Do You Copy? Trunk Mimicry During Play in African Savanna Elephants

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Abstract The basic forms of motor and possibly emotion replication include behavioral contagion (BC) and rapid motor mimicry (RMM). RMM - mainly demonstrated during play - occurs when an individual perceives and rapidly (< 1sec) replicates the exact motor sequence of another individual. We collected data on an African Savanna Elephant (Loxodonta africana; N=15) group housed at the Parque de la Naturaleza de Cabárceno (Spain) on play target movements (PTM) of both trunk and head. We demonstrated the presence of RMM. Elephants that were more prone in mimic others’ PTM were also more prone to play after observing others playing (play-contagion). RMM - as BC - can enhance action coordination between players. As RMM was associated with more offensive play patterns than unreplicated PTM, RMM may allow competitive play sessions to occur, possibly replacing agonistic interactions. Neither individual (age, sex) nor social (affiliation levels) factors modulated the RMM. These findings can be related to the elephant high tolerance levels and the wide presence of play across age (including adults) and sex. Concluding, African elephants have the potential to share their affective states (emotional contagion) via RMM which is relevant to the investigation of the evolution of empathy in mammals including humans.
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Do You Copy? 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Trunk Mimicry During Play in African Savanna Elephants Giada Cordoni, Martin Hecker, Valentina Crippa, Beatriz Gallego Aldama, and 2 more This is a preprint; it has not been peer reviewed by a journal. https://doi.org/ 10.21203/rs.3.rs-4697874/v1 This work is licensed under a CC BY 4.0 License Status: Published Journal Publication published 09 May, 2025 Read the published version in Scientific Reports → Version 1 posted 10 You are reading this latest preprint version Abstract The basic forms of motor and possibly emotion replication include behavioral contagion (BC) and rapid motor mimicry (RMM). RMM - mainly demonstrated during play - occurs when an individual perceives and rapidly (< 1sec) replicates the exact motor sequence of another individual. We collected data on an African Savanna Elephant ( Loxodonta africana ; N=15) group housed at the Parque de la Naturaleza de Cabárceno (Spain) on play target movements (PTM) of both trunk and head. We demonstrated the presence of RMM. Elephants that were more prone in mimic others’ PTM were also more prone to play after observing others playing (play-contagion). RMM - as BC - can enhance action coordination between players. As RMM was associated with more offensive play patterns than unreplicated PTM, RMM may allow competitive play sessions to occur, possibly replacing agonistic interactions. Neither individual (age, sex) nor social (affiliation levels) factors modulated the RMM. These findings can be related to the elephant high tolerance levels and the wide presence of play across age (including adults) and sex. Concluding, African elephants have the potential to share their affective states (emotional contagion) via RMM which is relevant to the investigation of the evolution of empathy in mammals including humans. Biological sciences/Zoology/Animal behaviour Biological sciences/Evolution/Social evolution Biological sciences/Neuroscience/Emotion rapid motor mimicry play contagion competitive play emotional contagion Loxodonta africana Figures Figure 1 Figure 2 Figure 3 Figure 4 Figure 5 INTRODUCTION The ability to replicate the actions or movements of others lies in embodied mirroring mechanisms, where perceiving others’ actions can influence one's own actions, and producing one's own actions can modulate the perception of others' actions [1]. Such ability requires that the representational resources subserving the production of own action also subserve the perception of foreign action [1-2]. Mirroring others’ actions is important as shared circuits for actions can be coupled with shared circuits for perceiving and experiencing the emotions conveyed by the actions [3]. Observed and perceived emotional actions convey information to the observer that allow him to replicate the observed action and the sensory and affective state underlying it [4]. The most basic forms of motor replication include automatic behavioral contagion and rapid motor mimicry, possibly mediated by the mirror neuron system [4-7]. Behavioral contagion and rapid motor mimicry both occur when an individual observes the motor patterns of another individual and automatically replicates them [1,6,8]. In the case of rapid motor mimicry, the exact motor sequence is mirrored, and the replication occurs within 1s (500ms in humans; [5-6,9]). Rapid motor mimicry in non-human mammals has been studied mostly in relation to the relaxed open mouth display or play face during playful interactions (for review: [9]; but see [10] for the mimicry of bared teeth display). In particular, rapid facial mimicry has been found in dogs [11], meerkats [12], sun bears [13] and various primate species spanning humans [14], great apes (bonobos: [10]; chimpanzees: [15]; lowland gorillas: [15,16]; Bornean orangutans: [17]), and monkeys (geladas: [18,19]; Tonkean and Japanese macaques; [20]). According to the Perception-Action Model, motor mimicry can vary depending on the observer's experience (e.g. associations for a specific kind of target, situation, state) which produces variation across individuals [4]. Indeed, individual factors (such as sex and age) and social factors (such as social bond and kinship) can modulate rapid motor mimicry, as it has been seen in relation to rapid facial mimicry (see [9]). For example, in juvenile/adolescent orangutans and playmates 2-7 years apart were found to respond to their playmates' facial displays with the same facial expression [17]. In bonobos, the occurrence of rapid motor mimicry of silent bared-teeth display was affected by the sex of the partners with female homosexual contacts being punctuated by a higher presence of rapid motor mimicry [10]. In humans, individuals tend to mimic the facial expressions of in-group members more than those of out-group members [21]. Also in dogs, it was observed that the higher the level of affiliation, the higher the rates of rapid motor mimicry [11]. Regarding the possible function of rapid motor mimicry with respect to playful interactions, it has been found that rapid motor mimicry can be linked to longer play sessions. For example, in dogs, human, apes and monkeys the presence of rapid motor mimicry can be associated with longer durations of playful sessions, indicative of higher success of play interactions (e.g., [11-12,15,17,22-23]). Rapid motor mimicry can be associated with the more or less competitive nature of the play session, allowing for the management of more vigorous sessions, especially in tolerant species, where play can be used for non-aggressive competition (e.g., spider monkeys; [23]), or rebalancing the session, especially in less tolerant species (e.g., lowland gorillas; [16]). African Savanna elephants ( Loxodonta africana ) live in a multilevel society whose basic unit is composed by breeding females with offspring (tier-1 unit; [24]). Elephants are particularly suitable to investigate RFM in the context of play because they are a playful species, where social play is maintained in adulthood [25-26] and they show play contagion [27]. In particular, in the same study group it was observed that elephants would start to play most often after observing other elephants playing [27]. Most literature on rapid mimicry in non-human animals has focused on the relaxed open mouth display or play face, specific play signals (for a review see [9]). However, in elephants the open mouth it is not a suitable pattern to investigate mimicry, as it is associated with vocalization and it is also shown during agonistic encounters (not just play), when an elephant can hold their mouth open as they chase an opponent [28-31]. Moreover, the trunk results from the fusion of the nose and the upper lip, and sensory and motor components of the trunk also control the rest of the face (nerve branches innervating both trunk and upper/lower lips; [32-35]). As a result of this anatomical dependency, the open mouth is associated with trunk raising [32,36]. Thus, we focused on play specific trunk and head movements to investigate rapid motor mimicry in African elephants. Prediction 1 - Presence of rapid motor mimicry Motor mimicry falls within the motor replication phenomena, as behavioral contagion, and it has been particularly observed in relation to play signals (e.g. [12,15,17-18,23]). In the study group, social play contagion was found by a previous study [27]. Therefore, we expected to find rapid motor mimicry of trunk/head movements during play in the group under study. Prediction 2 - Factors modulating rapid motor mimicry Play is pervasive in African elephants [25-26,37] and play contagion was not influenced by individual factors, such as age and sex of the involved individuals [27]. Therefore, we expected no influence of sex and age of the players on the level of rapid motor mimicry ( Prediction 2a ). Rapid motor mimicry can be enhanced by social closeness (e.g. [11-12,38]). In the study group, social play contagion mainly occurred between individuals that affiliated the most [27]. Hence, we expected that rapid motor mimicry would be more frequent in highly affiliating dyads than in low affiliating dyads ( Prediction 2b ). Prediction 3 - Play session features in presence of rapid motor mimicry In various species, the presence of rapid motor mimicry (e.g. play face) during play has been associated with longer play sessions (e.g. [11-12,15,23]). Therefore, we expected that also in African Savanna elephants the presence of rapid motor mimicry can be linked to longer play sessions ( Prediction 3a ). Moreover, it has been observed in non-human primates that rapid motor mimicry may signal non-aggressive intent when play becomes more competitive and therefore it may be associated with more vigorous playful interactions [23]. Because in elephants play can be used in a non-aggressive competitive way as a result of the selection against aggression [37], we expected that the occurrence of rapid motor mimicry may be associated with rougher playful patterns compared to the presence of non-replicated trunk/head movements only ( Prediction 3b ). Prediction 4 - Relation between rapid motor mimicry and play contagion Both rapid motor mimicry and behavioral contagion are automatic, embodied mirroring phenomena possibly based on perception-action model [4]. In both cases, shared neural representations between the performer of the behavior and the observer allow the observer to replicate the behavior and socio-emotionally connect with the performer [3-4,7]. Hence, we expected that the individuals that were more prone to start playing after observing other individuals playing (i.e. play contagion) would be also more prone to rapidly mimic others’ play movements (trunk and head play signals). RESULTS Prediction 1 - Presence of rapid motor mimicry It was significantly more likely that a potential responder replicated the same target movement of the trigger within 1s (congruent response) in Post-Movement (PM) than in Matched-Control (MC) condition (Wilcoxon Exact Test: N individuals_exposed_to_target_movements =8, T=0, ties=1, p=0.016; Figure 1 and Video S1). Instead, not significant difference was observed between PM and MC in case of non-congruent response (when the potential responder showed one of the target movements but not the same movement as the trigger; Wilcoxon Exact Test: N individuals_exposed_to_target_movements = 8, T = 0, ties = 3, p = 0.063). Prediction 2 - Factors modulating rapid motor mimicry GLMM 1 was carried out on the individual (sex and age of trigger and potential responder), social factors (affiliation levels), and play session duration. The full model (including all fixed factors) and the null model (only including the random factor) did not significantly differ (likelihood ratio test: N PM_dyads = 58, χ 2 = 5.106, df = 6, p= 0.530). Hence, none of the tested variables explained the occurrence of RMM. We ran a control model (GLMM 2 ) on the data collected in MC condition. Also in this case, the full model did not significantly differ from the null model (N MC_dyads = 58, χ 2 = 6.354, df = 6, p= 0.385). Prediction 3 - Play session features in presence of rapid motor mimicry A total of 48 and 108 transitions were recorded before and after Rapid Motor Mimicry (RMM) and single play target movements not mimicked, respectively. We found that RMM was most likely preceded and followed by play sparring and preceded by play chase (Figure 2). Both patterns across RMM are offensive patterns. Instead, we found that single play target movements not mimicked were most likely preceded and followed by play sparring (offensive pattern) and preceded by play standing tall and spinning, which are neutral patterns (Figure 2). Prediction 4 - Relation between rapid motor mimicry and play contagion The weighted indegree centrality values of elephants in the Social Mimicry Network (SMN) positively correlated with their weighted indegree centrality values in the social Play Contagion Network (PCN; Spearman’s correlation: N individuals = 15, r = 0.810, p < 0.001; Figure 3). Hence, the individuals that were most central in showing RMM (by replicating the play target movements of companions) were also most prominent in being ‘infected’ by others’ play behavior (as they were most likely to start playing after that others had started play). DISCUSSION In the current study, we demonstrated for the first time the presence or rapid motor mimicry (RMM; Prediction 1 confirmed ; see Video S1) in an Elephantidae species, namely Savannah African elephants ( Loxodonta africana ). As a matter of fact, it was most likely that an elephant performed a specific play target movement within 1 sec after a playmate had performed the exact same movement (congruent response) but just not another type of target movement (incongruent response). The presence of RMM is in line with previous findings showing that African elephants can ‘copy’ the play behavior of others which is another form of motor replication [6,27]. Indeed, behavioral contagion and RMM share similar neurobiological mechanisms probably including the mirror neuron system and the perception action model [4-7]. Consistently, the individuals that were most central in replicating the play target movements of others were also more prone to start playing after that others had started play (play contagion; Prediction 4 confirmed ). It has been previously shown that RMM (specifically, rapid facial mimicry) can enhance action coordination between players and the regulation of reciprocal play movements (e.g. [10,16,23]). African Savanna elephants are known to actively coordinate their movements with one another and communication exchange (e.g. rumble exchange; [39-41]). Because elephants can show complex playful interactions, RMM may be particularly useful to them to coordinate actions and manage the play session. Although we detected no association between the occurrence of RMM and play session duration (found instead in other species, [10-12,15,23]; Prediction 3a not confirmed ), we found that RMM of the target movement was associated with more offensive patterns than the unreplicated target movements ( Prediction 3b confirmed ). This finding further reinforces the hypothesis that RMM may be useful to manage particularly competitive play sessions. Although the sequential relation between RMM and offensive play patterns has been largely neglected, one study investigating this aspect found a similar result in spider monkeys ( Ateles spp.; [23]). Spider monkeys share with elephants a fission-fusion, multi-male, multi-female society, the ability to engage in complex play sessions, and the involvement of adult individuals in playful interactions [25,42-44]. These elements suggest that RMM in elephants may function in allowing competitive play sessions to occur, possibly replacing agonistic interactions. Indeed, in the same group of African Savanna elephants a previous study found that social play may be used as a form of non-aggressive competition as a possible result of the selection against aggression [37]. Neither individual (sex, age; Prediction 2a confirmed ) nor social (affiliation levels; Prediction 2b not confirmed ) factors affected the likelihood of observing RMM. The lack of an effect of age and sex is in line with previous findings of play contagion which is not affected by such factors [27]. This finding may arise from the fact that on one hand, the frequency of social play peaks during the juvenile phase [25,37,44] but, on the other hand, the occurrence of behavioral contagion and rapid mimicry tend to increase with age in specific groups (e.g., [45-46]). This increase may be associated with the development of neural networks responsible for interpreting social cues and understanding the internal states of others [46-47], which might be essential for detecting the playful states of others. Furthermore, regarding sex social play is pivotal for both males and females: males typically use play to assess abilities of potential competitors, whereas females use play to build social bonds with kin [25]. Hence, both sexes probably have interest in coordinating their actions during play via RMM to make interaction more effective. The lack of an effect of affiliation level on RMM may be due to the fact that in the same study group social play was found to occur mostly between different families and affiliation occurred at comparable levels within and across families [37]. Therefore, RMM is probably useful to manage play sessions regardless of the affiliation level of the players also considering that African Savanna elephants are considered a particularly tolerant species [44]. Further investigation and an expanded database also included wild African elephants may reveal possible effects of individual and social factors on RMM that have not emerged in this study. In conclusion, African Savanna elephants have the potential to share their affective states (i.e. emotional contagion) via RMM which is relevant to the investigation of the evolution of empathy and to the understanding of possible evolutionary convergence or homology with human empathy. METHODS The study group This research was conducted on a colony of 15 African Savanna elephants ( Loxodonta africana ) housed at the Parque de la Naturaleza de Cabárceno (Santander, Cantabria, Spain), in a natural habitat outdoor space of 25 ha (see Figure 4). The colony was composed of six immature subjects (four elephants of 2-5 years old and two elephants of 10-11 years old at pre-pubertal stage), two late adolescents (17-19 years old), and seven adults (21-45 years old; age classes as for [48]; see Table 1 for colony composition). Elephants would remain outdoors the whole day and would spend the night indoors. Several elevated viewpoints permitted the observation of most or all elephants outdoor. Data collection Behavioral data were collected outdoors on a daily basis (4-6 days/week) from April to July 2022, from 9:00 am to 6:00 pm (with morning/afternoon shifts). Observations were carried out live by M.H. with the support of full HD audio-videos (via Panasonic HC-V180). Elephants were individually recognized based on sex, size, and physical features (e.g. ear cuts, tail length). Audio-video data on affiliation and social play sessions between elephants were collected via all occurrences sampling methods [49] on the visible individuals. We extracted 30 hours of dyadic social play videos (number of analyzed play sessions: 188) out of 91 hours of video footage. The ethogram used for this study is summarized in Table 2. Play sessions were analyzed frame-by-frame or in slow-motion by using Avidemux 2.8.1. Behavioral coding was carried out by M.H. and V.C. after a training with I.N. and G.C., and the inter-observer reliability measured via Cohen’s k was 0.80 (good agreement; [50]). Operational definitions Play session . A social play session was characterized by the behavioral patterns reported in Table 2 (from [37]). A play session started when one individual initiated a playful pattern with a companion and concluded when either player disengaged from each other (for at least 30s) or an uninvolved elephant interrupted the interaction [37]. Play target movements . Within each play session we considered the following movements to check for the presence of mimicry: Play Forward Trunk Swing (PFTS), Play Trunk Periscope (PTP), Circus Pose (CP), Flop Trunk on Head (FTH), and Head Waggling (HW) (see Table 2 for definition; Figure 5 for the different movements). These movements (hereafter play target movements), four of which involving the trunk, are considered as play markers [25,30-31]. We considered the start of the play target movement as the first video frame in which the individual moved the trunk or head from a neutral position (head still or trunk lowered), and the end of the target movement as the last video frame in which the head and trunk returned to the neutral position. Rapid Motor Mimicry evaluation method . We identified as trigger, the elephant of the playing dyad that exhibited the first, triggering play target movement and as potential responder the other playmate which could replicate the same motor pattern (congruent response), perform one of the other play target movements but not the same (incongruent response) or not perform any of the target movements (no response). To check for the presence of Rapid Motor Mimicry (RMM; response latency < 1s) of the target movements, we applied a modified version of the Post-Conflict/Matched Control (PC‐MC) method, originally defined to check for post‐conflict reunions in animals [51] and recently applied to check for grooming and yawn contagion [46,51-52]. In particular, we identified two conditions: (1) Post-Movement (PM) and Matched Control (MC). In the PM condition the trigger performed one of the play target movements. After the beginning of the triggering movement, we checked the potential responder to record whether they would replicate the triggering movement (thus showing a response movement) within 1s. In the MC condition, within the same session (therefore in the same exact conditions as the PM), at a randomly selected time point (t 0 ), we checked whether in absence of a previous triggering play target movement the same potential responder as PM showed a response movement within 1s. To ensure motor pattern independence and reduce sequence bias between PM and MC, t 0 of MC was randomly selected at a time distance of at least 10s from PM. Social networks Via freeware Gephi 0.9.7 (www.https://gephi.org/, distributed under the dual license CDDL 1.0 and GNU General Public License v3; [53]), we determined the Social Mimicry Network (SMN) and the social Play Contagion Network (PCN), both including the network actors (nodes) and the relations between them (edges). Social play contagion in the study group was demonstrated by Norscia and colleagues [27] and it occurred when an individual (responder) started playing after that a previous play session had been started by other individuals (triggers) in the previous three minutes. The social networks were obtained from the number of cases of RMM per dyad (SMN, directed edges: A→B if A was the play initiator and B the recipient; B→A if the other way around) and dyadic events of play contagion (PCN, directed edges: A→B if A was the trigger and B the responder; B→A if the other way around) and normalized over the number of opportunities to show mimicry and observe contagion for that dyad, respectively. Via Social Network Analysis, we calculated the SMN and PCN weighted indegree centrality values. Degree centrality results from the number of neighbors of each node; specifically, in-degree centrality values derive from the number of direct connections received by other nodes. Thus, the most central node is the node that receives the most direct connections [54]. Weighted centrality considers, for each node, the weight of ties among nodes [55]. Statistical analyses Owing to the small sample size (N<10), we applied the Exact Wilcoxon signed-rank test to compare the individual frequency of either congruent response (when the potential responder replicated the same play target movement of the trigger) or non-congruent responses (when the potential responder showed one of play target movements but not the same movement as the trigger) between PM and MC [56]. In these analyses, we included only the individuals (N=8) that were exposed to at least one of the target movements during play. On the data collected in PM condition (N PM_dyads = 58), we ran a Generalized Linear Mixed Model (GLMM 1 ) to verify the possible association between individual factors, affiliation levels, and play session duration on the occurrence of RMM. We also ran a control model (GLMM 2 ) on the data collected in MC condition (N MC_dyads = 58). In both models, we defined the occurrence of a play target movement as the target variable (binomial variable, presence = 1, absence = 0). We included the following fixed factors: i) trigger’ and potential responder’s sex (binomial variable, male = 0, female = 1) and age (scale variable, years); ii) dyadic affiliation levels (scale variable, hourly frequencies), and iii) session duration (scale variable, seconds). Dyad identities were included as a random factor. Dyadic behavioral frequencies of affiliation were obtained by normalizing the affiliation bouts over the observation time of the interacting dyad (hours). We fit the GLMMs in R via the function “glmer” of the R-package lme4. We compared the full model including all fixed factors with the null model only including the random factors [57]. We used a likelihood ratio test [58] to test the comparison significance (ANOVA with argument ‘Chisq’). We calculated the p values for the individual predictors based on likelihood ratio tests between the full and the null model by using the R-function “drop1” [59]. As the target variables were binomial, a binomial error distribution was used. We obtained the variance inflation factor (VIF) for the GLMM numeric variables via the “vif” function in R. All VIF values were ≥ 1.00, thus indicating no collinearity. For the sequential analysis, we generated a string for each RMM incident by recording the behavioral patterns and separating them with a break symbol (|). Similarly, for a control analysis, we generated the same type of string for each play target movement not mimicked (without RMM). This string represented the ordered sequence of behavioral patterns preceding and following either RMM or single play target movement not mimicked. Via the free, open-source software Behatrix 0.9.11 (http://www.boris.unito.it/pages/behatrix; [60]), we analyzed the behavioral sequences and organized data into contingency tables. The program then generated codes for a flow diagram (Graphviz script) showing behavioral transitions across RMM or single play target movement not mimicked. For the purpose of this analysis, we distinguished playful behavioral patterns as offensive (i.e. behavioral patterns aimed at attacking and pursuing the partner), defensive (i.e. behavioral patterns aimed at evading an attack, freeing oneself from a playmate contact or fleeing from the pursuit by the partner), and neutral (i.e. behavioral patterns neither offensive nor defensive; [23]; Table 2). Finally, conducted a Spearman’s bivariate correlation (non-normal data distribution; 0.001 ≤ p ≤ 0.013) for the weighted indegree centrality values between SMN and PCN, obtained via social network analysis. For all tests the significance probability threshold was fixed at 0.05. Declarations Acknowledgements The authors wish to thank the staff of the Parque de la Naturaleza de Cabárceno for their welcoming and support. Author contributions Conceptualization: G.C., I.N.; methodological approach: G.C., I.N.; training: G.C., I.N; training for animal identification: S.B., B.G.; data collection and sort-out: M.H., V.C.; formal analysis: G.C., I.N.; writing-original draft preparation: G.C., I.N.; review and editing G.C., I.N., M.H., V.C.; facilities and data collection facilitation: S.B., B.G. All authors have read and agreed to the published version of the manuscript. Ethical Statement This study is purely observational and non-manipulative; thus no approval was required from the authors’ institutions. Data availability statement The data sets supporting this article have been uploaded as part of the Supporting Material. Competing Interest Statement The authors declare no conflict of interest. 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Tables Table 1 - The composition of the African Savanna elephant group under study Individual Sex Age Father (in the colony) Mother (in the colony) Offspring Jums M 45 Penny F 42 Zambi F 41 Kenia, Infinita Kira F 27 Penny Africa (Pamba) Kenia F 21 Zambi Infinita F 17 Zambi Toranzo Brisa F 19 Toribio Hilda F 21 Martin, Saja, Maruca Africa (Pamba) F 11 Kira Toranzo M 4 Jumar Infinita Toribio M 4 Jumar Brisa Saja F 5 Jumar Hilda Maruca F 2 Jumar Hilda Martin M 10 Jums Hilda Jumar M 25 Jums Table 2 – The social play ethogram of the African Savanna elephants under study (from Norscia et al., 2024) Pattern Description Social play contact patterns: This item includes the following: i) american football (offensive pattern): elephants try to catch an object by play fighting (e.g. pushing aside, pulling) with one or more fellows; ii) clamber (offensive pattern): elephants clamber onto others forming a pile of wriggling, squirming elephants; iii) kneel-down (neutral pattern): an elephant lower himself down on his knees and playfully spars with a smaller partner; iv) play mock charge (offensive pattern): an elephant withdraws and then runs towards the fellow and pushes it; v) play push (offensive pattern): an elephant exerts force on a fellow with a part of its body; vi) play retrieve (offensive pattern): an elephant pulls back another with its trunk; vii) play slap (offensive pattern): an elephant hits another with its trunk; viii) play sparring (offensive pattern): two elephants engage into head-to-head contact; ix) play trunk wrestle (offensive pattern): two elephants entwine their trunks and push each other back and forth; x) tickle (neutral pattern): an elephant stimulates another via repeated gentle contacts with its trunk (in association with at least another play pattern); xi) play fighting (offensive pattern): two elephants engage in wrestle with no observable aggressive patterns. Social play non-contact patterns: This item includes the following: i) play chase (offensive pattern): an elephant rapidly follows another; ii) play flee (defensive pattern): an elephant rapidly moves away from the partner which is chasing it; iii) play standing-tall (neutral pattern): an elephant stands with the head held high while looking down over the tusks at an adversary; iv) play stretching head (neutral pattern): an elephant stretches the head down and forward while gazing at a play partner; v) play tail raising (defensive pattern): an elephant lifts its tail into air; vi) play water (neutral pattern): various behaviors, such as swimming, splashing, skimming, submerging, head lifting performed in both solitary and social manner; vii) spinning (neutral pattern): an elephant rapidly turns around. Play target movement: This item includes the following: i) circus pose : an elephant lifts and holds its trunk up in an S-shape, similar to play trunk periscope, but with upper bend of the trunk resting against the elephant’s forehead; ii) flop trunk on head : an elephant puts its floppy trunk on its own head from a raised position; iii) head waggling : an elephant moves its head from side to side; iv) play forward trunk swing : an elephant swings or tosses its trunk toward an adversary, v) play trunk periscope : an elephant pauses and approaches a group mate with the trunk held up in a periscope or S-shape position. Additional Declarations No competing interests reported. Supplementary Files Rawdatacongruentresponsenoncongruentresponse.xlsx RawdataforGLMM1GLMM2.xlsx RawdataweightedindegreecentralitySRMSPC.xlsx S1VideoexampleRapidMotorMimicry.mp4 Video S1 - An example of a Rapid Motor Mimicry event during contact play. The white arrow indicates the two players and the moment in which the responder rapidly (<1sec) replicates the exact trunk play target movement (specifically, a play trunk periscope) of the trigger. Cite Share Download PDF Status: Published Journal Publication published 09 May, 2025 Read the published version in Scientific Reports → Version 1 posted Editorial decision: Revision requested 14 Nov, 2024 Reviews received at journal 26 Oct, 2024 Reviews received at journal 13 Oct, 2024 Reviewers agreed at journal 11 Oct, 2024 Reviewers agreed at journal 10 Oct, 2024 Reviewers invited by journal 09 Oct, 2024 Editor assigned by journal 03 Oct, 2024 Editor invited by journal 12 Jul, 2024 Submission checks completed at journal 08 Jul, 2024 First submitted to journal 06 Jul, 2024 You are reading this latest preprint version Research Square lets you share your work early, gain feedback from the community, and start making changes to your manuscript prior to peer review in a journal. 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Also discoverable on Platform About Our Team In Review Editorial Policies Advisory Board Help Center Resources Author Services Accessibility API Access RSS feed Manage Cookie Preferences © Research Square 2026 | ISSN 2693-5015 (online) Privacy Policy Terms of Service Do Not Sell My Personal Information {"props":{"pageProps":{"initialData":{"identity":"rs-4697874","acceptedTermsAndConditions":true,"allowDirectSubmit":false,"archivedVersions":[],"articleType":"Article","associatedPublications":[],"authors":[{"id":332885649,"identity":"c46ae190-cebc-437a-a552-0c67e2d4770d","order_by":0,"name":"Giada Cordoni","email":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAZAAAAAyAQMAAABI0h/eAAAABlBMVEX///8AAABVwtN+AAAACXBIWXMAAA7EAAAOxAGVKw4bAAAA3klEQVRIiWNgGAWjYDACZgYGCQgrAYgqGBjYoGxitZwBagHpScCrB1kLYxsDYWvk3Zkf3vjBYCdn3p587MHDeYfz+OSbDzA8/IFbi+FhNmPLHoZkY5kzz9INErcdLmZjY0vA6zDDZgYzCR6GA4kzJHLMJIBaEtvYeAwIaGH/JvkHrmUOEVrkmXnMpBG2NBChxYCZp9haxiDZWILnWZpEwrF0oJa0hAMJaXhs6T++8eabCjs5CfbkY5I/aqwT5zcfPvjwhw0eWw6ASTTRA7g1AG1pwCc7CkbBKBgFowAEAErSSLQgmXQHAAAAAElFTkSuQmCC","orcid":"","institution":"University of Torino","correspondingAuthor":true,"prefix":"","firstName":"Giada","middleName":"","lastName":"Cordoni","suffix":""},{"id":332885650,"identity":"d838c509-e5d8-4964-aa7e-76e19b88cc10","order_by":1,"name":"Martin Hecker","email":"","orcid":"","institution":"University of Torino","correspondingAuthor":false,"prefix":"","firstName":"Martin","middleName":"","lastName":"Hecker","suffix":""},{"id":332885651,"identity":"89cf7890-29be-4d21-9e2a-e9574cc555b7","order_by":2,"name":"Valentina Crippa","email":"","orcid":"","institution":"University of Torino","correspondingAuthor":false,"prefix":"","firstName":"Valentina","middleName":"","lastName":"Crippa","suffix":""},{"id":332885652,"identity":"ebf9752e-936c-4e72-becf-936ee9335161","order_by":3,"name":"Beatriz Gallego Aldama","email":"","orcid":"","institution":"Parque de la Naturaleza de Cabárceno","correspondingAuthor":false,"prefix":"","firstName":"Beatriz","middleName":"Gallego","lastName":"Aldama","suffix":""},{"id":332885653,"identity":"33156985-3384-465d-8177-b7173873b7a3","order_by":4,"name":"Santiago Borragán Santos","email":"","orcid":"","institution":"Parque de la Naturaleza de Cabárceno","correspondingAuthor":false,"prefix":"","firstName":"Santiago","middleName":"Borragán","lastName":"Santos","suffix":""},{"id":332885654,"identity":"f75ed574-146b-43a5-9f7f-e252ebe12cba","order_by":5,"name":"Ivan Norscia","email":"","orcid":"","institution":"University of Torino","correspondingAuthor":false,"prefix":"","firstName":"Ivan","middleName":"","lastName":"Norscia","suffix":""}],"badges":[],"createdAt":"2024-07-06 17:59:45","currentVersionCode":1,"declarations":"","doi":"10.21203/rs.3.rs-4697874/v1","doiUrl":"https://doi.org/10.21203/rs.3.rs-4697874/v1","draftVersion":[],"editorialEvents":[{"content":"https://doi.org/10.1038/s41598-025-01067-2","type":"published","date":"2025-05-09T15:57:46+00:00"}],"editorialNote":"","failedWorkflow":false,"files":[{"id":62144988,"identity":"3746be6d-1c77-4fdc-a262-95657d99eb2e","added_by":"auto","created_at":"2024-08-09 18:14:00","extension":"png","order_by":1,"title":"Figure 1","display":"","copyAsset":false,"role":"figure","size":14513,"visible":true,"origin":"","legend":"\u003cp\u003eBoxplot showing in the Y-axis the frequency of congruent response (i.e. same triggering play target movement replicated within 1s) by the responder in the Post-Movement (PM; after the beginning of the triggering play target movement; light grey box) and in Matched-Control (MC; in absence of any previous triggering play target movement; white box) condition (X-axis).\u003c/p\u003e","description":"","filename":"1.png","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/afd6d600a0154df93b3b9b03.png"},{"id":62144349,"identity":"3a2a4f87-0009-46f7-bd32-055eada410d1","added_by":"auto","created_at":"2024-08-09 18:06:00","extension":"png","order_by":2,"title":"Figure 2","display":"","copyAsset":false,"role":"figure","size":46873,"visible":true,"origin":"","legend":"\u003cp\u003eFlow diagram (Graphviz script) showing behavioral transitions across Rapid Movement Mimicry (RMM) and single Play Target Movement (PTM) not mimicked. In the white circles are represented neutral play patterns (PSTAT = play standing tall; SPIN = spinning) and in the light grey circles offensive play patterns (PLSP = play sparring; PCHASE = play chase). The thickness of the arrows indicates the level of significance of each transition.\u003c/p\u003e","description":"","filename":"2.png","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/418c6b408c8a24eea490cf3a.png"},{"id":62144350,"identity":"b1bc607a-ac97-4975-90ed-868614e00b5c","added_by":"auto","created_at":"2024-08-09 18:06:00","extension":"png","order_by":3,"title":"Figure 3","display":"","copyAsset":false,"role":"figure","size":25059,"visible":true,"origin":"","legend":"\u003cp\u003eScatterplot graph representing the positive correlation between individual weighted indegree centrality values of Social Mimicry Network (SMN; Y-axis) and individual weighted indegree centrality values of Play Contagion Network (PCN; X-axis).\u003c/p\u003e","description":"","filename":"3.png","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/4c61735aa16cc485e5acd242.png"},{"id":62144357,"identity":"3abc189a-b46c-40a8-be95-d37edfc92652","added_by":"auto","created_at":"2024-08-09 18:06:00","extension":"png","order_by":4,"title":"Figure 4","display":"","copyAsset":false,"role":"figure","size":294139,"visible":true,"origin":"","legend":"\u003cp\u003ePictures showing the elephant natural habitat outdoor space of 25 ha at the Parque de la Naturaleza de Cabárceno (Spain). Night cages are indicated with a yellow arrow.\u003c/p\u003e","description":"","filename":"4.png","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/a0c7a54a453783c428287f2c.png"},{"id":62144356,"identity":"a99858f9-ab24-4e90-9590-f3a7b1787d5d","added_by":"auto","created_at":"2024-08-09 18:06:00","extension":"png","order_by":5,"title":"Figure 5","display":"","copyAsset":false,"role":"figure","size":515307,"visible":true,"origin":"","legend":"\u003cp\u003ePictures showing the play target movements (indicated with yellow arrows) considered in this study: circus pose (A), play trunk periscope (B), play forward trunk swing (C), flop trunk on head (D), and head waggling (E). Each play target movement is described in detail in the Table 2.\u003c/p\u003e","description":"","filename":"5.png","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/e546ca71453d2eeaed22887b.png"},{"id":82537591,"identity":"badb966e-96e9-4c5e-832c-c0d4bf1ec5b9","added_by":"auto","created_at":"2025-05-12 16:09:01","extension":"pdf","order_by":0,"title":"","display":"","copyAsset":false,"role":"manuscript-pdf","size":1992536,"visible":true,"origin":"","legend":"","description":"","filename":"manuscript.pdf","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/8eaf9620-58c8-4361-823e-992952940eca.pdf"},{"id":62144987,"identity":"cdbdeedd-cd07-4640-93a7-04b68dc29ae5","added_by":"auto","created_at":"2024-08-09 18:14:00","extension":"xlsx","order_by":1,"title":"","display":"","copyAsset":false,"role":"supplement","size":8641,"visible":true,"origin":"","legend":"","description":"","filename":"Rawdatacongruentresponsenoncongruentresponse.xlsx","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/f0b918a72d1da362e2c7459b.xlsx"},{"id":62144354,"identity":"b481cb52-c361-4b09-8da1-a7a32027f61c","added_by":"auto","created_at":"2024-08-09 18:06:00","extension":"xlsx","order_by":2,"title":"","display":"","copyAsset":false,"role":"supplement","size":58001,"visible":true,"origin":"","legend":"","description":"","filename":"RawdataforGLMM1GLMM2.xlsx","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/247c2cfafbd706cd859c48f7.xlsx"},{"id":62144989,"identity":"fd747b35-08f8-4819-bd5b-c1b32515895f","added_by":"auto","created_at":"2024-08-09 18:14:00","extension":"xlsx","order_by":3,"title":"","display":"","copyAsset":false,"role":"supplement","size":10714,"visible":true,"origin":"","legend":"","description":"","filename":"RawdataweightedindegreecentralitySRMSPC.xlsx","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/cc72ce333667b49dd70b90eb.xlsx"},{"id":62144358,"identity":"2d9e7466-6c32-47bf-aacc-5ee34c1efad8","added_by":"auto","created_at":"2024-08-09 18:06:01","extension":"mp4","order_by":4,"title":"","display":"","copyAsset":false,"role":"supplement","size":13193020,"visible":true,"origin":"","legend":"\u003cp\u003e\u003cstrong\u003eVideo S1\u003c/strong\u003e - An example of a Rapid Motor Mimicry event during contact play. The white arrow indicates the two players and the moment in which the responder rapidly (\u0026lt;1sec) replicates the exact trunk play target movement (specifically, a play trunk periscope) of the trigger.\u003c/p\u003e","description":"","filename":"S1VideoexampleRapidMotorMimicry.mp4","url":"https://assets-eu.researchsquare.com/files/rs-4697874/v1/6b7e82afa0e0e3ecee2d5890.mp4"}],"financialInterests":"No competing interests reported.","formattedTitle":"\u003cp\u003eDo You Copy? Trunk Mimicry During Play in African Savanna Elephants\u003c/p\u003e","fulltext":[{"header":"INTRODUCTION","content":"\u003cp\u003eThe ability to replicate the actions or movements of others lies in embodied mirroring mechanisms, where perceiving others’ actions can influence one's own actions, and producing one's own actions can modulate the perception of others' actions [1]. Such ability requires that the representational resources subserving the production of own action also subserve the perception of foreign action [1-2]. Mirroring others’ actions is important as shared circuits for actions can be coupled with shared circuits for perceiving and experiencing the emotions conveyed by the actions [3]. Observed and perceived emotional actions convey information to the observer that allow him to replicate the observed action and the sensory and affective state underlying it [4]. The most basic forms of motor replication include automatic behavioral contagion and rapid motor mimicry, possibly mediated by the mirror neuron system [4-7]. \u0026nbsp; Behavioral contagion and rapid motor mimicry both occur when an individual observes the motor patterns of another individual and automatically replicates them [1,6,8]. In the case of rapid motor mimicry, the exact motor sequence is mirrored, and the replication occurs within 1s (500ms in humans; [5-6,9]).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eRapid motor mimicry in non-human mammals has been studied mostly in relation to the relaxed open mouth display or play face during playful interactions (for review: [9]; but see [10] for the mimicry of bared teeth display). In particular, rapid facial mimicry has been found in\u0026nbsp;dogs [11], meerkats [12], sun bears [13] and various primate species spanning humans [14], great apes (bonobos: [10]; chimpanzees: [15]; lowland gorillas: [15,16]; Bornean orangutans: [17]), and monkeys (geladas: [18,19]; Tonkean and Japanese macaques; [20]).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eAccording to the Perception-Action Model, motor mimicry can vary depending on the observer's experience (e.g. associations for a specific kind of target, situation, state) which produces variation across individuals [4]. Indeed, individual factors (such as sex and age) and social factors (such as social bond and kinship) can modulate rapid motor mimicry, as it has been seen in relation to rapid facial mimicry (see [9]). For example, in juvenile/adolescent orangutans and playmates 2-7 years apart were found to respond to their playmates' facial displays with the same facial expression [17]. In bonobos, the occurrence of rapid motor mimicry of silent bared-teeth display was affected by the sex of the partners with female homosexual contacts being punctuated by a higher presence of rapid motor mimicry [10]. In humans, individuals tend to mimic the facial expressions of in-group members more than those of out-group members [21]. Also in dogs, it was observed that the higher the level of affiliation, the higher the rates of rapid motor mimicry [11].\u003c/p\u003e\n\u003cp\u003eRegarding the possible function of rapid motor mimicry with respect to playful interactions, it has been found that rapid motor mimicry can be linked to longer play sessions. For example, in dogs, human, apes and monkeys the presence of rapid motor mimicry can be associated with longer durations of playful sessions, indicative of higher success of play interactions (e.g., [11-12,15,17,22-23]). Rapid motor mimicry can be associated with the more or less competitive nature of the play session, allowing for the management of more vigorous sessions, especially in tolerant species, where play can be used for non-aggressive competition (e.g., spider monkeys; [23]), or rebalancing the session, especially in less tolerant species (e.g., lowland gorillas; [16]).\u003c/p\u003e\n\u003cp\u003eAfrican Savanna elephants (\u003cem\u003eLoxodonta africana\u003c/em\u003e) live in a multilevel society whose basic unit is composed by breeding females with offspring (tier-1 unit; [24]). Elephants are particularly suitable to investigate RFM in the context of play because they are a playful species, where social play is maintained in adulthood [25-26] and they show play contagion [27]. In particular, in the same study group it was observed that elephants would start to play most often after observing other elephants playing [27].\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eMost literature on rapid mimicry in non-human animals has focused on the relaxed open mouth display or play face, specific play signals (for a review see [9]). However, in elephants the open mouth it is not a suitable pattern to investigate mimicry, as it is associated with vocalization and it is also shown during agonistic encounters (not just play), when an elephant can hold their mouth open as they chase an opponent [28-31]. Moreover, the trunk results from the fusion of the nose and the upper lip, and sensory and motor components of the trunk also control the rest of the face (nerve branches innervating both trunk and upper/lower lips; [32-35]). As a result of this anatomical dependency, the open mouth is associated with trunk raising [32,36]. Thus, we focused on play specific trunk and head movements to investigate rapid motor mimicry in African elephants.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePrediction 1 - Presence of rapid motor mimicry\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eMotor mimicry falls within the motor replication phenomena, as behavioral contagion, and it has been particularly observed in relation to play signals (e.g. [12,15,17-18,23]). In the study group, social play contagion was found by a previous study [27]. Therefore, we expected to find rapid motor mimicry of trunk/head movements during play in the group under study.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePrediction 2 - Factors modulating rapid motor mimicry\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003ePlay is pervasive in African elephants [25-26,37] and play contagion was not influenced by individual factors, such as age and sex of the involved individuals [27]. Therefore, we expected no influence of sex and age of the players on the level of rapid motor mimicry (\u003cem\u003ePrediction 2a\u003c/em\u003e). Rapid motor mimicry can be enhanced by social closeness (e.g. [11-12,38]). In the study group, social play contagion mainly occurred between individuals that affiliated the most [27]. Hence, we expected that rapid motor mimicry would be more frequent in highly affiliating dyads than in low affiliating dyads (\u003cem\u003ePrediction 2b\u003c/em\u003e).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePrediction 3 - Play session features in presence of rapid motor mimicry\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eIn various species, the presence of rapid motor mimicry (e.g. play face) during play has been associated with longer play sessions (e.g. [11-12,15,23]). Therefore, we expected that also in African Savanna elephants the presence of rapid motor mimicry can be linked to longer play sessions (\u003cem\u003ePrediction 3a\u003c/em\u003e). \u0026nbsp;Moreover, it has been observed in non-human primates that rapid motor mimicry may signal non-aggressive intent when play becomes more competitive and therefore it may be associated with more vigorous playful interactions [23]. Because in elephants play can be used in a non-aggressive competitive way as a result of the selection against aggression [37], we expected that the occurrence of rapid motor mimicry may be associated with rougher playful patterns compared to the presence of non-replicated trunk/head movements only (\u003cem\u003ePrediction 3b\u003c/em\u003e).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePrediction 4 - Relation between rapid motor mimicry and play contagion\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eBoth rapid motor mimicry and behavioral contagion are automatic, embodied mirroring phenomena possibly based on perception-action model [4]. In both cases, shared neural representations between the performer of the behavior and the observer allow the observer to replicate the behavior and socio-emotionally connect with the performer [3-4,7]. Hence, we expected that the individuals that were more prone to start playing after observing other individuals playing (i.e. play contagion) would be also more prone to rapidly mimic others’ play movements (trunk and head play signals).\u0026nbsp;\u003c/p\u003e"},{"header":"RESULTS","content":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePrediction 1 - Presence of rapid motor mimicry\u003c/em\u003e\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eIt was significantly more likely that a potential responder replicated the same target movement of the trigger within 1s (congruent response) in Post-Movement (PM) than in Matched-Control (MC) condition (Wilcoxon Exact Test: N\u003csub\u003eindividuals_exposed_to_target_movements\u003c/sub\u003e=8, T=0, ties=1, p=0.016; Figure 1 and Video S1). Instead, not significant difference was observed between PM and MC in case of non-congruent response (when the potential responder showed one of the target movements but not the same movement as the trigger; Wilcoxon Exact Test: N\u003csub\u003eindividuals_exposed_to_target_movements\u003c/sub\u003e= 8, T = 0, ties = 3, p = 0.063).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePrediction 2 - Factors modulating rapid motor mimicry\u003c/em\u003e\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eGLMM\u003csub\u003e1\u003c/sub\u003e was carried out on the individual (sex and age of trigger and potential responder), social factors (affiliation levels), and play session duration. The full model (including all fixed factors) and the null model (only including the random factor) did not significantly differ (likelihood ratio test: N\u003csub\u003ePM_dyads\u003c/sub\u003e = 58,\u0026nbsp;χ\u003csup\u003e2\u0026nbsp;\u003c/sup\u003e= 5.106, df = 6, p= 0.530). Hence, none of the tested variables explained the occurrence of RMM.\u003c/p\u003e\n\u003cp\u003eWe ran a control model (GLMM\u003csub\u003e2\u003c/sub\u003e) on the data collected in MC condition. Also in this case, the full model did not significantly differ from the null model (N\u003csub\u003eMC_dyads\u003c/sub\u003e = 58,\u0026nbsp;χ\u003csup\u003e2\u0026nbsp;\u003c/sup\u003e= 6.354, df = 6, p= 0.385).\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePrediction 3 - Play session features in presence of rapid motor mimicry\u003c/em\u003e\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eA total of 48 and 108 transitions were recorded before and after Rapid Motor Mimicry (RMM) and single play target movements not mimicked, respectively. We found that RMM was most likely preceded and followed by play sparring and preceded by play chase (Figure 2). Both patterns across RMM are offensive patterns. Instead, we found that single play target movements not mimicked were most likely preceded and followed by play sparring (offensive pattern) and preceded by play standing tall and spinning, which are neutral patterns (Figure 2).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePrediction 4 - Relation between rapid motor mimicry and play contagion\u003c/em\u003e\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThe weighted indegree centrality values of elephants in the Social Mimicry Network (SMN) positively correlated with their weighted indegree centrality values in the social Play Contagion Network (PCN; Spearman’s correlation: N\u003csub\u003eindividuals\u003c/sub\u003e = 15, r = 0.810, p \u0026lt; 0.001; Figure 3). Hence, the individuals that were most central in showing RMM (by replicating the play target movements of companions) were also most prominent in being ‘infected’ by others’ play behavior (as they were most likely to start playing after that others had started play).\u0026nbsp;\u003c/p\u003e"},{"header":"DISCUSSION","content":"\u003cp\u003eIn the current study, we demonstrated for the first time the presence or rapid motor mimicry (RMM; \u003cem\u003ePrediction 1 confirmed\u003c/em\u003e; see Video S1) in an Elephantidae species, namely Savannah African elephants (\u003cem\u003eLoxodonta africana\u003c/em\u003e). As a matter of fact, it was most likely that an elephant performed a specific play target movement within 1 sec after a playmate had performed the exact same movement (congruent response) but just not another type of target movement (incongruent response). The presence of RMM is in line with previous findings showing that African elephants can ‘copy’ the play behavior of others which is another form of motor replication\u0026nbsp;[6,27]. Indeed, behavioral contagion and RMM share similar neurobiological mechanisms probably including the mirror neuron system and the perception action model\u0026nbsp;[4-7]. Consistently,\u0026nbsp;the individuals that were most central in replicating the play target movements of others were also more prone to start playing after that others had started play (play contagion; \u003cem\u003ePrediction 4 confirmed\u003c/em\u003e).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eIt has been previously shown that RMM (specifically, rapid facial mimicry) can enhance action coordination between players and the regulation of reciprocal play movements (e.g.\u0026nbsp;[10,16,23]). African Savanna elephants are known to actively coordinate their movements with one another and communication exchange (e.g. rumble exchange;\u0026nbsp;[39-41]). Because elephants can show complex playful interactions, RMM may be particularly useful to them to coordinate actions and manage the play session. Although we detected no association between the occurrence of RMM and play session duration (found instead in other species,\u0026nbsp;[10-12,15,23]; \u003cem\u003ePrediction 3a not confirmed\u003c/em\u003e), we found that RMM of the target movement was associated with more offensive patterns than the unreplicated target movements (\u003cem\u003ePrediction 3b confirmed\u003c/em\u003e). This finding further reinforces the hypothesis that RMM may be useful to manage particularly competitive play sessions. Although the sequential relation between RMM and offensive play patterns has been largely neglected, one study investigating this aspect found a similar result in spider monkeys (\u003cem\u003eAteles\u003c/em\u003e spp.;\u0026nbsp;[23]). Spider monkeys share with elephants a fission-fusion, multi-male, multi-female society, the ability to engage in complex play sessions, and the involvement of adult individuals in playful interactions\u0026nbsp;[25,42-44]. These elements suggest that RMM in elephants may function in allowing competitive play sessions to occur, possibly replacing agonistic interactions. Indeed, in the same group of African Savanna elephants a previous study found that social play may be used as a form of non-aggressive competition as a possible result of the selection against aggression\u0026nbsp;[37].\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eNeither individual (sex, age; \u003cem\u003ePrediction 2a confirmed\u003c/em\u003e) nor social (affiliation levels; \u003cem\u003ePrediction 2b not confirmed\u003c/em\u003e) factors affected the likelihood of observing RMM. The lack of an effect of age and sex is in line with previous findings of play contagion which is not affected by such factors\u0026nbsp;[27]. This finding may arise from the fact that on one hand, the frequency of social play peaks during the juvenile phase\u0026nbsp;[25,37,44]\u0026nbsp;but, on the other hand, the occurrence of behavioral contagion and rapid mimicry tend to increase with age in specific groups (e.g.,\u0026nbsp;[45-46]). This increase may be associated with the development of neural networks responsible for interpreting social cues and understanding the internal states of others\u0026nbsp;[46-47], which might be essential for detecting the playful states of others. Furthermore, regarding sex social play is pivotal for both males and females: males typically use play to assess abilities of potential competitors, whereas females use play to build social bonds with kin\u0026nbsp;[25]. Hence, both sexes probably have interest in coordinating their actions during play via RMM to make interaction more effective.\u003c/p\u003e\n\u003cp\u003eThe lack of an effect of affiliation level on RMM may be due to the fact that in the same study group social play was found to occur mostly between different families and affiliation occurred at comparable levels within and across families [37]. Therefore, RMM is probably useful to manage play sessions regardless of the affiliation level of the players also considering that African Savanna elephants are considered a particularly tolerant species [44]. Further investigation and an expanded database also included wild African elephants may reveal possible effects of individual and social factors on RMM that have not emerged in this study.\u003c/p\u003e\n\u003cp\u003eIn conclusion, African Savanna elephants have the potential to share their affective states (i.e. emotional contagion) via RMM which is relevant to the investigation of the evolution of empathy and to the understanding of possible evolutionary convergence or homology with human empathy.\u0026nbsp;\u003c/p\u003e"},{"header":"METHODS","content":"\u003cp\u003e\u003cem\u003eThe study group\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eThis research was conducted on a colony of 15 African Savanna elephants (\u003cem\u003eLoxodonta africana\u003c/em\u003e) housed at the Parque de la Naturaleza de Cabárceno (Santander, Cantabria, Spain), in a natural habitat outdoor space of 25 ha (see Figure 4). The colony was composed of six immature subjects (four elephants of 2-5 years old and two elephants of 10-11 years old at pre-pubertal stage), two late adolescents (17-19 years old), and seven adults (21-45 years old; age classes as for [48]; see Table 1 for colony composition). Elephants would remain outdoors the whole day and would spend the night indoors. Several elevated viewpoints permitted the observation of most or all elephants outdoor.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eData collection\u0026nbsp;\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eBehavioral data were collected outdoors on a daily basis (4-6 days/week) from April to July 2022, from 9:00 am to 6:00 pm (with morning/afternoon shifts). Observations were carried out live by M.H. with the support of full HD audio-videos (via Panasonic HC-V180). Elephants were individually recognized based on sex, size, and physical features (e.g. ear cuts, tail length). Audio-video data on affiliation and social play sessions between elephants were collected via all occurrences sampling methods [49] on the visible individuals.\u0026nbsp;We extracted\u0026nbsp;30 hours of dyadic social play videos (number of analyzed play sessions: 188) out of 91 hours of video footage. The ethogram used for this study is summarized in Table 2. Play sessions were analyzed frame-by-frame or in slow-motion by using\u0026nbsp;Avidemux 2.8.1. Behavioral coding was carried out by M.H. and V.C. after a training with I.N. and G.C., and the inter-observer reliability measured via Cohen’s k was 0.80 (good agreement; [50]).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eOperational definitions\u0026nbsp;\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePlay session\u003c/em\u003e. A social play session was characterized by the behavioral patterns reported in Table 2 (from [37]). A play session started when one individual initiated a playful pattern with a companion and concluded when either player disengaged from each other (for at least 30s) or an uninvolved elephant interrupted the interaction [37].\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003ePlay target movements\u003c/em\u003e. Within each play session we considered the following movements to check for the presence of mimicry: Play Forward Trunk Swing (PFTS), Play Trunk Periscope (PTP), Circus Pose (CP), Flop Trunk on Head (FTH), and Head Waggling (HW) (see Table 2 for definition; Figure 5 for the different movements). These movements (hereafter play target movements), four of which involving the trunk, are considered as play markers [25,30-31]. We considered the start of the play target movement as the first video frame in which the individual moved the trunk or head from a neutral position (head still or trunk lowered), and the end of the target movement as the last video frame in which the head and trunk returned to the neutral position.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eRapid Motor Mimicry evaluation method\u003c/em\u003e. We identified as trigger, the elephant of the playing dyad that exhibited the first, triggering play target movement and as potential responder the other playmate which could replicate the same motor pattern (congruent response), perform one of the other play target movements but not the same (incongruent response) or not perform any of the target movements (no response). To check for the presence of Rapid Motor Mimicry (RMM; response latency \u0026lt; 1s) of the target movements, we applied a modified version of the Post-Conflict/Matched Control (PC‐MC) method, originally defined to check for post‐conflict reunions in animals [51] and recently applied to check for grooming and yawn contagion [46,51-52]. In particular, we identified two conditions: (1) Post-Movement (PM) and Matched Control (MC). In the PM condition the trigger performed one of the play target movements. After the beginning of the triggering movement, we checked the potential responder to record whether they would replicate the triggering movement (thus showing a response movement) within 1s. In the MC condition, within the same session (therefore in the same exact conditions as the PM), at a randomly selected time point (t\u003csub\u003e0\u003c/sub\u003e), we checked whether in absence of a previous triggering play target movement the same potential responder as PM showed a response movement within 1s. To ensure motor pattern independence and reduce sequence bias between PM and MC, t\u003csub\u003e0\u0026nbsp;\u003c/sub\u003eof MC was randomly selected at a time distance of at least 10s from PM. \u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eSocial networks\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eVia freeware Gephi 0.9.7 (www.https://gephi.org/, distributed under the dual license CDDL 1.0 and GNU General Public License v3; [53]), we determined the Social Mimicry Network (SMN) and the social Play Contagion Network (PCN), both including the network actors (nodes) and the relations between them (edges). Social play contagion in the study group was demonstrated by Norscia and colleagues [27] and it occurred when an individual (responder) started playing after that a previous play session had been started by other individuals (triggers) in the previous three minutes. The social networks were obtained from the number of cases of RMM per dyad (SMN, directed edges: A→B if A was the play initiator and B the recipient; B→A if the other way around) and dyadic events of play contagion (PCN, directed edges: A→B if A was the trigger and B the responder; B→A if the other way around) and normalized over the number of opportunities to show mimicry and observe contagion for that dyad, respectively.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eVia Social Network Analysis, we calculated the SMN and PCN weighted indegree centrality values. \u0026nbsp;Degree centrality results from the number of neighbors of each node; specifically, in-degree centrality values derive from the number of direct connections received by other nodes. Thus, the most central node is the node that receives the most direct connections [54]. Weighted centrality considers, for each node, the weight of ties among nodes [55].\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eStatistical analyses\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eOwing to the small sample size (N\u0026lt;10), we applied the Exact Wilcoxon signed-rank test to compare the individual frequency of either congruent response (when the potential responder replicated the same play target movement of the trigger) or non-congruent responses (when the potential responder showed one of play target movements but not the same movement as the trigger) between PM and MC [56]. In these analyses, we included only the individuals (N=8) that were exposed to at least one of the target movements during play.\u003c/p\u003e\n\u003cp\u003eOn the data collected in PM condition (N\u003csub\u003ePM_dyads\u003c/sub\u003e = 58), we ran a Generalized Linear Mixed Model (GLMM\u003csub\u003e1\u003c/sub\u003e) to verify the possible association between individual factors, affiliation levels, and play session duration on the occurrence of RMM. We also ran a control model (GLMM\u003csub\u003e2\u003c/sub\u003e) on the data collected in MC condition (N\u003csub\u003eMC_dyads\u003c/sub\u003e = 58). In both models, we defined the occurrence of a play target movement as the target variable (binomial variable, presence = 1, absence = 0). We included the following fixed factors: i) trigger’ and potential responder’s sex (binomial variable, male = 0, female = 1) and age (scale variable, years); ii) dyadic affiliation levels (scale variable, hourly frequencies), and iii) session duration (scale variable, seconds). Dyad identities were included as a random factor. \u0026nbsp;Dyadic behavioral frequencies of affiliation were obtained by normalizing the affiliation bouts over the observation time of the interacting dyad (hours). \u0026nbsp;\u003c/p\u003e\n\u003cp\u003eWe fit the GLMMs in R via the function “glmer” of the R-package lme4. We compared the full model including all fixed factors with the null model only including the random factors\u0026nbsp;[57]. We used a likelihood ratio test\u0026nbsp;[58]\u0026nbsp;to test the comparison significance (ANOVA with argument ‘Chisq’). We calculated the p values for the individual predictors based on likelihood ratio tests between the full and the null model by using the R-function “drop1”\u0026nbsp;[59]. As the target variables were binomial, a binomial error distribution was used. We obtained the variance inflation factor (VIF) for the GLMM numeric variables via the “vif” function in R. All VIF values were ≥ 1.00, thus indicating no collinearity.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eFor the sequential analysis, we generated a string for each RMM incident by recording the behavioral patterns and separating them with a break symbol (|). Similarly, for a control analysis, we generated the same type of string for each play target movement not mimicked (without RMM). This string represented the ordered sequence of behavioral patterns preceding and following either RMM or single play target movement not mimicked. Via the free, open-source software Behatrix 0.9.11 (http://www.boris.unito.it/pages/behatrix; [60]), we analyzed the behavioral sequences and organized data into contingency tables. The program then generated codes for a flow diagram (Graphviz script) showing behavioral transitions across RMM or single play target movement not mimicked. For the purpose of this analysis, we distinguished playful behavioral patterns as offensive (i.e. behavioral patterns aimed at attacking and pursuing the partner), defensive (i.e. behavioral patterns aimed at evading an attack, freeing oneself from a playmate contact or fleeing from the pursuit by the partner), and neutral (i.e. behavioral patterns neither offensive nor defensive; [23]; Table 2).\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eFinally, conducted a Spearman’s bivariate correlation (non-normal data distribution; 0.001 ≤ p ≤ 0.013) for the weighted indegree centrality values between SMN and PCN, obtained via social network analysis.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003eFor all tests the significance probability threshold was fixed at 0.05.\u0026nbsp;\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003e\u0026nbsp;\u003c/strong\u003e\u003c/p\u003e"},{"header":"Declarations","content":"\u003cp\u003e\u003cstrong\u003eAcknowledgements\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThe authors wish to thank the staff of the Parque de la Naturaleza de Cabárceno for their welcoming and support.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor contributions\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eConceptualization: G.C., I.N.; methodological approach: G.C., I.N.; training: G.C., I.N; training for animal identification: S.B., B.G.; data collection and sort-out: M.H., V.C.; formal analysis: G.C., I.N.; writing-original draft preparation: G.C., I.N.; review and editing G.C., I.N., M.H., V.C.; facilities and data collection facilitation: S.B., B.G. All authors have read and agreed to the published version of the manuscript.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eEthical Statement\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThis study is purely observational and non-manipulative; thus no approval was required from the authors’ institutions.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eData availability statement\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThe data sets supporting this article have been uploaded as part of the Supporting Material.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eCompeting Interest Statement\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eThe authors declare no conflict of interest.\u003cbr\u003e\u0026nbsp;\u003c/p\u003e"},{"header":"References","content":"\u003col\u003e\n\u003cli\u003eSch\u0026uuml;tz-Bosbach, S. \u0026amp; Prinz, W. Mirrors match minds. In \u003cem\u003eNew frontiers in mirror neurons research\u003c/em\u003e (eds. Ferrari, P. 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Behatrix: Behavioral sequences analysis with permutations test (2020). http://www.boris.unito.it/pages/behatrix.\u003c/li\u003e\n\u003c/ol\u003e"},{"header":"Tables","content":"\u003cp\u003e\u003cstrong\u003eTable 1\u003c/strong\u003e - The composition of the African Savanna elephant group under study\u003c/p\u003e\n\u003ctable border=\"0\" cellspacing=\"0\" cellpadding=\"0\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eIndividual\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eSex\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eAge\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eFather (in the colony)\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eMother (in the colony)\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u003cstrong\u003eOffspring\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eJums\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eM\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e45\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003ePenny\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eF\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e42\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eZambi\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eF\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e41\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eKenia, Infinita\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eKira\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eF\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e27\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003ePenny\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eAfrica (Pamba)\u003c/p\u003e\n \u003c/td\u003e\n 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\u003cp\u003eJumar\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eHilda\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eMartin\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eM\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e10\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eJums\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eHilda\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd\u003e\n \u003cp\u003eJumar\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eM\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e25\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003eJums\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd\u003e\n \u003cp\u003e\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003c/tbody\u003e\n\u003c/table\u003e\n\n\u003cp\u003e\u003cstrong\u003eTable 2\u003c/strong\u003e \u0026ndash; The social play ethogram of the African Savanna elephants under study (from Norscia et al., 2024)\u003c/p\u003e\n\u003ctable border=\"0\" cellspacing=\"0\" cellpadding=\"0\" width=\"658\"\u003e\n \u003ctbody\u003e\n \u003ctr\u003e\n \u003ctd width=\"20.820668693009118%\"\u003e\n \u003cp\u003e\u003cstrong\u003ePattern\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd width=\"79.17933130699087%\"\u003e\n \u003cp\u003e\u003cstrong\u003eDescription\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd width=\"20.820668693009118%\"\u003e\n \u003cp\u003e\u003cstrong\u003eSocial play contact patterns:\u0026nbsp;\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd width=\"79.17933130699087%\"\u003e\n \u003cp\u003eThis item includes the following: i) \u003cstrong\u003eamerican football\u003c/strong\u003e (offensive pattern): elephants try to catch an object by play fighting (e.g. pushing aside, pulling) with one or more fellows; ii) \u003cstrong\u003eclamber\u003c/strong\u003e (offensive pattern): elephants clamber onto others forming a pile of wriggling, squirming elephants; iii) \u003cstrong\u003ekneel-down\u003c/strong\u003e (neutral pattern): an elephant lower himself down on his knees and playfully spars with a smaller partner; iv) \u003cstrong\u003eplay mock charge\u003c/strong\u003e (offensive pattern): an elephant withdraws and then runs towards the fellow and pushes it; v) \u003cstrong\u003eplay push\u003c/strong\u003e (offensive pattern): an elephant exerts force on a fellow with a part of its body; vi) \u003cstrong\u003eplay retrieve\u003c/strong\u003e (offensive pattern): an elephant pulls back another with its trunk; vii) \u003cstrong\u003eplay slap\u003c/strong\u003e (offensive pattern): an elephant hits another with its trunk; viii) \u003cstrong\u003eplay sparring\u003c/strong\u003e (offensive pattern): two elephants engage into head-to-head contact; ix) \u003cstrong\u003eplay trunk wrestle\u003c/strong\u003e (offensive pattern): two elephants entwine their trunks and push each other back and forth; x) \u003cstrong\u003etickle\u003c/strong\u003e (neutral pattern): an elephant stimulates another via repeated gentle contacts with its trunk (in association with at least another play pattern); xi) \u003cstrong\u003eplay fighting\u003c/strong\u003e (offensive pattern): two elephants engage in wrestle with no observable aggressive patterns.\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd width=\"20.820668693009118%\"\u003e\n \u003cp\u003e\u003cstrong\u003eSocial play non-contact patterns:\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd width=\"79.17933130699087%\"\u003e\n \u003cp\u003eThis item includes the following: i) \u003cstrong\u003eplay chase\u003c/strong\u003e (offensive pattern): an elephant rapidly follows another; ii) \u003cstrong\u003eplay flee\u003c/strong\u003e (defensive pattern): an elephant rapidly moves away from the partner which is chasing it; iii) \u003cstrong\u003eplay standing-tall\u003c/strong\u003e (neutral pattern): an elephant stands with the head held high while looking down over the tusks at an adversary; iv) \u003cstrong\u003eplay stretching head\u003c/strong\u003e (neutral pattern): an elephant stretches the head down and forward while gazing at a play partner; v) \u003cstrong\u003eplay tail raising\u0026nbsp;\u003c/strong\u003e(defensive pattern): an elephant lifts its tail into air; vi) \u003cstrong\u003eplay water\u003c/strong\u003e (neutral pattern): various behaviors, such as swimming, splashing, skimming, submerging, head lifting performed in both solitary and social manner; vii) \u003cstrong\u003espinning\u003c/strong\u003e (neutral pattern): an elephant rapidly turns around.\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003ctr\u003e\n \u003ctd width=\"20.820668693009118%\"\u003e\n \u003cp\u003e\u003cstrong\u003ePlay target movement:\u003c/strong\u003e\u003c/p\u003e\n \u003c/td\u003e\n \u003ctd width=\"79.17933130699087%\"\u003e\n \u003cp\u003eThis item includes the following: i) \u003cstrong\u003ecircus pose\u003c/strong\u003e: an elephant lifts and holds its trunk up in an S-shape, similar to play trunk periscope, but with upper bend of the trunk resting against the elephant\u0026rsquo;s forehead; ii) \u003cstrong\u003eflop trunk on head\u003c/strong\u003e: an elephant puts its floppy trunk on its own head from a raised position; iii) \u003cstrong\u003ehead waggling\u003c/strong\u003e: an elephant moves its head from side to side; iv) \u003cstrong\u003eplay forward trunk swing\u003c/strong\u003e: an elephant swings or tosses its trunk toward an adversary, v) \u003cstrong\u003eplay trunk periscope\u003c/strong\u003e: an elephant pauses and approaches a group mate with the trunk held up in a periscope or S-shape position.\u0026nbsp;\u003c/p\u003e\n \u003c/td\u003e\n \u003c/tr\u003e\n \u003c/tbody\u003e\n\u003c/table\u003e"}],"fulltextSource":"","fullText":"","funders":[],"hasAdminPriorityOnWorkflow":false,"hasManuscriptDocX":true,"hasOptedInToPreprint":true,"hasPassedJournalQc":"","hasAnyPriority":false,"hideJournal":false,"highlight":"","institution":"","isAcceptedByJournal":true,"isAuthorSuppliedPdf":false,"isDeskRejected":"","isHiddenFromSearch":false,"isInQc":false,"isInWorkflow":false,"isPdf":false,"isPdfUpToDate":true,"isWithdrawnOrRetracted":false,"journal":{"display":true,"email":"[email protected]","identity":"scientific-reports","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":false,"externalIdentity":"scirep","sideBox":"Learn more about [Scientific Reports](http://www.nature.com/srep/)","snPcode":"","submissionUrl":"","title":"Scientific Reports","twitterHandle":"","acdcEnabled":true,"dfaEnabled":true,"editorialSystem":"stoa","reportingPortfolio":"Scientific Reports","inReviewEnabled":true,"inReviewRevisionsEnabled":true},"keywords":"rapid motor mimicry, play contagion, competitive play, emotional contagion, Loxodonta africana","lastPublishedDoi":"10.21203/rs.3.rs-4697874/v1","lastPublishedDoiUrl":"https://doi.org/10.21203/rs.3.rs-4697874/v1","license":{"name":"CC BY 4.0","url":"https://creativecommons.org/licenses/by/4.0/"},"manuscriptAbstract":"\u003cp\u003eThe basic forms of motor and possibly emotion replication include behavioral contagion (BC) and rapid motor mimicry (RMM). RMM - mainly demonstrated during play - occurs when an individual perceives and rapidly (\u0026lt; 1sec) replicates the exact motor sequence of another individual. We collected data on an African Savanna Elephant (\u003cem\u003eLoxodonta africana\u003c/em\u003e; N=15) group housed at the Parque de la Naturaleza de Cabárceno (Spain) on play target movements (PTM) of both trunk and head. We demonstrated the presence of RMM. Elephants that were more prone in mimic others’ PTM were also more prone to play after observing others playing (play-contagion). RMM - as BC - can enhance action coordination between players. As RMM was associated with more offensive play patterns than unreplicated PTM, RMM may allow competitive play sessions to occur, possibly replacing agonistic interactions. Neither individual (age, sex) nor social (affiliation levels) factors modulated the RMM. These findings can be related to the elephant high tolerance levels and the wide presence of play across age (including adults) and sex. Concluding, African elephants have the potential to share their affective states (emotional contagion) via RMM which is relevant to the investigation of the evolution of empathy in mammals including humans.\u003c/p\u003e","manuscriptTitle":"Do You Copy? Trunk Mimicry During Play in African Savanna Elephants","msid":"","msnumber":"","nonDraftVersions":[{"code":1,"date":"2024-08-09 18:05:55","doi":"10.21203/rs.3.rs-4697874/v1","editorialEvents":[{"type":"communityComments","content":0},{"type":"decision","content":"Revision requested","date":"2024-11-14T06:15:36+00:00","index":"","fulltext":""},{"type":"editorInvitedReview","content":"","date":"2024-10-26T17:53:36+00:00","index":"hide","fulltext":""},{"type":"editorInvitedReview","content":"","date":"2024-10-13T19:36:54+00:00","index":"hide","fulltext":""},{"type":"reviewerAgreed","content":"86070648388347014355346940881559979802","date":"2024-10-11T11:56:02+00:00","index":"hide","fulltext":""},{"type":"reviewerAgreed","content":"283152549957742795559119876390429969578","date":"2024-10-10T08:50:31+00:00","index":"hide","fulltext":""},{"type":"reviewersInvited","content":"","date":"2024-10-09T06:01:37+00:00","index":"","fulltext":""},{"type":"editorAssigned","content":"","date":"2024-10-03T06:20:09+00:00","index":"","fulltext":""},{"type":"editorInvited","content":"","date":"2024-07-12T04:25:28+00:00","index":"","fulltext":""},{"type":"checksComplete","content":"","date":"2024-07-08T12:18:38+00:00","index":"","fulltext":""},{"type":"submitted","content":"Scientific Reports","date":"2024-07-06T17:58:26+00:00","index":"","fulltext":""}],"status":"published","journal":{"display":true,"email":"[email protected]","identity":"scientific-reports","isNatureJournal":false,"hasQc":true,"allowDirectSubmit":false,"externalIdentity":"scirep","sideBox":"Learn more about [Scientific Reports](http://www.nature.com/srep/)","snPcode":"","submissionUrl":"","title":"Scientific Reports","twitterHandle":"","acdcEnabled":true,"dfaEnabled":true,"editorialSystem":"stoa","reportingPortfolio":"Scientific Reports","inReviewEnabled":true,"inReviewRevisionsEnabled":true}}],"origin":"","ownerIdentity":"b17a6a97-ffac-4368-a8b1-f283f54cb50b","owner":[],"postedDate":"August 9th, 2024","published":true,"recentEditorialEvents":[],"rejectedJournal":[],"revision":"","amendment":"","status":"published-in-journal","subjectAreas":[{"id":35461189,"name":"Biological sciences/Zoology/Animal behaviour"},{"id":35461190,"name":"Biological sciences/Evolution/Social evolution"},{"id":35461191,"name":"Biological sciences/Neuroscience/Emotion"}],"tags":[],"updatedAt":"2025-05-12T16:04:00+00:00","versionOfRecord":{"articleIdentity":"rs-4697874","link":"https://doi.org/10.1038/s41598-025-01067-2","journal":{"identity":"scientific-reports","isVorOnly":false,"title":"Scientific Reports"},"publishedOn":"2025-05-09 15:57:46","publishedOnDateReadable":"May 9th, 2025"},"versionCreatedAt":"2024-08-09 18:05:55","video":"","vorDoi":"10.1038/s41598-025-01067-2","vorDoiUrl":"https://doi.org/10.1038/s41598-025-01067-2","workflowStages":[]},"version":"v1","identity":"rs-4697874","journalConfig":"researchsquare"},"__N_SSP":true},"page":"/article/[identity]/[[...version]]","query":{"redirect":"/article/rs-4697874","identity":"rs-4697874","version":["v1"]},"buildId":"qtupq5eGEP_6zYnWcrvyt","isFallback":false,"isExperimentalCompile":false,"dynamicIds":[84888],"gssp":true,"scriptLoader":[]}

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