Realistic Shadows In Computer Graphics

preprint OA: closed CC-BY-4.0
📄 Open PDF View at publisher

Abstract

Shadows play a pivotal role in the realism and depth perception of computer-generated imagery (CGI). By accurately simulating the way light interacts with objects and their surroundings, shadows enhance the visual fidelity of virtual environments, contributing to the overall immersive experience. This research delves into the intricate process of creating realistic shadows in computer graphics, with a particular focus on the differences between smooth and hard shadows, and the application of ray tracing techniques.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. This is a recent paper (2024) — citers typically take a year or two to land, and the OpenAlex reference graph may still be filling in.

Source provenance

europepmc
last seen: 2026-05-20T01:45:00.602351+00:00
unpaywall
last seen: 2026-05-28T02:00:01.590549+00:00
License: CC-BY-4.0