An Improved Algorithm Based on Game Theory to Detecting Overlapping Community

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This paper proposes an improved game theory-based algorithm that first uses label propagation for initial communities and then iteratively allows nodes to switch communities to maximize profit, demonstrating reduced running time and improved accuracy.

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The paper proposes an improved game-theory-based algorithm for overlapping community discovery in networks, aiming to address drawbacks of prior approaches related to node update order and the size of the node strategy space. It first uses label propagation to initialize node communities, identifies bridge nodes, ranks them by an aggregation measure, and then iteratively lets nodes join/modify/leave communities to improve their own payoff until no node can increase profit by strategy changes. Experiments on artificially generated and real-world networks report improved running time and accuracy compared with other similar algorithms. The paper is a preprint and explicitly notes it has not been peer reviewed by a journal. The paper does not explicitly discuss endometriosis or adenomyosis; it was included in the corpus via a keyword match in the upstream search index.

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Abstract

Aim: ing at the problem that the community discovery algorithms based on game theory have the disadvantage of node update strategy sequence and the complexity of node strategy space, an improved algorithm for overlapping community discovery based on game theory is proposed, which regards the formation of communities as the game of nodes in the network. First, get the initial community of the node through a label propagation algorithm, and get the set of bridge nodes; then, sort these nodes from large to small according to the aggregation of the nodes, choose to join the community, convert the community, and leave the community strategy to improve own profit; when all nodes participating in the game cannot increase their profit by changing strategies, the algorithm ends; finally, experiments and analysis on artificially generated networks and real-world networks have proved the feasibility of the algorithm, and it is comparable to other similar compared with the algorithm, the algorithm proposed in this paper effectively reduces the running time and improves the accuracy.
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First, get the initial community of the node through a label propagation algorithm, and get the set of bridge nodes; then, sort these nodes from large to small according to the aggregation of the nodes, choose to join the community, convert the community, and leave the community strategy to improve own profit; when all nodes participating in the game cannot increase their profit by changing strategies, the algorithm ends; finally, experiments and analysis on artificially generated networks and real-world networks have proved the feasibility of the algorithm, and it is comparable to other similar compared with the algorithm, the algorithm proposed in this paper effectively reduces the running time and improves the accuracy. Game theory Strategy Payoff function Overlapping community discovery Full Text Additional Declarations No competing interests reported. Cite Share Download PDF Status: Posted Version 1 posted You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. As a division of Research Square Company, we’re committed to making research communication faster, fairer, and more useful. We do this by developing innovative software and high quality services for the global research community. Our growing team is made up of researchers and industry professionals working together to solve the most critical problems facing scientific publishing. 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