Is real-money mobile gaming a form of gambling or video gaming?
preprint
OA: closed
CC-BY-4.0
Abstract
Several new mobile video games have recently hit the market which allow players to wager real-world money on their in-game performance. For example, players of Strike! eSports Bowling can bet up to $60 before playing each game of ten-pin bowling, in the hopes of winning up to $100 in cash should they beat their opponent. Similarly, players of Block Blitz can place real money wagers on the outcomes of the Tetris-style puzzle games that they play. In the same vein, players of Pro Pool can stake real money on the chance of beating their opponent in a simulated game of 8 ball pool, in the hopes of winning a large cash prize. Real money stakes on this game range from $0.60 to $30.A significant amount of recent research has dealt with the emergence of links between gambling and video games. This attention has focused on topics as diverse as loot boxes, skin gambling, and esports betting. However, real-money mobile gaming has received little scrutiny.
My notes (saved in your browser only)
Citation neighborhood (no data yet)
We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.
Source provenance
- europepmc
- last seen: 2026-05-19T01:45:01.086888+00:00
- unpaywall
- last seen: 2026-05-26T02:00:01.498150+00:00
License: CC-BY-4.0