Researchers should avoid causally attributing suicide to video game play as a single factor

preprint OA: closed CC-BY-4.0
🔓 Open OA copy View at publisher

Abstract

PurposeWe highlight a number of concerns regarding a recent publication in Perspectives in Psychiatric Care which involves the apparent presentation of three case studies of video game-related suicide. ConclusionsAlthough presented as a case report, the publication falls short of ethical and best-practice standards in the reporting of suicide, and risks confusing the public debate around video games effects. Practice ImplicationsRecommendations on best practice principles for reporting video game research relating to suicide are presented.

My notes (saved in your browser only)

Citation neighborhood (no data yet)

We don't have any in-corpus citations linked to this paper yet. The paper's references may be in our DB but unresolved to ``paper_id`` (resolution happens at ingest when the cited DOI matches a row we already have). Run the cross-source citation reconcile pass to retry.

Source provenance

europepmc
last seen: 2026-05-19T01:45:01.086888+00:00
unpaywall
last seen: 2026-05-22T02:00:06.705733+00:00
License: CC-BY-4.0