Rational speech act models of pragmatic reasoning in reference games
preprint
OA: closed
Public-Domain
Abstract
Human communication is almost always ambiguous, but it typically takes place in a context where this ambiguity can be resolved. A key part of this process of disambiguation comes from pragmatic reasoning about alternative messages that a speaker could have said in that context. Following previous work, we describe pragmatic inference as recursive reasoning – in which listeners reason about speakers and vice versa – using a “rational speech act” (RSA) model. We then systematically test the parameters and design decisions of this model through a series of ten experiments using one-shot reference-resolution games (N = 7,569). Such games present a valuable and tractable microcosm for studying broader questions about communication in context, and human behavior within them can be described using the RSA framework.
My notes (saved in your browser only)
Citation neighborhood (no data yet)
We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.
Source provenance
- europepmc
- last seen: 2026-05-19T01:45:01.086888+00:00
- unpaywall
- last seen: 2026-05-22T02:00:06.705733+00:00
License: Public-Domain