Game-based Learning to Provide Exposure to Specialty Fields

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Abstract

Phenomenon Games and gamification in medical education have been purported to improve learning outcomes, learner satisfaction, and even patient outcomes. Pulm Ex is a mobile app-based game with rare and challenging general and interventional pulmonology patient scenarios. Our hypothesis was that medical students exposed to this game would show increased interest in procedural-based specialties and enhance their understanding of relevant medical concepts from their formal education. Approach Twenty-nine second-year medical students were randomly assigned into control or intervention groups. Both groups completed a pre and post-survey about their career interests, habits, and ability to recognize pulmonary pathology. Findings Compared to control, the intervention group reported a significant increase in knowledge and skill acquisition (p < 0.01, p < 0.003) as well as career interest (p = 0.04). Students reported that the virtual cases helped them understand the course material (60%) and enjoyed their experience with the app (80%). Insights Game-based learning offers students an opportunity to engage in the content that they are learning about in class in a novel way that has the potential to enhance their pre-clinical knowledge, increase their confidence to manage future patients, and may influence their career interests.

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europepmc
last seen: 2026-05-19T01:45:01.086888+00:00