Delay discounting: Numerical estimation of gamification’s impact on motivation and performance

preprint OA: closed
View at publisher

Abstract

Gamification is the application of game design methods to a non-game context. To assess the impact of gamification on a common psychological task, we performed two experiments where the effects of gamification on the delay discounting task were evaluated. Experiment 1 compared three versions of the delay discounting task with differing levels of gamification and compared performance and task enjoyment across those variations. Participants found the task in the fully-gamified condition more enjoyable than the other conditions, although they also displayed small differences in task performance. Experiment 2 used two conditions, and participants once again enjoyed the gamified condition more than the control, despite performing comparably in both tasks. More sophisticated graphics and gameplay can provide a more enjoyable experience for participants without undermining delay discounting effects commonly reported in the literature.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.

Source provenance

europepmc
last seen: 2026-05-19T01:45:01.086888+00:00