediated craft education by illustrating how tacit knowledge can be systematically captured and transmitted through mobile digital environments, and by positioning visitor-facing tools within a broader reenactable preservation infrastructure.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. This is a recent paper (2026) — citers typically take a year or two to land, and the OpenAlex reference graph may still be filling in.

Source provenance

europepmc
last seen: 2026-05-20T01:45:00.602351+00:00