Does Aggressive Commentary by Streamers during Violent Video Game Affect State Aggression in Adolescents?

preprint OA: closed CC-BY-4.0
🔓 Open OA copy View at publisher

Abstract

In the past 10 years, live-streaming services have gained huge popularity. Streamers usually play videogames and complement their performance with commentary. We examine the role of this streamer commentary on state aggression in Czech adolescents who were randomly assigned into one of three experimental groups (i.e., aggressive commentary, non-aggressive commentary, no commentary). The findings suggest that a short-term streamer’s commentary have no effect on affective and cognitive state aggression. In addition, the experimental conditions did not moderate any effects of personal traits (i.e., aggression, empathy) and long-term environmental factors (i.e., exposure to violence, watching violent streams, playing violent videogames) on state aggression. We found that trait aggression, trait affective empathy, and long-term exposure to violence were positively associated with state aggression, whereas trait sympathy was negatively associated with state aggression. The findings enrich the research with evidence for the lack of influence for streamer commentary on viewer aggression.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.

Source provenance

europepmc
last seen: 2026-05-19T01:45:01.086888+00:00
unpaywall
last seen: 2026-05-29T02:00:03.542394+00:00
License: CC-BY-4.0