Learning in Social Environments with Curious Neural Agents

preprint OA: closed Public-Domain
🔓 Open OA copy View at publisher

Abstract

From an early age, humans are capable of learning about their social environment, making predictions of how other agents will operate and decisions about how they themselves will interact. In this work, we address the problem of formalizing the learning principles underlying these abilities. We construct a curious neural agent that can efficiently learn predictive models of social environments that are rich with external agents inspired by real-world animate behaviors such as peekaboo, chasing, and mimicry. Our curious neural agent consists of a controller driven by gamma-Progress, a scalable and effective curiosity signal, and a disentangled world model that allocates separate networks for interdependent components of the world. We show that our disentangled curiosity-driven agent achieves higher learning efficiency and prediction performance than strong baselines. Crucially, we find that a preference for animate attention emerges naturally in our model, and is a key driver of performance. Finally we discuss future directions including applications of our framework to modeling human behavior and designing early indicators for developmental variability.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.

Source provenance

europepmc
last seen: 2026-05-19T01:45:01.086888+00:00
unpaywall
last seen: 2026-05-26T02:00:01.498150+00:00
License: Public-Domain