Computational Thinking and Educational Robotics Integrated into Project-Based Learning

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Abstract

Abstract In the context of the STEAM discipline in education, subjects tend to fall into contextualized activities or projects. Educational robotics and computational thinking have the potential to be subjects, although not all educational programs provide for it. Although the use of technology and programming platforms is widespread, it is not common practice to integrate computational thinking and educational robotics into the official curriculum in the field of secondary school.That is why this paper continues with the initial project of integrating computational thinking and educational robotics in the La Salle Bonanova school, a secondary school in Barcelona, Spain. This study presents project-based learning which the main focus is the development of skills related to STEAM subjects and the acquisition of computational thinking knowledge in a 2nd year of use in a block-based programming environment.

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last seen: 2026-05-19T01:45:01.086888+00:00